# Initial release date:
	09/03/2025


* Changes from v00 to v01:
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!! Recompiled the level using Vigilant BSP.
! This fixes a slimetrail in the west staircase.
! This fixes floating objects across the level.
+ Added standard 4:3 STBAR for better compatibility across all ports.
+ Renamed the current STBAR to W_STBAR (so it's still there).
- Reduced the number of SS spawning at the Red keycard battle.
! Fixed ZDoom MAPINFO typo. (P)
! Fixed enemies not teleporting to the exit platform.
! Altered the position of barrels at the Red keycard so the ammo is grabbable.
! Fixed a Manucbus getting stuck in a door frame in the West staircase.


* Changes from v01 to v02:
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! Fixed a major issue in the main courtyard (flipped sidedefs).
! Fixed a broken sector junction resulting in monsters not waking up.


* Changes from v02 to v03:
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+ Added a new CWILVxx graphic for the intermission.
! Fixed a dangerous softlock at the exit staircase (thanks Zahid for providing a demo).
! Fixed an error in lighting on the exit courtyard.


* Changes from v03 to /idgames:
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! Wide STBAR is now default.
! Changed PAR time to personal speedrun best (DSDA Doom 0.29.3 -cl 2).
- Removed 4:3 STBAR.
- Removed duplicate entries from IWAD.