June 28th 2022

- Map Updates added to basewad by Bob9001.
- Updated authors.txt (general tidying up).
- Music updated to Map 31 by Bob9001. 

Map 31 -

Updated the music.

Map 25 -

Changed a switch texture to indicate that it is pressed.

Map 27 - 

Changed a switch texture to indicate that it is pressed.

June 27th 2022

- Updated authors.txt for Map 31.
- Map updates added to basewad by Bob9001.

Map 05 -

Fixed monsters being stuck in each other.

Map 06 - 

Fixed monsters falling off the pillars into the void and being unkillable.

Map 07 - 

Removed 1 secret that was not really a secret.

Fixed a secret that was not obtainable.

Fixed 3 switches changing to let the player know they have been activated.

Changed a texture on a lift to make the lift look like a lift.

Unpegged a lift.

Map 31 - 

Retextured most of the map.

Readjusted Lighting across whole map.

A few switches have been changed to be easier to see/find.

Fixed being able to kill monsters before they're released.

Map 32 - 

Exit now takes the player to Map 16, instead of an infinite loop.

Map 18 -

Fixed the secret, some reason you couldn't press the switches so they are now shootable.

Map 19 -

Missing Textures added so no more HOM's.

Map 20 -

Made it possible to get all kills as two Hell knights were stuck in a wall.

June 26th 2022

- Updated authors.txt to reflect most recent music changes

- Swapped map info in authors.txt for maps 23/24 as they were the wrong way round

- Reorganised map order (1,2,3 instead of 22,15,31 etc) structure in basewad and
  attached corresponding music at end of each map block for ease of reference 

- Map updates added to basewad since last basewad edition:

	Map19

	Map23

	Map28

	Map31

	Map32



Fixes applied to maps as per Captain Toenail's findings that the author had not already fixed:


Map 18 - SilverMiner:

- Missing sky remedied, PLUSKY3 on a sky transfer line does not exist in the resource,
  changed it to the closest thing to, what I assume was Plutonia Episode 3's sky,
  TNTSKY3, which is red and cloudy instead of fleshy (obviously you can change this SilverMiner)

- Fixed skull switch side textures missing, no idea why they were mssing as they did have
  textures assigned, replaced them with another texture and they work fine now

- Fixed sliding door missing texture, turns out it was nodes being funky with the self
  referencing sector, switched between a few different nodebuilders and it seems to be
  sorted - not sure if map still functions as intended though should be checked.

- Fixed a random slimetrail I came across


Map 24 - D1M3:

- Fixed translucent window midtex clipping into the floor by making a sector on one side
  of the window midtex 1 unit of brightness higher/lower than the other side (yes it works).


Map 25 - DukeOfDoom:

- Fixed blue key switch not working, I have come across this before where a scroll wall
  line action blocks the player's use action, here the blue key indicator on a lip above
  the switch was scrolling and thus blocked the action - no idea why it does. Removed the scroll,
  it now works.


Map 29 - Weird Sandwich

- Fixed bleeding midtex bars using the same technique as I did with Map24.

11:41 utc+3 02.07.2023 SilverMiner

sp_satr added for map20 cuz it was missing there, got suitable one from cc4-tex
swapped cwilv17 and cwilv18 for correct names




  




