===========================================================================
Advanced engine needed  : GZdoom
Primary purpose         : Single play
===========================================================================
Title                   : Plutonium Sandpit
Filename                : ka_tech.pk3
Release Date		: September 7th, 2016
Author                  : Kristian Aro
Email Address           : [redacted]
                          
Other Files By Author   : Too many to list
Misc. Author Info       : Doom since 1996! I started this map because I
			  wanted to experiment what I can come up with 
			  editing for GZdoom, and as a celebration of my
			  20 years into Doom editing. I can't promise I will
			  find the time for making new maps anymore after
			  this one, so this could be considered as my 
			  farewell for the community. I might return with 
			  a map in 5 years, who knows. Life is taking me on
			  a new journey now, I'm starting my first
			  soundtrack for a finnish movie and I'm building a 
			  wellness-related business helping already over one
			  hundred people live a more balanced life with 
			  reduced risk for chronic illness at a later age.

Map Description         : A very large single map for Doom2. You are para-
			  dropped on an abandoned industrial sand planet to
			  investigate why the base was deserted. Sensors 
			  indicate the presence of hellspawn. Find the cause
			  why facilities have ceased production and destroy 
			  any hellspawn you face.
                          
                          
Additional Credits to   : Id Software for DOOM. Creators of Doom Builder,
			  Zdoom, GZdoom and SlumpEd. Creators of all the
			  additional stuff from the realm667.com repository.
			  Skybox from http://gamebanana.com/textures/2384 
			  Paul Corfiatis for testing.

===========================================================================
* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : no 
Other game styles       : None
Difficulty Settings     : Yes
New Sounds		: Some ambient sounds
New Music		: I remixed a couple of doom classics by Bobby Prince



* Construction *

Base                    : New from scratch
Build Time              : February 2016-September 2016
Editor(s) used          : Doombuilder 2, SlumpEd
Known Bugs              : Hopefully None
Tested with		: Latest version of GZdoom
May Not Run With...     : doom2.exe


* Copyright / Permissions *

Authors MAY NOT use the level or music included in this file as a base 
for modification or reuse.
 
Authors MAY use other contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Contact Details *


Kristian Aro - [redacted]


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: 
           * www.doomworld.com/idgames/