===========================================================================
Update to               : lumap01.wad v203
Advanced engine needed  : ID24, UZDOOM, Nugget Doom, MBF21 compatible
Primary purpose         : Single + coop play
===========================================================================
Title                   : lumap01 "Entryway to Hell" v214
Filename                : lumap01.wad
Release date            : 2026-06-02
Author                  : lucom22 (ML)
Email Address           : [redacted]
Other Files By Author   : None so far
Misc. Author Info       : I grew up with Doom and modded with the original
                          DEHACKED for DOS. After literally decades I have
                          started again with modding.

Description             : Explore corrupted UAC facilities on easier
                          difficulties or grind through hordes of monsters
                          on Ultra-Violence and Nightmare. This massive map
                          with over 4000 monsters on UV and slightly more
                          than 65000 SEGS features environmental puzzles and
                          three super secrets.
                          
                          The first 5–10 minutes serve as a tutorial for a
                          few new gameplay mechanics. If you get lost, easy
                          difficulty features objective markers to guide your
                          way.
                          
                          lumap01 is my first map that I've ever published. I
                          started working on it decades ago then abandoned
                          it. Now with the help of modern tools I finally
                          finished it.
                          You can find the original map in MAP02 (originally
                          lumap18.wad from 2008).
                          
                          The gameplay is modified using DEHACKED with some
                          DEHEXTRA features. No voodoo cabinets are used.

Additional Credits to   : Tigris (play tester), my wife for many inspirations
===========================================================================
* What is included *

New levels              : 4
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : I have created only about 10 new sprites; the rest
                          of the assets and textures are vanilla.
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 (MAP02) DM MAP31 DM MAP32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 6 months (after a "short" break of around 2
                          decades)
Editor(s) used          : Ultimate Doom Builder, Slade, WhackEd, GIMP,
                          Notepad++, GitExtensions
Known Bugs              : Vertical spawn offset of some things is sometimes
                          wrong. Depending on source port, sometimes too low
                          / high.
                          
                          Some enemies sometimes get stuck.
                          
                          Some sounds might be too frequent and thus could
                          result in too much noise.
                          
                          There could be display issues in the HUD.
                          
                          Depending on the port some things get squished to
                          blood even though they should not.
                          
                          Expect lags in coop on UV in certain ports due
                          to the amount of monsters.
                          
                          Depending on the port max health can differ.
                          
May Not Run With        : Odamex: Some line actions are not triggered;
                          Eternity: Does not like the DEH;
                          Doom Retro: Memory issue;
                          DSDA-DOOM: Signal 11 in version 0.29.4
Tested With             : ID24/KEX, UZDOOM, Nugget Doom, Woof!


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
