===========================================================================
Advanced engine needed  : PrBoom -complevel 11
Primary purpose         : Single play
===========================================================================

Title                   : Exomoon Megawad
Filename                : exomoon.wad
Release date            : 11/08/2017;
Author                  : Deadwing
Email Address           : [redacted]
Other Files By Author   : Moonblood, Nevasca, Discovering the Hell series.
Misc. Author Info       : ...

Description             : Exomoon (aka Moonblood X) is a megawad for Doom 2. The levels are a mix of the original Moonblood with early BTSX levels. It has the ruins/temple theme with some exotic natural landscapes. Scythe and Mano Laikas also are a strong influence. It has been tested on ZDoom 2.8 and PrBoom+ 2.5.1.3.

- The amazing statusbar was created by galileo31dos01. 
- New skies are from Mechadon's pack ( https://www.doomworld.com/forum/topic/92795-meks-box-o-skies-v2-now-with-more-skies/?tab=comments#comment-1713907 ). 
- New textures and resources are from realm667 archives. 
- There's two textures that are from Struggle, which were used on maps 15 and 19. 
- Some textures have been changed by myself, but none from scratch.

Special thanks to rehelekretep, FrancisT18, bioshockfan90, NuclearPotato for testing the early version of the wad and giving me feedback and tips! Also thanks a lot HAK3180 (full youtube playthrough!), GarrettChan, Memfis, gaspe, Firedust, Agent6 and Mazze for helping me with open beta with lots of feedback, fdas and videos! New PLAYPAL added was created by Doomkid for Burgeois wad.

This wad has an mp3 version of the soundtrack, which is IMO awesome and if you want something different from the MS soundfont you should download it: http://www.mediafire.com/file/c874jm3xh9qik29/exomoon-mp3.zip/file

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The wad features:
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-> 24 new levels.
-> 15~25 minutes to finish each.
-> MBF (-complevel 11) compatibility.
-> Monster attributes changes, which can de identified by the sprite changes.
-> Mod support that changes monster behavior is probably very limited.
-> No Jumping/Crouching.

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Its main design focus:
----------------------

-> Simple and clean visuals: You might find it even more basic than IWADS.
-> Low monster count: Each level has usually around 200 monsters, with one exception.
-> Non-linearity: Not as much as Moonblood though.
-> In a difficult scale of 0 to 5, I would rate Exomoon as 2.7 (Plutonia would be 2.5 and Valiant 3).
-> Small difference between the skills levels (like 15 monsters for each difficult). 
-> If you die too much on UV, please, please, select a lower difficult. HMP is a blast to play and for me it's better than UV.
-> Strict to safe ammo management. 
-> Balanced for continuous play and pistol start.
-> Expect some light plataforming.
-> This plays very differently from Moonblood, but it's not necessarily better.

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Music:
------

- All songs by myself, except map 32 (which is an unreal track).
- Levels 31, 9, 12, 18, 21 are remasters from the original Moonblood wad.
- You can download the sountrack separated here: https://www.doomworld.com/forum/topic/100917-exomoon-sountrack-midi-pack-listen-online/

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Prologue:
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"Humanity has been finally able to reach 
a new planetary system through the tele-
portation device!

However, recent reports show that many 
Union Aerospace members have been 
missing in the successive missions 
to the foreign lands! Even now, it is 
still unknown what lies on the other
side of the teleports... 

As an emergency measure, the 
authorities activated red alert for 
further investigations, sending the 
marines for the deadly expedition!"

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Level list:
-----------

1 - Exomoon
2 - Shrine of the fallen King
3 - Forgotten Town
4 - Flooded Castles
5 - Central Plaza
6 - Ancient Metropole
7 - Guardians of the Unification
8 - The River
9 - Buried Ruins
10 - The Network
11 - Oracle's Frontier City
12 - Oracle's lair
13 - Oracle's Appointment
14 - Exohell
15 - Enchantress Lab
16 - King's atrium  
17 - Gardens of the Unknown  
18 - King's sanctuary 
19 - Void 
20 - Final boss 

21 - Epilogue (no actual gameplay)
22 - Thanks for playing! (no actual gameplay)

31 - Bonus Level 1 - Country town (originally from the Going Nowhere fast community project)
32 - Bonus Level 2 - Tech-hell in 64 Grid (originally from the Gridlock 64 community project)

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* What is included *

New levels              : 24
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01-22 + 31,32
Single Player           : Yes, designed for
Cooperative 2-4 Player  : Yes, designed for
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : Moonblood
Build Time              : 1 year and a half.
Editor(s) used          : Doom Builder, XWE, Photoshop, Cakewalk Sonar, Slade3 and Whacked.
Known Bugs              : None
Tested With             : ZDoom 2.80, PrBoom+ 2.5.1.3



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.