===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Devilbuster Dreams
Filename                : dbdreams.wad
Release date            : May 3, 2025
Author                  : Leonard Daniels (JackDBS)
Email Address           : [redacted]
Other Files By Author   : https://doomwiki.org/wiki/Leonard_Daniels_(JackDBS)
Misc. Author Info       : slaughter fiend

Description             : Devilbuster Dreams is a 16-map (plus 2 ending maps)
                          megawad made for MBF21-compatible source ports. The
                          maps are mostly maps I worked on since January when
                          I was procrastinating on community project work.
                          Originally it was going to be the full 32, but the
                          ambitions became too large and would require the
                          entire project to be restarted. Maybe I'll return
                          to those in the future for a second megawad. Also,
                          it was only tested on DSDA's OpenGL mode and there
                          will be bugs if you play in Software.
                          
                          Most of the maps are slaughter so if you hate that,
                          I'm sorry. A lot of the content of the wad are full
                          of ideas I thought were interesting, but that does
                          not mean I like them right now. This is very much a
                          product of a less experienced version of me, with a
                          heavy amount of experimentation to see what sticks.
                          A majority of the maps are about 5-10 minutes long,
                          but a handful will be 30-40 minutes long.

Additional Credits to   : check dbinfo.txt
===========================================================================
* What is included *

New levels              : 18
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-16, MAP31-32
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 18 months
Editor(s) used          : UDB, Slade, Whacked
May Not Run With        : Vanilla, GZDoom
Tested With             : DSDA-Doom (OpenGL only)


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors