Graphics:
* TITLEPIC by Kinsie
* INTERPIC from pixabay.com, retrieved from Pexels
* Menu/intermission graphics use the "Honeycomb" color from FuzzballFox's 
  "newtextcolours.pk3"
* Status bar created by Jimmy using wood textures by Tom Mustaine from
  Perdition's Gate
* Status bar numbers by Mechadon
* Doomguy mugshot w/ sunglasses by Mordeth
Music:
* Title music: "FLOURISH.MID" by Nathan Grigg retrieved from C:\Windows\Media
* Intermission music: "TOWN.MID" by Nathan Grigg retrieved from C:\Windows\Media
* Hub music: "SANDANDC.MID", retrieved from The Games Factory MIDI library
* Cast call music: "FEELHI2.MID", retrieved from ScubaMom's Caribbean midi page:
  http://www.scubamom.com/midis/caribbean/
  Click the "Caribbean MIDIs" image, and enter:
  Name: enter
  Password: here
* Episode 1 ending theme: "Jetty on the Lake" by Bjørn Lynne
* Episode 2 ending theme: "The Faery Woods" by Bjørn Lynne
* Episode 3 ending theme: "Witchwood Prologue" by Bjørn Lynne
* Episode 4 ending theme: "The Forest Speaks" by Bjørn Lynne

Textures:
* Doom 1 textures (d1gfxd2.wad)
* Plutonia textures (plutonia.wad)
* zoon-tex texture WAD (zoon-tex)
* Jimmytex (jimmytex.wad)
E1:
* Sky from Necrodome, cloud backdrop by Mechadon
* NiGHTMARE's "Gothmash" plus edits from CC4-tex
* Cage's "cagetex" 1 and 2
* Memento Mori II textures
* Fuzzball's "FULLWAD" texture wad
* Johnathan Rimmer's "Erratic" texture WAD
* Plutonia 2 textures by Thomas van der Velden
* WolfenDoom textures by Laz Rojas
* Two grass textures by Tormentor667
* Two brick textures from Duke: Caribbean.
E2:
* Sky from Hexen, recolored by Jimmy
* RottKing's "koultex"
* Johnathan Rimmer's "Erratic" texture WAD
* Memento Mori II textures
* Autumnal textures recolored by Jimmy
* Four wood textures edited from a texture by Tom Mustaine from Perdition's Gate
  (edits by Jimmy).
E3:
* Sky from Doom
* RottKing's "koultex"
* rf`'s "helltx"
* NiGHTMARE's "Recolored Doom" texture WAD.
E4:
* Sky by Mechadon, recolored by Jimmy
* B.P.R.D.'s "Equinox" texture set (edits by Jimmy and Pinchy)
* Tube textures from Huy Pham's "Deus Vult 2" and skillsaw's "Valiant".
* Various SHAWN2 edits by Enjay and skillsaw.
* Huy Pham for the original crystal shard texture (edits/recolors by Jimmy)
Misc:
* 3D Realms for ANTEA0, FLOAT
* Applefat.GOV
* AtroNx
* Baratus
* DrDoctor for a computer texture (DRCOMP10)
* kyle2959 for LTRDA0/LTRDC0/RED/RED2/FZ_SDYL2/BLUE
* Scuba Steve's "Action Doom" (APC1/APC2/CAMO)
* Tormentor667 (TELEPTY# textures)
* Wartorn (Vinelord/Starmaker textures)

Sprites/Actors:
* Cage for the new items in "jom4newitems.wad".
* NoozeArts for the base of the medikit and stimpack in "jom4newitems.wad".
  Edits by Jimmy.
* ChronoSeth, Ghastly_dragon and the Skulltag team for the yellow torches.
* TODM, Blue Shadow, bravo, Raven Software, Petrilla Entertainment for the
chandelier.
* Captain Toenail for the wall torch.
* Captain Toenail and Croteam for the bubble spawner.
* Captain Toenail and Lobotomy Software for the seaweed prop and one of the palm
  trees.
* Captain Toenail and Raven Software for the other three palm trees (from
  Necrodome).
* JoeyTD for the Doom doll.
* Sunstorm Interactive for the radio, cooler, suntan, and piña colada sprites.
  sprites. Palettisations by Joseph Otey (Doorhenge). Edits by Jimmy.
* HorrorMovieGuy for the "bloodless deaths" (used for the sunbathing demons).
* zrrion the insect for the stone imp statues.
* Mancubus and the KDiZD team for the stalagmites.
* Lucario and 3D Realms for the beach umbrella.
* Captain Toenail and Raven Software for the Necrodome trees.

Sounds:
* Wooden door opening/closing sounds from Shadow Warrior (PC)
* E2M4 easter egg sound from The Boondocks ("Riley Wuz Here")
* Vinelord sounds from Unreal Tournament 3 (PC) and Sonniss GDC Royalty-Free Pack

Misc. Thanks:
* an_mutt for the story texts.
* Xaser for E4M7's name.
