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~~~~ Flotsam ~~~~
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TITLE MIDI: 'Absence Of Light' by Symphony X
INTERMISSION MIDI: 'Give In To Me' by Michael Jackson

MAP01: Hurts You Plenty
MAPPER: Benjogami
MIDI: From Magic Carpet 2
Description:
	Originally for the Doom speedrunning discord project, which never saw the light of day. 
	I suggest starting on skill 2 (HNTR). Even the platforming has been adjusted for all skill settings. 
	UV is for weirdos only.

	
MAP02: The Long Tail
MAPPER: Benjogami
MIDI: 'Mold' by Zan-Zan-Zawa-Veia
Description:
	Originally for the Doom speedrunning discord project, which never saw the light of day. 
	There was a "only one megasphere for the whole map" restriction on this one. It's a short 
	map, but the start is pretty rude and will eat a lot of your megasphere probably.

	
MAP03: Stengah
MAPPER: Benjogami
MIDI: 'Stengah' by Meshuggah
Description:
	The original version of this map was for a 1-hour speedmap thread that rdwpa started. I spent some extra 
	time polishing it and making it look nicer, and then it sat on my HD for a long time before I fixed a 
	couple things and improved the lower difficulty settings for Flotsam.
	

MAP04: Trauma
MAPPER: Benjogami
MIDI: 'Camilla Rhodes' by Between The Buried And Me
Description:
	I started this map while at a crafting meetup in a coffee house. I had a lot of fun drawing the lines.


MAP05: Singularity
MAPPER: Killer5
MIDI: Descent Level 12
Description:
	A map that was meant to be part of a project where UV was a specific movement only difficulty. I started
	trying to find new ways of presenting areas to the player when making this map. In the bfg area you
	are supposed to be in an infinitely large area where you start on the floor? or the ceiling? Invuln area was
	inspired by Scotty who was talking about maps needing more chaingunners one night. Final fight was an
	experiment to use silent tps in order to hide an insta-pop ambush.


MAP06: Souls Left Behind
MAPPER: Killer5
MIDI: 'Laughing Ass Just Killed Somebody's Giant Armenian Summer Seven a.k.a. lajksgas7' by Wolf Kraft
Description:
	A map I made when I decided I wanted to bfg the fuck out of stuff one day. Originally slated for the Dying 
	Camel Demons 2 project but I decided to remove it from that for this project instead. For the best though 
	because I like this version of UV more than the version I had made for Camel. UV has special anti-cheese 
	in the RSK area: the player will die if a vile jump is attempted after starting the fight.
	

MAP07: Taipan
MAPPER: Nirvana and Archi
MIDI: 'Combatribes - The Slash Skate Screamers' by Kazunaka Yamane, Sequenced by Stockman
Description:
	Taipan is a big, boxy map full of difficult fights designed to test certain skills, along with your patience. 
	UV has a few fights that will likely curb-stomp the average doomer, so I'd recommend playing this on HMP if 
	you intend to actually have fun.
	
	The map started as just the main room and lower hallway, which Archi sent me to finish. It went from being Mayan 
	themed temple with lava, to being flooded with water, until I finally settled on nukeage, which informed the 
	green/grey theme used throughout the map.
	
	There is a secret BFG and two secret fights, so take a look around for extra fun.


MAP08: Nursery
MAPPER: bemused
MIDI: 'Run' from Unreal Tournament
Description:
	Casually thrown together in a few hours, intended to be a different take on HR2 map32.. probably ends 
	up being a lot more grindy (and also less fun) but im not too bothered about that. Tried to leave multiple 
	different routes to exit, with vile jumps you can effectively cut out half the map.


MAP09: Rage against the latrine
MAPPER: bemused
MIDI: 'Schala's Theme' from Chrono Trigger
Description:
	Drew this out many moons ago using different textures, for the speedrunning discord community project. Found 
	myself in the depths of mappers block for over a year before i finally decided to try and make something 
	playable out of it. Main fight idea for the map was built around the sequentially opening doors, and the rest 
	kinda just.... happened. Themes are inconsistent and clash a little, and difficulty is all over the place. Meh. 	
	
	
MAP10: Snek
MAPPER: bemused
MIDI: 'Conductor' by James Paddock
Description:
	Originally intended for use in another project, but didnt like the map enough to use it. Outer ledge fights 
	are a futile attempt to make it slightly different from sunder map01. Probably failed miserably. Viles 
	appearing in the main building while the player is off doing other things was a dick move, no regrets.


MAP11: Hy-stair-ical
MAPPER: bemused
MIDI: 'Warlord Theme' from Unreal Gold
Description:
	Started out as purely a technical exercise in silent TP fuckery, it works well enough but the amount of 
	space needed to make duplicate areas means i wont be using this trick again anytime soon. Fights are pretty 
	much nothing but filler, the main point of the map was the stairway effect rather than the combat.
	
	
MAP12: Jumpgate
MAPPER: bemused
MIDI: 'Everybody's Free' by Rosalla
Description:
	Initially meant to be a single TP sequence between areas in a much larger map kinda like the wolf things in 
	Ancient Aliens, i figured it was entertaining enough to use by itself so i lazily threw a load of revs and 
	cybs in it and called it a map. The midi selection is what makes the map imo, that rosalla midi is absolute fire.
	

MAP13: Interconnectivity
MAPPER: bemused
MIDI: 'Action Stations' by James Paddock
	Small map made in about 6 days after watching a streamer verbally shit on a cacoward winner for its orthagonal 
	level design and lack of interconnectivity. Figured i should try and inject some of that stuff into a genre of 
	gameplay that really doesnt require it. Red key fight turned out to be a happy little accident with how the cyb 
	can hit the player all the way across that area in the back of the baron closet.

	
MAP14: Nest of Malignance
MAPPER: Scotty with bemused
MIDI: 'Crawling Vermin' by Maxime Tondreau
Description:
	I originally started working on this map for the SlaughterMax project but it wasn't done in time. After sitting 
	around for months half-built (and having gone through numerous texture themes) i gave the map to bemused who 
	did some monster placement and built the basis of the yellow skull key area. His additions inspired me to work 
	on the rest of the map and add the large final arena.
	
	
MAP31: Singularity (movement)
MAPPER: Killer5
MIDI: Descent Level 12
Description:
	The movement difficulty I had planned to implement for Singularity. All difficulties are the same.
	
	
MAP32: Liam's First MAP01
MAPPER: Liam
MIDI: 'Nyctophobia' by Metabolist
	Map made in less than an hour after playing a really bad wad i found on dw one day.. tried to teach my 8 year 
	old son (who has never even seen an editor before) to make a better map in less than an hour. Threat from multiple 
	angles, doesnt drag on for too long, doesnt immediately become a circlestrafe. Its extremely rough, but better 
	than the wad that inspired it in almost every way.