===========================================================================
Advanced engine needed  : Boom-compatible
Primary purpose         : Single play
===========================================================================
Title                   : Lines progress
Filename                : lineprog.wad
Release date            : 12/28/2024
Author                  : purple_ruberoid
Email Address           : [redacted]
Other Files By Author   : None (yet)

Description             : One day I was lazy enough to come up with level titles. 

                          The idea is simple.
                          The first level contains exactly 100 lines,
                          second - 200, and so on ... up to 3200 lines on MAP32.
                          First maps aren't that good (I could've made them 
                          better but I decided to leave them as is) but
                          further maps go progressively more and more interesting.

                          Palette changes / sprite changes
                          (MAY NOT fit everyone's taste!):
                          - blue shades are turned into purple
                          - green shades are a bit shifted to cyan
                          so marble textures look colder
                          - red shades are a bit darker
                          - also some colormap ﻿﻿changes (I hope I did it ri﻿ght)﻿﻿
                          - all yellow key/skull related sprites/textures
                          made closer to yellow, not orange﻿
                          - green torches were replaced with yellow ones
                          ﻿so now torches match key ﻿colors ﻿:)﻿

                          Difficulty: some maps are harder than others,
                          sometimes challenging ammo-wise.

                          Some more readings and screenshots can be found here:
                          https://www.doomworld.com/forum/topic/147928/

Additional Credits to   : Textures
                          --------
                          A few textures and flats taken from jimmytex.wad

                          EffinghamHuffnagel - special thanks to your animated FIREBLU!
                          (https://www.doomworld.com/forum/post/2190831)
                          It so happens that it looks perfect with my palette.

                          Graphics
                          --------
                          HUD - taken from 512linesvr.wad
                          recolored according to my palette

                          HUD - ammo icons from 1024cla2.wad

                          Additional menu graphics - inspired by 512linesvr.wad

                          Also I was inspired by 400minvr.wad: credits for the idea for
                          key indicators for HUD - separated card/skull keys
                          (not sure if it works perfectly in non-vanila ports)

                          Sounds
                          ------
                          Plasma sound from DOOM3

                          Other
                          -----
                          https://c.eev.ee/doom-text-generator/

                          Playtesters
                          -----------
                          thelamp
                          UnknDoomer
                          holaareola
                          Zahid
                          LadyMistDragon
===========================================================================
* What is included *

New levels              : 32
Sounds                  : Yes (plasma sound from DOOM3)
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : Changed palette, colormap, recolored sprites
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01-32
Single Player           : Designed for / Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1.5 years (not continuously, with gaps)
Editor(s) used          : Ultimate Doombuilder, Slade, GIMP
Known Bugs              : None (if you found one, please let me know)
May Not Run With        : Vanilla doom, limit removing. BooM and voodoo doll
                          need to be supported.
Tested With             : DSDA-Doom 0.27.5, GZDoom



* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.doomworld.com

