===========================================================================
Advanced engine needed  : Boom-compatible
Primary purpose         : Single play
===========================================================================
Title                   : Jonathan's Arcade Mapping Project #1: No HOM
                          November
Filename                : JAMP1.wad
Release date            : 12/8/2021
Author                  : Jonathan's Arcade & Co.
Email Address           : [redacted]
Other Files By Author   : PLUT7.wad, dg_thqvs.wad, dg_thq2v.wad

Description             : A collaborative Doom 2 mapping project created by
                          DoomTheRobot and various members of Jonathan's
                          Arcade, a community Discord. All maps were created
                          in the month of November with the only limitation
                          being Boom format maps only.
                          
                          Map Authors:
                          MAP01: Now This Is Epic - DoomTheRobot
                          MAP02: Negative Ratio - NaN
                          MAP03: Do The Worm - Ayeloo
                          MAP04: White Man Can't Jump - Lazorinc & AnonSoul
                          MAP05: Short N Sour - NaN
                          MAP06: Piss Easy - NaN
                          MAP07: Simply Ratio'd - NaN

Additional Credits to   : NaN: Made all the cool new graphics/sprites stuff
                          and singlehandedly saving the wad from not reaching
                          it's original goal.
                          
                          Ola Bjorling (ukiro): For the OTEX textures wad,
                          which we used in this wad.

Music Credits		: D_RUNNIN: "Camel By Camel" by Sandy Marton, Arranged by HectorMorc
			  D_STALKS: "Cavitation", Composed by NaN
			  D_COUNTD: "Betus Blues" from Super Meat Boy by Danny Baranowsky, Arranged by Ayeloo
			  D_BETWEE: "Fear Factory" from Donkey Kong Country by David Wise, Arranged by S.C.T
			  D_DOOM: "A Mean Sand Sea", Composed by NaN
			  D_THE_DA: "Undying Soul", Composed by NaN
			  D_SHAWN: "The Fall", Composed by NaN
===========================================================================
* Author Comments *
                          
MAP01: Now This Is Epic - DoomTheRobot

Difficulty: Kinda Easy
Build Time: About 2 weeks?
Bugs: Probably a lot of texture misalignments lol

Comment:
	Originally, there was going to be this elevator set piece after
	picking up the red key on one side of the map, but I couldn't figure
	out the voodoo stuff in time so I cut it. I think it's better I kept
	it short for a MAP01 slot anyways.
---------------------------------------------------------------------------
MAP02: Negative Ratio - NaN

Difficulty: Not easy, not hard.
Build Time: 2 weeks'ish
Bugs: idk.

Comment:
	This is my first boom compat map ever, and my first legit released map too.
	Starting inspiration was to do some sort of underhalls homage, it went off
	track fast, mainly cause I was experimenting a lot, so in the end there was
	basically no planning involving layout, fights or whatnot, other than
	maintaining a somewhat realistic feel of space to it.
	Combat is rather tight, less room to move around, ammo is enough. viles...
	The DM Area is interesting ;) As any other of my maps in this wad, in
	hindsight and with current knowledge of mapping, detail wise I could have
	done better, but i'll preserve it as is. 
---------------------------------------------------------------------------
MAP03: Do The Worm - Ayeloo

Difficulty: A decent challenge.
Build Time: 2 and a half weeks
Bugs: End boss arena might sometimes fail to release monsters or important items,
      and there are some death pits that might fail if you skip a linedef.

Comment:
	My first released a map, but not my first time playing with UDB. I love
	spacious arenas, provoking lighting efects (be it for decoration or
	gameplay purposes), non-linear level design, enemy crossfire and monster
	infighting, so I crammed as much of those thing as I could in the map :)
	So hopefully you can handle yourself around those things too, otherwise
	you might have a tough time.
	
	My tips for making your life easier: 1) Punch as many things as you can.
	There aren't any chainsaws in the map, so berserk should be the crux of
	your ammo management. 2) Think outside the box. While it's not exactly
	cramped in there, sometimes you might not get a lot of space to move 
	around, or the open areas might make you feel lost. You'll especially
	notice this in the latter half of the map; No spoilers, though!
	I just wanted to thank everybody for helping with testing (mostly NaN),
	and DoomTheRobot for giving me this opportunity to get off my lazy
	ass and finally release something. i'm glad I got this vague
	"sulphur mine-ish level with acid lakes" idea into an actual map.

---------------------------------------------------------------------------
MAP04: White Man Can't Jump - Lazorinc & AnonSoul (+NaN's babe remake)

Difficulty: Easy, yet prickly
Build Time: approx. 12-15 hours
Bugs: none

Comment:
	Haven't made a map since Vinesauce contest, felt like I did ok
	for wanting to do a funny concept. Anonsoul made the room at the
	far south end, and I retextured it to make it fit thematically.
---------------------------------------------------------------------------
MAP05: Short N Sour - NaN

Difficulty: Forgiving.
Build Time: 1 day
Bugs: idk.

Comment:
	4th map ever. 
	Buildtime is clutch mainly because I did this one in a rush as 
	a backup. I had some idea of layout and fights for this one,
	go snatch shotsy from zombie, blast imps go up and around and
	over, open outside area, imps flood in. The rest was just spice
	on top. Combat is mostly tight, ammo may seem little at first
	but it's plenty after a certain point. DM Area is one notch
	lower than map07's in detail department, but it's enough.
---------------------------------------------------------------------------
MAP06: Piss Easy - NaN

Difficulty: Unforgiving and slaughtery.
Build Time: 1 week and a few days
Bugs: idk.

Comment:
	2nd map ever.
	Initial idea was to build a castle + snow combo, shit got
	flipped upside down, black, white and gold everywhere with a
	divine atmosphere. The more it turned into an eye candy, the
	more it turned into a slaughterfest, idk it just felt right.
	Combat is varied, some parts tight, others not so much,
	Ammo is scarce for the most part, but will show up when needed.
	Bookshelf Platforming is WAY more forgiving than the v0.1,
	way more... I wouldn't put anyone other than myself thru that.
	DM Area got way better made than the 1st, I was getting the
	hopes of doing the thing with the program.
---------------------------------------------------------------------------
MAP07: Simply Ratio'd - NaN

Difficulty: OK'ish.
Build Time: Few days
Bugs: idk.

Comment:
	3rd map ever.
	Dead simple inspired, went pretty much for a somewhat organic
	cavern design with this one, there was some planning on some
	general areas, but mostly I let the shapes the mouse randomly
	formed, guide me.
	Combat is open, and mostly straight in your face. ammo is plenty.
	DM Area by far the most detailed i've done in this wad...
	just have fun. on GZ it may lag a bit.
===========================================================================
* What is included *

New levels              : 7
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO and some other ZDoom related crap
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP07
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only (except for MAP04)
Deathmatch 2-4 Player   : Player starts only (except for MAP03)
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Over a month of mapping and a week of fixing and
                          playtesting
Editor(s) used          : Ultimate Doom Builder, SLADE
Known Bugs              : See Author comments section above
May Not Run With        : doom2.exe
Tested With             : DSDA-DOOM 0.21.3, GZDoom 4.7.1, PrBoom+,
			  Zandronum 3.1


* Copyright / Permissions *

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* Where to get the file that this text file describes *

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