===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : The 96 kb challenge: Final Doom Challenge!
Filename                : 96kmain2.wad
Author                  : Various, see authors.txt
Email Address           : [redacted]
Other Files By Author   : Too many to count. Some maps here are the first
                          time maps from their own users, some other are made
                          by experienced authors.
Misc. Author Info       : A bunch of crazy nerds and geeks mapping with
                          file size limitations, again.

Description             : 32 maps made under or equal the file size
                          limitation of 96 kylobites, all these levels are
                          for boom compatible ports. Levels are all based
			  between 3 diiferent themes: Free theme from MAP01
			  to MAP10, Resource Starvation from MAP11 to MAP20
			  and levels based upon map title from other wads
			  (both commercial and user-made works) from MAP21
			  to MAP30.

			  This time the wads are splitted in different wads:
			  - 96kmain2a.wad (Main wad, includes levels, music
			    and in-game music, graphics and demos)
			  - 96pal.wad (new palette made for the project from 
			    SilverMiner, free to use as well)
			  - 96kreverb.wad (Live Reverb add-on for Zdoom 2.8.1)

			  After many months leaving this project dormant, i
			  finally decided to release it with some fixing in the
			  coop parts for some wad found

Additional Credits to   : ID software and Team TNT for Evilution
                          WildWeasel for holding the 64k compo "(File) Size
                          Matters" at the zdoom forums back in 2014 for being
                          the inspiration of this challenge.
			  Blastfrog for the stuff taken from Doom Aesthetic 
			  Pack (like the third frame for FIREBLU, wow)
			  LoneAlpha for fixed Doom flats and fixed TNT textures
			  32in24 team for 32in24-15 resources
			  SuperCupcakeTactics for the M_DOOM edit and the
			  "Auger;Zenith" palette
			  ReaperAA for ColdPal.wad
			  Jimmy for Plutonia for Doom 2 and Jimmytex
			  Thomas van der Velden for some textures used in
			  Plutonia for Doom 2 texture pack 
			  (like SW1,2SKULP and CEILVINE)
			  Sunbeam for LiveReverb
			  Gothic for Patched-up Textures
			  Gothic DM team for Gothic DM textures
			  Eradrop for DROP/DRP skyes
			  plums for PLUMSKY
			  Mechadon for Box o' Skies
			  Chaine, Scuba Steve and other authors for the skies
			  textures
			  ID, Xaser and NaturalTwenty for lostres (BLOOD)
			  SilverMiner for the GAMEINFO lump and all the
			  help he give me during the complation of this
			  challenge (PLAYPAL, COLORMAP, Live Reverb wad)
                          Authors of the midis used in the wad, check
                          authors.txt
===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : MAPINFO
Other files required    : 96k.deh 96kreverb.wad, 96kpal.wad


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 7 months of making maps and a lot of time
			  for final compilation
Editor(s) used          : Doombuilder 1.68, Doombuilder 2, GZDB-Bugfix,
                          DoomBuilder X, SLADE 3, Whacked4, Bitmap Font
                          Writer, wadcat on dosbox, UDB
Known Bugs              : Some bug in the switch textures of MAP11 (AGAIN!)
May Not Run With        : Vanilla Doom 2 exe
Tested With             : woof, prboom 2.5.1.4, prboom+ 2.5.1.7um
                          glboom+, crispy doom 3.5, eternity engine,
			  prboom+ 2.6.2um, gzdoom, zdaemon


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors