===========================================================================
Archive Maintainer      : Please replace the current file with this one.
Advanced engine needed  : Boom-compatible
Primary purpose         : Single play
===========================================================================
Title                   : Irkalla
Filename                : irkalla.wad
Release date            : 05/13/2022
Author                  : Stormwalker, Peerdolius, Phobus,
                          SuperCupcakeTactics
Email Address           : [redacted]
Other Files By Author   : Between the four of us, it's a lot.

Description             : A pseudo-reimagining of Doom I Episode 3: Inferno,
                          except in the Doom II universe. Includes map
                          contributions from the incredible level designers
                          Peerdolius, Phobus, and SuperCupcakeTactics.
                          Jumping
                          and crouching are highly discouraged, as they can
                          break the levels, and to be honest freelook is also
                          discouraged as well, as this is meant to be an
                          old-school Doom experience.
                          
                          All mapping and music credits are outlined in the
                          included Irkalla_Maps.txt file.

Additional Credits to   : Wereknight for the TITLEPIC and M_DOOM graphic.
                          SuperCupcakeTactics for the custom CREDIT screen.
                          Plums for the sky texture. NightFright for a
                          widescreen version of the STBAR graphic. Music
                          taken from The Plutonia Midi Pack, except for one
                          track by Akira Yamaoka, one track by Jimmy, and one
                          music track from the video game Carmageddon (see
                          Irkalla_Maps.txt for individual credits).
                          
                          Special Thanks to vigilantdoomer, Chris Hansen,
                          FrancisT218, Phobus, c0mfy doofus, Killer5,
                          Wilou84, galileo31dos01, Keyboard_Doomer,
                          TheCyberDruid, Vile, Caleb13, Doomy__Doom, and 40oz
                          for excellent playtesting feedback. Keyboard_Doomer
                          and the ZDaemon crew for doing a Thursday Night
                          Survival run of the beta. Pistoolkip for doing a
                          video playthrough. Sorry if anyone was forgotten,
                          as we appreciate all the feedback!
===========================================================================
* What is included *

New levels              : 11
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP11
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Approximately 2 years on and off
Editor(s) used          : Slade3, XWE, DoomBuilder 2, Ultimate DoomBuilder,
                          GZDoomBuilder
May Not Run With        : Vanilla Doom 2
Tested With             : PrBoom-Plus, ZDoom, dsda-doom, GZDoom, Crispy Doom


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

