===========================================================================
Advanced engine needed  : Zandronum 2.1.2, ZDoom 2.8.1, Aleph One (for map77)
Primary purpose         : Single + coop play
===========================================================================
Title                   : DUMP Episode 2: Dump Harder
Filename                : DUMP-2v2.pk3
Release date            : May 22nd, 2016
Author                  : TerminusEst13 (et al)
Email Address           : terminusest13@gmail.com
Misc. Author Info       : I'm just a guy.

Description             : For 2016, I really want to better my mapping
                          abilities and put out some good stuff. Two friends,
                          Mystical and Gardevoir, said that a good experiment
                          might be to try speedmapping. Just get the shit out
                          of the mind and into the editor,
                          stream-of-consciousness work. 4-6 hours, Zandro
                          compatibility, vanilla monsters/weapons. DUMP 1
                          began and it was a success, bringing a whole bunch
                          of me and my friends into ZDoom mapping and just
                          churning things out.
                          Then another friend, AD_79, suggested I open it up
                          to the public. I did, and the response was
                          overwhelming. An unfathomable amount of people
                          signed up for this, and we ended up with a grand
                          total of 68 maps. A hub map, 64 normal maps, a
                          secret map, a final map, and a Marathon map (of all
                          things).
                          
                          As before, we now present to you a small hub
                          leading to a handful of different maps. Beat X
                          amount of maps to unlock the exit, with X being a
                          variable depending on the difficulty level (ITYTD
                          only requires a handful of maps, Nightmare requires
                          EVERY SINGLE MAP), and defeat the final boss to
                          win.
                          Gameplay mods should be supported, though there's
                          been trouble in Zandronum so it may be better to
                          use them in ZDoom/GZDoom. Pistol start is enforced,
                          and monsters are vanilla (except for the Final
                          Boss).
                          
                          As before, the primary purpose of this project is
                          to have a way for all of the newbies to try and
                          push over that initial hump together, to MAKE
                          something. It's the usual pile of quality you'll
                          expect from a gigawad of MyFirstZDoomMap.wad, but
                          it was fun to band together to make shit.
                          Again, as before, please feel free to point out any
                          issues, troubles, errors, imbalances, and etc about
                          the maps. Don't feel the need to sugarcoat, give it
                          to us straight--none of us are pro-tier mappers. We
                          can't improve if we don't know what's wrong.

Additional Credits to   : Agaures, ThreeChainLinks, VBob, bioshockfan90,
                          Simpleton, Haze Bandicoot, ijon tichy,
                          TheMightyHeracross, Kinsie, Devianteist, Dr. Stein,
                          Project_ILE, The Gay Agenda, Eidolon, Luigi2600,
                          UndeadRyker, Jukem, Dukka, Rifle_Marine, Wivicer,
                          Anonymous, Sgt. Shivers, comet1338, Kurashiki, Cpn.
                          Chookum!, Thanuris, ShadowHog, Hellser, Guardsoul,
                          Gardevoir, abbuw, Eevee, Derprandal, CactusHege,
                          SoundofDoomDoors, Kribbulous, Untitled, Dansco,
                          Action Max, Worm318, Pinchy, Espeon, N30N1UM,
                          universalquantifier, Kraja, Deviluke Roy, Lord
                          Mordecai, LaggyBlazko, Minesae Hiromu, KeksDose,
                          ShadowLink223, AtroNx, Henix_Aurorus, Mor'ladim,
                          Infirnex, Caprice_CS, The Purple Marine,
                          ASCIIDoughnut, abelard_tullus, soosiya_san (please
                          refer to credits.txt in the .pk3 for a full list)
===========================================================================
* What is included *

New levels              : 68
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP65, SECRET1, MAPFINAL, MAP77 (for Aleph
                          One)
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Three months
Editor(s) used          : Slade 3, GZDoom Builder, Doom Builder 2
Known Bugs              : In Zandronum 2.1.2, playing with gameplay mods may
                          provide wonky weapon behavior. Playing gameplay
                          mods with replaced keys WILL break things.
May Not Run With        : ZDaemon, Odamex
Tested With             : Zandronum 2.1.2, ZDoom 2.8.1


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: If you've got it, you've got it. Doesn't matter where.
FTP sites: Same as above.