===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : Limit-Removing Ports
Primary purpose         : Single Play + Coop
===========================================================================
Title                   : Hell on World Tour
Filename                : howt-lev.wad, howt-gfx.wad
Release date            : 
Author                  : Various: See the text at the bottom for more 
                          info.
Email Address           : [redacted]
Other Files By Author   : A lot.
                          
Misc. Author Info       : Just some people modding a 30+ year old FPS.

Description             : A community made Doom 2 mapset in level sets
			  around real world locations, the locations
			  where each mapper lives to be more precise.

                          A list of maps with author descriptions and 
                          other info is at the bottom.

Additional Credits to   : Doomworld members for participating in this
                          community project.
                          Walter Confalonieri \ Confetti for  leading
                          this project till the end.
		      	  ID, Raven and 3D Realms software for 
			  textures, sprites and great games!
			  Wereknight/A tainted Slav for the amazing
			  title screen
			  Skillsaw for Valiant (STOTREEx textures)
		          STORROCK and STOROCK3 from Alien Vendetta
			  HQDefault for UAC Pacific Northwest - Foliage & 
			  Nature Pack (STOFORST)
			  ukiro for OTEX
			  Team TNT for The Return Resource
			  Craneo for DECOTEX
			  DBP for alphabet mid-textures
			  Scuba Steve for Ghostbusters and Action Doom
                          Also, everyone else who gave feedback and
                          posted in the thread!
===========================================================================
* What is included *

New levels              : 17
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes 
Dehacked/BEX Patch      : Yes
Demos                   : Yes (DEMO1, DEMO2, DEMO3 in-game)
Other                   : howt.deh (external deh file), UMAPINFO, MAPINFO
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP15, MAP31, MAP32
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Almost a year on and off
                          
Editor(s) used          : Doom Builder 2, SLADE3, WadSpy
                          GZDoomBuilder-bugfix, Ultimate Doom Builder
Known Bugs              : none that i'm aware of.
May Not Run With...     : Vanilla Doom or ports with vanilla limits,
			  chocolate doom gives some issues as well.
Tested Whit             : prboom 2.5.1.3, prboom 2.1.5.4, zandronum 3.0,
                          crispy-doom 5.10.1, zdoom, gzdoom, Woof!,
			  Eternity 4.0.2, DSDA-Doom, 


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

-----------------------------------------------------------------------------
    MAPLIST
-----------------------------------------------------------------------------

(stolen from DMP2015 textfile yolo)

Title, intermission and story music by Morcos 

MAP01 - Tour is cancelled? by Walter "daimon" Confalonieri

Music: Lee jackson - Death Tool (from Duke Nukem 3D)
Play time: 5 minutes on UV
Build time: who the fuck knows now
Tested with: Crispy Doom 5.10.1, Woof!, DSDA-Doom
Description: A introduction map for understanding the plot behind your globetrotting. A almost similar map is present in MAP15 as outro to the adventure

MAP02 - Moiginly Island by SilverMIner

Music: Fostral from Vangers
Build Time: 17:42 - 22:55 Jan 15 2024
Real place coords: 56°46'12"N   37°2'59"E

MAP03 - Jerković by Lok/Loknito

Music: Untitled by morcos
Description: 6 Minutes, 4 secrets, 103 enemies. Complete shitfest! Have fun!

MAP04 - Village by MortiisCausaDonatio

Description: A doomcute village block with a church, shop and of course a pub.
Tested with: Crispy Doom
Music:  3+2 együttes - Kicsiny Falum ott születtem

MAP05 - Hoarse Fredrick by Dishoria

Descripiton: not based off one singular part of gothenburg. instead based off more areas in the city as the area i was intending normally to do was boring.
Build time: about a month
Extra: Two new textures. One is a line of text with added Ä.Å.Ö and a sign
New music: Enter the eternal fire ﻿by bathory

MAP06 - One Bad Powder Day by Moustachio

Description: One limit-removing map set on a desolate ski mountain in my home state of colorful Colorado, USA. You've fallen off of your chairlift, and now you have to fight your way to the nearest bus stop (at the base of the mountain!). Features some mostly small to medium sized spaces and fights. There's a mansion, a cliffside, and a ski run you have to fight through. It's nothing above Doom 2 - TNT levels of difficulty in my opinion, but I will let the playtesters decide.
Build time: 1.5 weeks
New music: "Breeze" by stewboy﻿
Tested with: DSDA-Doom 0.27.4 (-complevel 2﻿﻿)

MAP07 - Forgotten Lake by Senapigru

Description: Forgotten Lake is a love letter to the solitude found in West Virginia's wilderness. Sedate moments line the more explosive encounters tucked in the hills. I hope you enjoy.
Build Time: About two and half weeks
Music: Watersong by James Paddock
Additional Comments/Thanks: Huge thank you to stochastic, rita remton and walter confetti. This is the second and perhaps final build of the map, although I may find more things to add/change in the future as well as any feedback related balancing

MAP08 - Siberian Settlements by RastaManGames

Description: a typical siberian living block, lots of doomcute
Music: from S.T.A.L.K.E.R.
Build time: a month, more than less
New textures: Too many sources, mostly russian\slav FPSes

MAP09 - Muckmire by Hebonky

Description: a very tough map, not sunlust tier CBT but tough and fair. No "slaughter until the final fight which is a bunch of weaker enemies so it wraps up fast. (the manc in the hammer secret is intentionally stuck)
Build time: 1 month
New music: Engage by James Paddock
Tested with: DSDA 0.27.5, Crispy Doom, and Doom Retro

MAP10 - High Falls by stochastic

Description: I built this map to highlight some of the amazing natural landscapes found in my home state of Alabama, USA. The main layout is based on High Falls Park in northeast Alabama, which features the titular 35 ft tall, 300 ft wide waterfall and a beautiful arch rock, popular with cliff divers. Other parts of the map showcase Alabama's numerous cave systems, referencing Stephens Gap, Three Caves, and the Red Mountain caves. The wooded section references Alabama's many pine and oak woods/forests. The rustic cabin is loosely based off my childhood experiences visiting my friends' lakeside cabins. Of course there are some exaggerations and creative liberties I took to Doomify the map - however, most of the map, I think, is a good representation of Alabama's natural beauty. Also added several Alabama-related Easter eggs for the good measure :) This is my 2nd map I've worked on and submitted to a community project, so I've still got a lot to learn - enjoy, and thanks for playing!
Build Time: On and off for 2 months
Music: "Hail the Severed Head" by Lippeth - from the Alien Vendetta MIDI Pack
Tested With: Crispy Doom 6.0.0, GZDoom 4.6.1﻿

MAP11 - Miramare by Angry Saint

Description: Miramare Castle near Trieste (north-east Italy).
Build time: 5 months
New music (if any): Seabats by Doomhuntress
Tested with: Crispy Doom and Zdoom

MAP12 - Historic Seaside Town by LordPachellus

Location: Brazil
Description: The map is based in the look'n fell of small seaside towns in the brazilian seashore. Some of them are considered world heritage by UNESCO. Some examples of brazilian towns that have inspired this map: Paraty, Buzios, Ilha Grande and Morro de São Paulo. It is common in these towns folks not be allowed to access the historical parts by car (that is the idea of the map), except for official vehicles and the few cars that belong to local residents (like the police car you will find in a specific scenery in the map). Plot: Doomguy is tired of fighting monsters everywhere and has decided to go to a peaceful and small old seaside town by riding a small motorized boat. On arrival, it appears to be only a few monsters enjoying the sun of the coast, with almost no noticeable presence of demons from hell, as in other recently visited locations. The city is cozy, and it is even a cruise route! Come in this adventure through places like beaches, lighthouse, squares, bars, chapel, museum, library, coastal guesthouse, old residential buildings, ships and more some surprises you need to play to figure them out! The town is not simply what it appears to be, behind the history exist a lot of secrets to be discovered by avid explorers!
Build Time: 6 months
Map Size: Huge
Difficult: Very Hard
Monsters Density: High
Secrets Density: High (some of secrets are optional areas that can deep the map experience, if player has patience to explore)
Map Style: Variable encounters and gimmicks - classical Doom gameplay, corridors, open arenas, traps and slaughter lite parts and interiors plenty of Doom cuteness / existence of puzzles that push hard the limits of vanilla Doom that will make player to think.
Average Time to Play: Between 1h45 and 3h00 (what can increase depending on player's pace and secrets exploration)
Music: "Territory" MIDI by Sepultura (the most famous brazilian heavy metal band in the world - it merges metal influences with brazilian rhythms in some songs)
Tested With: For full gameplay - GLBoomPlus 2.5.1.4 (with -complevel 2) and GZDoom 4.10.0 / For partial gameplay - PRBoomPlus 2.5.1.4 (with -complevel 2), DSDA Doom 0.27.5 and Crispy Doom 6.0.0.


MAP13 - Genial gennels by rita memton

description: some architecture styles which could be found in my country (uk), namely medieval, gothic, victorian, brutalist and modern.
build time: about 3.5 months, on and off, from 5th december 2023 to 22nd march 2024.
textures: [howt texture pack] by [walter  confetti], [otex] by [ola björling (ukiro)], original flags are from [wikicommon], the rest are made by myself including the skybox.
music: [canon rock], a midi cover of [canon rock] by [jerryc], which is an adaptation of the classical music [canon in d major] by [johann pachelbel] from the year 1680. original midi author is unknown. the final version was slightly edited (added/removed a few notes) by myself.
source ports tested: gzdoom, dsda, crispy.
software used: ultimate doom builder (map editor), slade (wad editor), gimp (image editor), inkscape (illustrator), signal (online midi editor).
playtesters: my bro, papa, my bf, debs, @Lord Pachellus, @A Handsome Fridge, @Nootsy-Nootsy, @Amiga Angel.
special thanks to: mama, @Walter confetti (howt teamlead), mappers from the howt community project, all playtesters, @NeilForshaw (for a good suggestion on editing the midi).
tribute: the well in the brutalist area is a homage to the awesome map [precipitous extirpation] by @Sectorslayer.

MAP14 - Hell on World Tour by Walter "daimon" Confalonieri

Music: "The Mistery MIDI" from FX.WAD
Play time: 6/7 minutes on UV
Build time: same of MAP01
Tested with: Crispy Doom 5.10.1, Woof!, DSDA-Doom
Description: A final credits map, intro part is based upon southern Britain\Sussex suburbs (where MAP14 is located), to see how i can do that i used google maps\images for refererence, i think to have put well the style...

MAP15 - ??? by Walter "daimon" Confalonieri

Play time: 1 minute on UV with secret route, 20 seconds without.
Build time: 10 minutes
Tested with: Crispy Doom 5.10.1, Woof!, DSDA-Doom
Description: A stopper map, be killed by hell knights and end this adventure or try find the secret exit route and reach the secret bonuses map!

MAP31 - Infernal Space Station by Walter "daimon" Confalonieri

Music: Untitled by morcos, a mash-up with Wake Up The President by Carpenter Brut and The Incubator by Lee Jackson
Play time: 15 minutes on UV
Build time: same of MAP01
Tested with: Crispy Doom 5.10.1, Woof!, DSDA-Doom
Description: You arrived in the International Space Station, eliminate the demonic invasion and bring back the communications with Earth. There's some nerds in trouble that needs to watch and dispease greatly Star Wars: The Acolyte on Twitter! The layout is based upon the ISS schematics on Wikipedia.

MAP32 - Counterclockwise by swordlaaa

Music: "Endless" from Mega Man 10, composed by Jay "silentzorah" Richard
Description: First map by this author sets in his hometown on Canada, Ontario iirc