===========================================================================
Advanced engine needed  : Limit-Removing Engines (-cl 2)
Primary purpose         : Single + coop play
===========================================================================
Title                   : NT4
Filename                : NT4_v00.wad
Release date            : 09/03/2025 (March 9th, 2025)
Author                  : Oxyde & Rafael2100
Email Address           : [redacted]
Other Files By Author   : [Oxyde]
                          Forbidden Sector
                          Vanilium (Map01)
                          Various levels in 3HA1, 3HA2, 3HA3, 180MPV
                          Various levels in ZDECTFMP
                          0-X CTF (Beta 1)
                          0-X Duel
                          Doom 2, Plutonia and TNT Tribute Quilt
                          [Rafael]
                          The Tower of Babel
                          Entryway_Remake
                          How2evil
Misc. Author Info       : Oxyde: I'm 35, I work in IT and I love video games,
                          Doom specifically. I also speedrun video games and
                          occasionally comment in speedrun marathons.
                          - Rafael: Just a guy that builds doom maps as a
                          hobby.

Description             : NT4 is a shortened name for "Necromantic Thirst
                          Map04".
						  Please view more on this video:
						  https://www.youtube.com/watch?v=sxNi5ORYHhI
                          
                          I initially started this level as part of my
                          Vanilium project, a project focused on speedrun
                          accessibility and Nightmare compatibility with
                          simple yet accessible layouts.
                          NT4 was the answer to a sudden lack of inspiration
                          that struck me really hard. The level's scope, size
                          and detail level kept snowballing into something
                          far greater that the other levels of Vanilium, so I
                          decided to release this one standalone.
                          
                          
                          Because the long awaited Necromantic Thirst was
                          finally released to the public, I dug up old files
                          to see how the project evolved and I couldn't help
                          but notice some of my cancelled maps were still
                          solid layouts, so I decided to reuse one of them.
                          
                          
                          NT4 will have you dive deep into a large and very
                          opened technical base. Exploration is very free
                          form and will let you explore at your own pace to
                          take the scenery and architecture.
                          Find all 3 keys to exit, and fight your way through
                          low-to-mid beastiary until an explosive final
                          battle.
                          
                          
                          This level, in the same philosophy as Vanilium,
                          will allow you multiple speedrun routes and
                          possibly Nightmare compatibility, should you be up
                          for the challenge.
                          
                          
                          NT4 also includes a Deathmatch arena designed
                          specifically for this gametype. This arena was
                          initially designed for HBFSN.wad (Happy Birthday
                          WAD for Fsn76), as Map03: King 0-X -- It's mostly
                          suited for duel but 4 players FFA will also work.

Additional Credits to   : - Rafael2100: The one and only. As I struggled to
                          finish this level, Rafael offered to cleanup and
                          add the finishing touches, pacing fights and
                          setting up clever traps. If it wasn't for him, this
                          level wouldn't exist.
                          - Ch0wW, CorvoDelta, JCD, Gromat, DoomGappy,
                          UberGewei
                          - Authors of the many editing tools that were used
                          in the creation of this level.
                          - Authors of the many sprites and art I've used
                          (Mechadon, KeksDose and many, many others)
                          - Psyrus_ for the midi music (Clandestine)
===========================================================================
* What is included *

New levels              : One new level (replacing Map01)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : PALETTE/PLAYPAL
Other files required    : DOOM2.WAD (obviously)


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : Any deathmatch/Duel variant up to 4 players, any
                          Coop/Survival Variant
Difficulty Settings     : Yes


* Construction *

Base                    : Remake of a previously unreleased map
Build Time              : Oxyde: 6 months on and off / Rafael2100: 6 weeks
Editor(s) used          : Ultimate Doom Builder, Slade 3, GZDoom Builder,
                          Paint.NET, Audacity
Known Bugs              : So far no issues have been reported, so if you find
                          anything, please let me know.
May Not Run With        : Anything that doesn't accept incomplete sprite
                          sets, Dehacked patches and doesn't go beyond
						  Vanilla Doom's limits.
Tested With             : DSDA Doom, WooF, Crispy Doom, (G)ZDoom, ZDaemon


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: doomworld.com/idgames
           Google Drive
FTP sites: This is 2025, ftp:// is dead. :(
