===========================================================================
Advanced engine needed  : Requires GZDoom 3.1.0+'s OpenGL renderer.
Primary purpose         : Single + coop play
===========================================================================
Title                   : The Joy of Mapping #4 - SUMMER SCHOOL
Filename                : joymaps4.pk3
Release date            : 29 November 2018
Author                  : Jimmy & Various
Email Address           : [redacted]
Other Files By Author   : Jenesis, Jiffy Bag, Jungle Spirits, Jimmy's
                          Jukebox, Joy of Mapping 1, 2 & 3.
Misc. Author Info       : RUSTLING HAS REACHED UNPRECEDENTED LEVELS

Description             : This was a communal mapping session that took 
                          place between the 1st and the 10th of July, 2017. 
                          The participants mapped under the strict guidance 
                          of Jimmy and a few session tutors via Discord and
                          TwitchTV and were talked through the basics of 
                          mapping, such as creating connected areas, 
                          interesting layouts, and using thing placement 
                          sensibly.
                          
                          The participants mapped in a variety of formats,
                          mostly Boom and ZDoom (UDMF).

Additional Credits to   : Full credits can be found in jom4credits.txt.
                          Obsidian, who helped make this textfile.
                          Dragonfly, for invaluable help with compilation tasks.
===========================================================================
* Map list *

- EPISODE 1: LAST RESORT -

E1M1: Rocky Canyon - EcafR8708, RottKing & Jimmy
E1M2: Doomguy's Invaded Resort - CanSteam
E1M3: Chillin' at the Beach Base - Obake
E1M4: Forested Mountain - Dalvi Dandy
E1M5: Foghorn Shoehorn - an_mutt
E1M6: Villa - NuclearPotato
E1M7: Oceanbay - CardboxNeko & Jimmy
E1M8: Cavern Base - TheMightyHeracross
E1M9: Toom of Domb - Fonze
E1M10: Magnus - kyle2959
E1FINAL: Snakebite Ravine - Alfonzo

- EPISODE 2: CITY OF DISSIDENTS -

E2M1: Hell's Effect - UAC-Janitor
E2M2: Amber Spectrum - Heavyasadeathinthefamily & Pinchy
E2M3: Bloodworks - DrPyspy
E2M4: Shinko - Nikku4211
E2M5: The Bleeding Bookcase - Dusk
E2M6: Date with a Demon - IdiotBitz
E2M7: Sacramentvm Diabolica - DooM_RO
E2M8: Carmine Delirium - Minimum Payne
E2M9: Ever Since the Barons Moved In... - Big Ol' Billy
E2M10: Plague Triumvirate - Temin_Dump
E2M11: Rondo of Blood - Breezeep
E2FINAL: The Autarch's Keep - Baratus

- EPISODE 3: THE VERDANT REACHES -

E3M1: Infernal Outback - rf`
E3M2: Ill Church - Redead-ITA, kyle2959 & Pinchy
E3M3: Citadel of Pain - Yonttebloke
E3M4: The Gatehouse - Benjogami
E3M5: The Unbroken Pathway - boris
E3M6: Cathedral of Rot - Lord Shadow Z
E3M7: If They Move, Shoot 'Em! - amok
E3M8: The Bonevault - Benjogami
E3FINAL: Vinelord - Wartorn

- EPISODE 4: FRONTIER OF CHAOS -

E4M1: Atmospheric Edgeway - Applefat.GOV
E4M2: Punchline Commando - AtroNx
E4M3: Chroma Quay - Gutawer
E4M4: Cage of Discord - SquawkyAtan
E4M5: Escape Velocity - Scotty
E4M6: Station 359 - Duke Wooze
E4M7: Crunk Time - 38_ViTa_38
E4M8: Dimmed Research - A2Rob
E4M9: Sand Wedges - Pinchy
E4FINAL: Alienation - Scotty

===========================================================================
* Music *

E1M1: "Rocky Mountain Act 2" from Sonic Robo Blast 2
E1M2: "Distant Spring" by Hajime Wakai
E1M3: "CONGA" by Obake
E1M4: An unknown track from Mageslayer
E1M5: "Jungle" by Stuart Rynn
E1M6: "On the Hunt" from Doom, remixed by Jay Reichard
E1M7: "Credits Theme" from Super Mario 64
E1M8: "Blood Jungle" from TNT: Evilution
E1M9: "Pyramid" from Crystalis
E1M10: "Atmosphere" and "Battle of Chaos" by Eris Falling
E1FINAL: "Mutated Paradise" by Jimmy

E2M1: "Junkie Smack" by  Mark Klem and David Shaw
E2M2: "Potioneer" by Jimmy
E2M3: MIDI of "Numb" by Linkin Park
E2M4: "Dark Tower theme" from Digimon Rury, remixed by Nikku4211
E2M5: "In Tents" by Lee Jackson
E2M6: "Musical Revenge" by unknown author
E2M7: "Seek and Destroy" from Jurassic Park 2: The Chaos Continues
E2M8: "Magma Dragoon" from Mega Man X4, MIDIfied by King Meteor
E2M9: "The Sinking Ship" from S.O.S. / Septentrion
E2M10: "Chant" by Lee Jackson
E2M11: "Sacrifice" by David Shaw
E2FINAL: "Dungeon Theme" from Zelda's Adventure, MIDIfied by Mark Jansen

E3M1: "Liquid" from Hell to Pay
E3M2: "Waiting for Romero to Play" from Doom II
E3M3: "Nobody told me about id" from Doom
E3M4: "Sinister" from Doom
E3M5: "DOOM" from Doom II
E3M6: MIDI of "Cirice" by Ghost
E3M7: MIDI of "Eruyt Village" from Final Fantasy XII, MIDIfied by Thomas Christensen
E3M8: "Suspense" from Doom
E3FINAL: "Apophysis" and "Blue Couch" by Alfonzo

E4M1: "Isotoxin" by Andrew Sega aka Necros
E4M2: "Escape" by enacostione
E4M3: "Time Dilation" by Jimmy
E4M4: "Wicked Child" by Tsu Ryu
E4M5: "TechnoDoom" by Mark Klem
E4M6: "Lunar Outpost" from Descent
E4M7: "Briefing" from Descent 2
E4M8: "Tribal Dance" by Stuart Rynn
E4M9: "Violence Makes Violets" by Jimmy
E4FINAL: "Organic Gods" by Mark Klem

===========================================================================
* What is included *

New levels              : 42
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : ZDoom MAPINFO, MENUDEF, GAMEINFO, DBIGFONT
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : E1M1-10, E2M1-11, E3M1-8, E4M1-9 + FINAL maps
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 10 days of inital mapping followed by a 
                          ridiculous compiling period
Editor(s) used          : Doom Builder 2, GZDoom Builder, SLADE
Known Bugs              : None
May Not Run With        : Anything lower than GZDoom 3.1.0 in OpenGL
Tested With             : GZDoom


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.jamespaddockmusic.com/
           http://jimmy.the-powerhouse.net/WAD/
