===========================================================================
Version			: Release 3.0 (Omega cringe final update (tm))
Advanced engine needed  : MBF21, Decorate compatible
Primary purpose         : Single play / Coop / Deathmatch
===========================================================================
Title                   : Corruption
Filename                : Corruption.zip
Release date            : 07/04/2023
Author                  : NinjaDelphox, EvilNeck, Arsinikk
Email Address		: [redacted]
Other Files By Author   : 100 Line Massacre, 200 Line Massacre, Project Unity
Misc. Author Info       : Arsinikk *ahegao* face.

Description             : Decades of peace have passed on the planet Elysia, with
			  one half of the planet belonging to the UAC, and the other
			  belonging to demon kind. One day, a meteor crashes into
			  Mount Esthar, the largest volcano in the demon realm,
			  shaking the planet to its core. An alien parasite slithers
			  its way from the meteor infecting all of demonkind. As
			  things seem like they couldn't get worse, Mount Esthar
			  suddenly erupts, spreading corruption over most of the
			  planet killing all UAC personnel on the planet. Your
			  mission is to travel to Elysia, search for any UAC
			  survivors, and terminate the alien parasite.

			  Corruption is a thirty-five level MBF21 mapset created by
			  NinjaDelphox, EVILNECK, and Arsinikk, comprised of detailed
			  and action heavy maps inspired by Back to Saturn X2 and Hell
			  Revealed II, along with other games such as Final Fantasy,
			  Castlevania, Ninja Gaiden, Metroid, Resident Evil, and Mega
			  Man.
﻿
			  Extensive sprite, sound effect, and dehacked changes have
			  been created and used for Corruption to tie in with its story
			  and provide a much more unique experience than a standard Doom
			  II mapset. A lot of attention to detail has also been paid to
			  various source port extras such as GLDEFS, custom obituaries
			  for monsters, edited menu graphics, additional enemies in the
			  ending cast call, and much more.

﻿			  Every Map has been designed to be able to be pistol started,
			  but I highly recommend not doing that on a first playthrough.
			  Normal mode is the intended way to experience the game, but
			  medium and easy difficulties have been implemented, as well
			  as a new harder difficulty called “Xtreme” (Ultra-Violence Plus),
			  and on ZDoom ports there is an OHKO mode where both players and
			  demons die instantly to any damage.


==========================================================================

*Map List*
Map 01: Pollution by NinjaDelphox
Map 02: Nukage Outflow by NinjaDelphox
Map 03: Toxin Depot by NinjaDelphox
Map 04: Discharge by NinjaDelphox
Map 05: Marshlands by EvilNeck
Map 06: Decomposition by EvilNeck
Map 07: Undergrowth by NinjaDelphox
Map 08: Sector 2 by NinjaDelphox
Map 09: Twilight Zone by EvilNeck
Map 10: Subterranean Hell by NinjaDelphox
Map 11: The Grotto/Torvus Grotto by EvilNeck
Map 12: Abandoned Mire by EvilNeck
Map 13: House of Sacred Remains by NinjaDelphox
Map 14: Eternal Corridor by NinjaDelphox/Arsinikk
Map 15: Hellcinertor by Arsinikk
Map 16: The Dark Chapel II by NinjaDelphox
Map 17: Putrefaction by EvilNeck
Map 18: Necrosis by NinjaDelphox/EvilNeck
Map 19: The Observation Tower by NinjaDelphox
Map 20: Barrel Plant by NinjaDelphox
Map 21: Reservoir Facility by NinjaDelphox
Map 22: Fracture terminal by NinjaDelphox
Map 23: The Vile Peaks by NinjaDelphox
Map 24: Faultline Station by NinjaDelphox
Map 25: Cyclospora by NinjaDelphox
Map 26: Thalassemia  by NinjaDelphox
Map 27: Haunted by NinjaDelphox
Map 28: Haemodialysis by NinjaDelphox
Map 29: Baaj Temple by NinjaDelphox
Map 30: Mount Esthar by NinjaDelphox
Map 31: Cursed Heat by EvilNeck/NinjaDelphox
Map 32: Area Zero/The Sunleth Waterscape by NinjaDelphox
Map 33: Unknown Tomb by NinjaDelphox
Map 34: Cummmfpk by NinjaDelphox
Map 35: Thanks for Playing! by NinjaDelphox

==========================================================================

*Music List*
Map 01: High Speed Lift - Mega Man Zero 3
Map 02: Talon Overworld 2 - Metroid Prime
Map 03: Organic Line - Mega Man ZX Advent
Map 04: Hell's Gate Open
Map 05: Upper Brinstar - Super Metroid
Map 06: Sandy Maridia - Super Metroid
Map 07: Nettori Battle - Metroid Fusion
Map 08: Sector 2 (TRO) - Metroid Fusion
Map 09: For Endless Fight III - Mega Man Zero 3
Map 10: Wasteland - James Paddock
Map 11: Stormwater - James Paddock
Map 12: Killing Spirit - Metabolist
Map 13: Demon Seed - Castlevania III: Dracula's Curse
Map 14: Phazon Mines - Metroid Prime
Map 15: Into The Hellfire/Into Arsinikk's City - Arsinikk
Map 16: Malak's Labyrinth - Castlevania: Order of Ecclesia
Map 17: Tower of Science - Castlevania 64
Map 18: Rainbow Cemetery/Wheel of Fortune - Castlevania: Symphony of the Night/Parasite Eve
Map 19: Final Weapon - Mega Man X4
Map 20: Reborn Mechanics - Mega Man Zero 3
Map 21: Cold Smile - Mega Man Zero 3
Map 22: Encased - James Paddock
Map 23: Arrival on Crateria - Super Metroid
Map 24: Junkie Smack - Mark Klem
Map 25: Anti-Soul Mysteries Lab - Castlevania: Lament of Innocence
Map 26: Sacrifice - David Shaw
Map 27: Gate Stage 3/Discolored Wall - Mega Man X6/Castlevania: Bloodlines
Map 28: Mirage - Mark Klem
Map 29: Fithos Lusec Wecos Vinosec - Final Fantasy VIII
Map 30: Pendulum - Psyrus
Map 31: When the Sun Won't Rise Anymore - Thyrbse
Map 32: Esperanto - Mega Man Zero 4
Map 33: Silent Prison - Castlevania: Portrait of Ruin
Map 34: Overloaded - Mega Man ZX Advent
Map 35: Separate Paths/March of the Dreadnaughts - Final Fantasy XIII

==========================================================================

*Compatibility Settings*

Record demos on complevel 21 (MBF21)

(G)ZDoom, DSDA, Eternity, and Woof will have compatibilty settings automatically applied.

(Zandronum and ZDoom 2.8.1 do not recognize certain compat settings)

If using the Eternity Engine, make sure you are using a 4.03.00 devbuild or higher. - https://devbuilds.drdteam.org/eternity/

==========================================================================

*Credits*

	Corruption Team:

		NinjaDelphox
			-Project Lead
			-Mapping
			-Graphics
			-Palette
			-Sound Effects
			-Dehacked/Decorate/Options
			-GLDEFS/SNDInfo/ACS
			-EDF Code
			-UMapinfo, ZMapinfo, EMapinfo
			-Story
			-Title Demos
			-Testing
		
		EvilNeck
			-Art
			-Mapping
			-Graphics
			-Sound Effects
			-Testing

		Arsinikk
			-Mapping
			-Palette/ColorMap
			-Dehacked/Decorate
			-GLDEFSS/ACS/ZMapinfo
			-EFONTS
			-Art
			-Story
			-Graphics
			-Sound Effects
			-Testing

	Testing Team:
			ThiccYosh

			LargeCat

			TheNoobGamer

			TwoFoxSix

			Finnks13

==========================================================================

*Additional Credits*

	Textures
		-Id Software
		-Team TNT
		-Dario and Milo Casali
		-EggBoy
		-CC4
		-OTEX
		-MuumiPack
		-Castlevania: Symphony of the Night
		-Castlevania: Chronicles
		-Castlevania: Harmony of Dissonance
		-Castlevania: Lament of Innocence
		-Castlevania: Curse of Darkness
		-Castlevania: Harmony of Despair
		-Ninja Gaiden III: The Ancient Ship of Doom
		-Pokemon XY
		
		EvilNeck:
			-PTEK1, 2, 3, 64
			-BROGLASS, GLASSWA
			-ENDOOR1, 2, ENCOMP
			-ARSKIK animation
		
		Arsinikk:
			-Various recolors
			-Hellcinerator textures
			-RSKY4
		
		NinjaDelphox:
			-SKY1, 2, 3
			-Various recolors
			-NRETURN

	Sprites
		-Id Software
		-Doom 2 Minor Sprite Fix - Chaingunner sprites
		-Tangerine Nightmare (Hell Knight Base)
		-Heartland (Bullet Puffs, Tracer Smoke, Rocket Pickup base)
		-Vesper (Poison Cloud graphics)
		-Eriance - Blood Fiend (Devil/Spectre base)
		-Jimmy, zrrion the insect, Espi, Ebola - Dark Cardinal (Jaquio and Ashtar base, Neurotoxin Rocket sprites)
		-Captain Awesome - Cow Skull
		-Captain Toenail - Marble Urns
		-Duke Nukem 3D - Cactus
		-Knee Deep in ZDoom - Impaled Imp
		-Bloax - Flesh Tree
		-Ola Björling - Trees and Snow Trees
		-The Skulltag Team - Megasphere
		-somerandommarineguy and neoworm - Arachnotron Gib sprites
		-Vader - Eligor Sprites

		EvilNeck:
			-Phantasm sprites
			-Bunny and Alastor sprites
			-Parasite sprites
			-Spawn cube sprites
			-Delphox sprite
			-Cyberdemon pain sprites
		
		Arsinikk:
			-Imp recolor
			-Chainsaw sprites
			-Shotgun and Super Shotgun edits
			-Arch Vile and Doomguy model
			-Baron Recolor 
			-Baron of Filth Sprites
			-Mancubus firing recolor
			-Decino and Decino Mastermind sprites
			-Unlit Torch sprite
			-Devil/Spectre recolor
			-Chaingun weapon sprites (From 200 Line Massacre)
			-Rawr XD sprites (From 200 Line Massacre)

		NinjaDelphox:
			-Venemous Caco Demon sprites
			-Withered Tree sprite
			-Barrel Explosion animation
			-Pistol edit
			-Fist edit
			-Rocket Launcher and Rocket recolor
			-Plasma Gun and Plasma Ball recolor
			-BFG recolor and BFG Ball Palette fix
			-Teleport sprite Palette fix
			-Yellow Skull Key recolor
			-Imp Fireball recolor
			-Mancubus Fireball recolor
			-Pain Elemental and Lost Soul recolor
			-Baron and Hell Knight Fireball recolor
			-Archvile and Archvile Fire recolor
			-Invulnerability, Soulsphere, Partial Invisibilty recolor
			-Box of Rockets and Cell Pack animation, Cell charge recolor
			-Arachnotron and Arachnotron Plasma recolor
			-Evil Eye recolor and sprite edits
			-Skull rock recolor
			-Spider Mastermind and Cyberdemon sprite recolors
			-Candelabra recolor
			-Player, Zombieman, Shotgunner recolor
			-Small and Tall Purple Torch sprites
			-Revenant Low Health Attack and Blood Missile sprites
			-Wumbo Size Caco Ball sprites
			-Rad Suit recolor
			-Automap, Lite Amp goggles recolor
			-Super Shotgun, Chaingun, Rocket Launcher item sprites
			-Cyberdemon death sprites

		ThiccYosh:
			-ThiccYosh sprite

	Sound Effects
			-Metroid Prime
			-Metroid Prime 2: Echoes
			-Metroid Prime 3: Corruption
			-Castlevania: Dawn of Sorrow
			-Castlevania: Adventure Rebirth
			-Final Fantasy XIII
			-PSX Doom
			-Mega Man X4
			-Mega Man X6
			-Mega Man ZX
			-Eviternity (Thanks, Dragonfly!)
			-Hexen
			
		EvilNeck:
			-Evil Laugh (DSFRE000)
			-Phantasm Death (DSFRE002)
			-Parasite Sight, Death sound (DSBOSSIT, DSBOSDTH)

		Arsinikk:
			-Chainsaw sounds
			-Rawr XD pain sound


==========================================================================
			
*Special Thanks from Ninja*

Thanks to Firedust and everyone in the Doomworld thread for feedback and bug reports!

Thanks to worst for the ZDoom ACS ammo increase for bullets!

Thanks to 4ShockBlast for the idea to move from MBF to MBF21!

Thanks to GarretChan for testing the first three maps of Corruption so long ago!

Thanks to Dragonfly once again for allowing me to use Eviternity stuff! (Go play Eviternity after this)

Thanks so much to our testers for providing great feedback that allowed this project to be the best
it can be!

Thanks to Kammesennin, Elpis, JeffersonG, Venez King, Yoshi (Not of the Thicc variety this time), DragonMetalQueen,
ROTFLandmines, Dyanketo, Snake, BrassWolf, RolePlaugers, Macispoopy, Deus Ruina, and so many more for being just
really cool people and I'm very happy to know every single one of you.

A massive thanks to EvilNeck and Arsinikk, without them, this project wouldn't have been anywhere near
as amazing as it has become. I owe them so much for all their help throughout the years and I'm so happy
all of us were able to make something like this together!

===========================================================================

* What is included *

New levels              : 37
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : Corruption_Lights.pk3, Corruption_ws.wad (Both optional)
			  


* Play Information *

Game                    : Doom 2
Map #                   : 01 - 35, 36, 37
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Other mods              : Probably not
Difficulty Settings     : Yes


==========================================================================	


* Construction *

Base                    : New from scratch
			  Map 16 features altered room from Project Unity Map 16.
			  Map 30 features altered section from Project Unity Map 32.
Build Time              : 2 Years, 1 Month
Editor(s) used          : Ultimate Doombuilder, Doom Builder X, Doom Builder
                          2, Slade3, GIMP, Photoshop, Audacity, Whacked4,
                          DecoHack, Sekaiju, eevee Doom Text Generator.
May Not Run With        : Ports that do not support MBF21/Decorate features.
Tested With             : DSDA Doom 0.24.3 and 0.25.0, GZDoom 4.9.0 and 4.10, Zandronum 3.1,
                          Eternity 4.0.3 Devbuild
Known Bugs              : There's probably something, but we squashed most of them (Maybe lmao).


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors