===========================================================================
Archive Maintainer      : Please replace the already-existing conf256.pk3 and
                          text file with this one.
Advanced engine needed  : GZDoom
Primary purpose         : Single play
===========================================================================
Title                   : Confinement 256
Filename                : CONF256.pk3
Release date            : 06/17/17
Author                  : Xyzzy01 and the wonderful Doom community
Email Address           : [redacted]

Description             : This originally started out as my set of 20 or so 
                          maps for ZDoom, but later turned into a full-fledged
                          community project!
                          
                          The area of each map the player has access to can
                          only as big as a 256x256 map unit square, similar
                          to the rules of mapping for Congestion 1024,
                          Claustrophobia 1024 (and its sequel), Confinement
                          512, Congestion 384, Congestion 192 and numerous
                          2048 wads.
                          
                          I just thought 256 fit in as the perfect
                          combination of 64's simplistic, minimal design and
                          1024's more serious, detailed design.
                          
                          The Doom community's 39 map submissions are bundled
                          with my original 22 map campaign.

Additional Credits to   : Dragonfly and Bauul for helping me with the
                          community side of the project, compiling everything
                          into one pk3, playtesting...

                          Everyone who participated, regardless if they made a
                          map or not.

                          For music, vgmusic.com and the music-makers of DW.
===========================================================================
* What is included *

New levels              : About 60
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01, CONF01 - CONF59
Single Player           : Designed for
Cooperative 2-4 Player  : No, but CONF51 does implement coop-play
Deathmatch 2-4 Player   : No, but CONF28 is designed for deathmatch
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Exactly 1 year, 1 month, 2 weeks and 6 days
Editor(s) used          : Various
Known Bugs              : None that we found, though considering this is a
                          community project, there's bound to be some.
May Not Run With        : non-ZDoom based source ports
Tested With             : Chocolate Doom, PrBoom+, ZDoom, GZDoom, Zandronum


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors