Primary purpose         : Single + coop play
===========================================================================
Title                   : Oreo Cake Massacre
Filename                : OCM
Release date            : 6-24-2016
Author                  : mArt1And00m3r11339
Email Address           : [redacted]

Description             : Oreo Cake Massacre is a huge slaughter level that consist of mainly brown and white, resembling an Oreo cake, with 25K enemies. You will need a ZDoom-driven Doom engine to play the level (such as ZDoom, GZDoom, Zandronum, etc.). You will need a good video card because if not, you may not have a pleasurable experience playing the level. Textures used include sf2012-tex, cc4-tex, GOTHICTX, NB_RECOL, and q1tex. If you do not like slaughter levels, this one is certainly not for you. Music comes from level 20 from Italo Doom. Updated on 12-21-2017 (removed unused textures, reorganized textures in the textures lump to fix the issues with animation, added the Doom 3 sound pack into the wad file to spice it up). Demo of this level is found at: https://www.youtube.com/watch?v=3asGTqcNjJ0&t=16663s

Credits                 :General Rainbow Bacon (for creating Slaughterfest)
                         Grain of Salt (title image, status bar, intermission image)
                         This wad contains textures from: sf2012-tex, cc4-tex, gothictx, q1tex, nb_recol
                         idsoftware (for creating the game and Doom 3 sound effects)
                         TerryWADArachive(for providing Doom 3 sounds on /idgames)

===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 1 month (approximately)
Editor(s) used          : Doom Builder 2, edited with GZDoom Builder, Slade
May Not Run With        : Vanilla-driven Doom engines, such as PrBoom+, etc. (because this level is in Hexen format)
Tested With             : Engines/ports/EXEs used to test GZDoom g1.8.2


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
