Maps by Leonard Daniels 

Tested in: DSDA-Doom (OpenGL)

Bespoke Music: ZoloZuehlZowie (MAP03), Korp (MAP15)

Extremely Important File Management: Hebonky

Thank you to all my playtesters that tried some of the maps over the months:
brendondle
cassis
Jinxie
roadworx
Hebonky
NinjaDelphox
Xulgonoth (called MAP15 "Literally Dehydration" and it stabbed me like a sword)
ZoloZuehlZowie

Other helpful feedback and/or people who helped me A LOT and I love them for it: Cynder_Thief, Kinetic, OverflowingMocha

32in24-15: Textures
antares031's Struggle: Enemies and Sound Effects
Deus Vult II: Shotgun SFX
Doom 3: Plasma Gun SFX
Doom 64: Pistol Sprite
Equinox, by B.P.R.D.: Pistol SFX
Erik Alm's Scythe II: Afrit + Mr. X Enemies
Eternal Doom/The Return: Textures, SFX
GothicTX: Textures
Hell Revealed II: Sky Texturs
Jumpwad: Snow Effects
Magnolia: HUD
Mechadon: Sky Textures
Mirrors (game by Soft Studio Wing): Title and Intermission Pictures
Valiant: SAWSKY17
NecrumWarrior: Texture Help
NinjaDelphox: Sky Texture (from Corruption, used in MAP04 and 05)
Ola Björling (ukiro): OTEX Texture Pack, Tree Sprites
Serenity: Glass Pane Texture
Ultimate Doom: Thy Flesh Consumed Sky Texture
Bauhaus: Textures
DBP65: Textures, Zombieman/Shotgunner Redesigns
Antaresian Reliquary: Textures