===========================================================================
Archive Maintainer      : Fixed the text file, please replace the previous
                          version
Advanced engine needed  : Boom format, compatibility level 9
Primary purpose         : Single play
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Title                   : MAYhem 2022 - MEMENTO MORON
Filename                : MAYhem22.wad
Release date            : 11/01/2022
Author                  : A bunch of nostalgic sons of bitches
Email Address           : [redacted] (Obsidian's email address)
Other Files By Author   : Varies by author
Misc. Author Info       : there is no mayhem 2021
                          pure fiction
                          we made it up
                          it never happened

Description             : 27 maps made in the month of May, with a credits 
                          map to stop the player going into the stock maps. 
                          For this year's MAYhem we looked back at all the 
                          projects that came before and took inspiration 
                          from them, with each submission being reminiscent 
                          of a map or mapping style from the megawads of 
                          yore.
                          
Story             	: Welcome to the UAC Fabricated Reality Simulation, 
                          a state of the art system that is assuredly not 
                          constructed from decommissioned UAC portal 
                          technology. We will use these simulations to 
                          test your combat prowess in the extremely 
                          unlikely case of an incursion by the forces of 
                          Hell and will be monitoring your progress 
                          throughout.
                          

Credits to              : Id Software for Doom II
                          SirJuddington for SLADE3
                          Exl for WhackEd4

Additional Credits to   : Check out MAP26 for the credits!

===========================================================================
 
* Maplist *

MAP01: Sumptorium Steel
Author: Obsidian
Music: "Voter" by Zan-zan-zawa-veia
Inspiration: MAP02: Sacrificium from Requiem
Author's comments:
        "This one is rather blatantly a tribute to Sacrificium, the map 
        occupying the MAP02 slot in Requiem. I've always had a fondness for 
        maps with clever design and this one in particular stood out to me 
        when I started playing Doom: yeah, there's more complex maps out 
        there (including in Requiem itself), but this one made an 
        impression with its compact layout and that rather memorable bit 
        with the Pinky demons."
 
MAP02: Cavern Research Facility
Author: Lizardcommando
Music: "Backroad Wanderer" by David Shaw
Inspiration: MAP10: Clear for Death from Memento Mori 2
Author's comments:
        "Description: You start off outside in front of the entrance to the 
        Cavern Research Facility. You have to fight your way through the 
        administration wing (complete with a cafeteria and cubicles, a 
        meeting room and manager's office) in order to find the yellow key. 
        That will let you gain access to the small security office and the 
        elevator that will take you down to the basement hangar. From that 
        area, you will need to walk through the small R&D Lab in order to 
        find the blue key. (don't forget to gather up some supplies in the 
        small storage area!) Once you get the blue key, you will be able to 
        gain access to the underground cavern section which was recently 
        swarmed by demons that had dug their way through the caves. The exit 
        lies up ahead, but tread carefully through the dark tunnel and the 
        lava moat that guards the exit area (along with a swarm of nasty 
        demons!)
        I was inspired by MAP10, MAP09 and MAP08 from Memento Mori 2. I do 
        feel like I got a little carried away with the detailing."

MAP03: The Sound of Muzak
Author: Roofi
Music: "The Sound of Muzak" by Porcupine Tree
Inspiration: MAP04: Garden Terminal and MAP08: The Jail from Hell Revealed
Author's comments:
        "A construction site inspired by designs from Hell Revealed's map 
        04 "Garden Terminal" and  map 08 "The Jail". Despite , the 200 
        monsters the level is designed to be easy, a lot more accessible 
        than my previous contributions for Mayhem 2020 and 2018 at least. 
        Take a look at my beautiful crane !"

MAP04: Pinho Sol
Author: gabirupee
Music: "The Hall of Colossia" from Secret of Evermore
Inspiration: MAP02: Rusty Rage, MAP03: Cargo Depot and MAP06: Hillside 
             Siege from Alien Vendetta
Author's comments:
        "gameplay wise took inspiration on AV map02 running and gun and AV 
        map06 mini arenas,
        visually is highly inspired on AV map03 abandoned factory and AV 
        map06 construction site with rocky and mud terrains,
        The map atmosphere is very nostalgic and difficulty wise easy, 
        so i guess you can put it on lower slots."

MAP05: The Flowing Station
Author: Roofi
Music: "Faces" by T-Square
Inspiration: MAP02: Gateway Lab from Hell Revealed
Author's comments:
        "A hydraulic station highly inspired by the punchy gameplay from 
        Hell Revealed Map 02. My second map is also designed to be rather 
        short and easy. This one involves only low-tiers monsters and 
        especially hitscanners."

MAP06: Caco Ball Torture
Author: Dac
Music: "World of Empty Dreams" by ZUN
Inspiration: MAP07: Unusual Friendship and MAP32: ...From My Friend from 
             Cyberdreams
Author's comments:
        "'What if there was a boom compatible sequel to Cyberdreams?' or 
        if I need to be more specific, Cyberdreams MAP07 and MAP32 for the 
        idea of using a cyberdemon to kill off pesky targets."

MAP07: Withdrawal
Author: A2Rob
Music: "On Lockdown" by Jimmy
Inspiration: MAP04: Seclusion from Alien Vendetta
Author's comments:
        "So I haven't actually played many wads pre dating the early 2000s. 
        I vaguely remember playing Hell Revealed (wasn't a fan tbh). 
        This map is mainly inspired from Map04 of Alien Vendetta, or as I 
        remember, the level where you run through a bunch of corridors 
        blasting low tier enemies with the chaingun and ssg, building up to 
        the climax of the level where you fend off an encroaching horde of 
        low and mid tiers. I quite enjoyed mimicking the close quarters 
        combat scenarios used throughout the original map (including the 
        chaingunner popup surprise)."

MAP08: Could be Worch
Author: NeedHealth
Music: "Mountain" by Fookerton
Inspiration: Various unnamed maps from Trooper's Playground and the 1997 
             version of Eternal Doom
Author's comments:
        "I remember one of the first pwads that really vibed with me among 
        the others was the works by mattias worch. Here is a map that mixes 
        some of his designs with the inspirations I got from other similar 
        maps, this map also contains a monster closet that varies its 
        location depending on the skill selected, something which I have 
        never seen before in a map. I didnt have the time to properly 
        finish the map the way I wanted, so it ends rather abruptly."

MAP09: Hillside Dweebs
Author: Salmon
Music: "Shoot the Pianist" by stewboy
Inspiration: MAP06: Hillside Siege from Alien Vendetta
Author's comments:
        "The original Hillside Siege is a run and gun map balanced a 
        single green armor and low-ish ammo, making infighting very 
        important. In making my map, I tried to keep to those things in 
        mind as guidelines rather than strict rules.  I ended up with a run 
        and gun map balanced around two green armors and moderate ammo 
        availability of everything but cells, with infighting tending 
        toward being beneficial rather than necessary.  Visually, I tried 
        to recreate the general feeling of the original--that you're 
        attacking some sort of hillside base. And sorry for the awful pun 
        of a map name, but hey, the project's called Momento Moron."

MAP10: Beam Me Up Möller
Author: cannonball
Music: "Triangle of Fear" by Mark Klem
Inspiration: MAP01: The Teleporter from Memento Mori
Author's comments:
        "So I took the route of taking a map from this era and trying to 
        implement the idea in a more cohesive manner. The teleporter 
        involved the mission of closing a teleporter to stop the demons 
        entering the base. The core layout is loosely based on the 
        pentagram drawn in said map.
        All I can say is speed is of the essence once you hit the blue key 
        switch. The difference between UV and HMP/HNTR is the number of 
        switches you need to hit to close the teleporters, which I managed 
        to do by trapping voodoo dolls on certain difficulty settings to 
        prevent them from running those boom scripts."

MAP11: Memento Mourn
Author: Kain D.
Music: "Riding The Dolphins To Styx" by MFG38
Inspiration: MAP31: World of Wonders: The Planet of Living Rock and MAP32: 
             World of Wonders: The Sea of Radioactive Waste from Perdition's 
             Gate
Author's comments:
        "This map is inspired by Perdition's Gate maps 31/32. I suggest to 
        be placed in secret slot(ideally as Map 31)."
Compiler's comments:
        "Sorry! D:"

MAP12: A Man Shunned
Author: Large Cat
Music: "Party at Mark's" by Large Cat
Inspiration: MAP10: The Mansion from Memento Mori 
Author's comments:
        "The eponymous "shunned man" is Alden Bates, creator of MM MAP10 
        and writer of the MM story, setting him up to be Tom Hall-type 
        figure within The Innocent Crew. Alternatively, you are the shunned 
        man, the only one not invited to whatever shindig brought nearly 
        600 demons to the area. This version reimagines the original manor 
        without vanilla limits and with a stronger emphasis on combat, 
        filling the available space with monsters to turn up the pressure.
        
        Alternatively, play on HNTR for a more "classic" experience."

MAP13: High Revoltage
Author: Scypek2
Music: "Bystreet" by Akse & Jimmy
Inspiration: MAP04: Phobopolis and various unnamed maps from Revolution!

MAP14: Veteran's Entry
Author: Danlex
Music: "Death Jam" by Rich Nagel
Inspiration: MAP25: Beginner's End from Eternal Doom
Author's comments:
        "Just like in ED Map25, the gimmick of this map is to explore a 6 
        floors building, solving puzzles and finding out not-so-obvious 
        ways to progress. The original map is very linear, as it forces 
        you to visit the floors from bottom to top, but in this map you 
        can enter the floors in any order you want (I still recommend 
        to visit the 2nd floor early because it has the SSG). Some areas 
        are also inspired by other ED maps, not just Map25."

MAP15: Resorting to Plan B
Author: Hitboi
Music: "Your Last Resort" by Varis Alpha
Inspiration: MAP15: Last Resort from Requiem
Author's comments:
        "Most of the layout is from the first areas of the original map, 
        couldn't make it longer/as long as the original map but I feel 
        happy on how this turned out. Also, a note to the player from 
        Matthias Worch: "Don't kill every monster in sight if you want to 
        reach the secret levels" :)"

MAP16: Concrete Cult
Author: NokturnuS
Music: "Fear Eater" by Mark Klem
Inspiration: MAP05: The Canyon and MAP06: nataS ot etubirT from Requiem
Author's comments:
        "First and main area is based on "nataS ot etubirT" by Thomas 
        Möller. Find the blue and red key and beware the damagin' outside 
        area (according the original story demons subverted some water 
        facility and contaminate the liquid). Lots of Cacos and enemies 
        firing from different angles. Ammo is abundant, but still take 
        cover and save often (at least in UV). Final area is based on 
        "The Canyon" by Bill McClendon. Go through the bridge to the final 
        area and avoid the snipers on the rocks. I tried to do my best with 
        the current texture pack, which has plenty of nice and cool 
        textures, but lacking some gothic or original Requiem textures. 
        Late I discover most of Requiem textures are on the GothicTX pack, 
        which textures you can use freely. 
        Map have some detail, but didn't use fancy Boom stuff, like 
        conveyors, vodoo dolls, transfer heights or skies or vertical 
        scrolling textures. I tried to keep things as simple as I can."

MAP17: MAYhem Revealed
Author: General Rainbow Bacon﻿ 
Music: "Suck This" by Lee Jackson
Inspiration: Contains a reference to MAP01: Into The Gate from Hell 
             Revealed, reminiscent of the style
Author's comments:
        "Have an HR inspired map complete with a ROTT midi and difficult 
        gameplay."

MAP18: I Hate the Antichrist
Author: E.M.
Music: "The Wind" by Mark Klem
Inspiration: MAP24: Diehard from Memento Mori
Author's comments:
        "MAP24 is one of my favorite maps from Memento Mori, so I decided 
        to make an homage to it. In case you're wondering about the title, 
        it's a multilayered joke. MAP27 of Plutonia is called Anti-Christ. 
        Its unkillable chaingunner pisses me off. That map was made by 
        Dario Casali, who also made MAP24 of Memento Mori, which I'm 
        paying homage to. That phrase is also a reference to an internet 
        meme. But enough talk. Grab the secret BFG and smite those demons 
        with the wrath of God."

MAP19: Gore Systerna
Author: galileo31dos01
Music: "Ink" by AD_79
Inspiration: MAP25: Cesspool from Memento Mori
Author's comments:
        "A medium-sized, linear affair with early bifurcation, with 
        inspiration from both MM classics in general, Requiem secondary, 
        and a little touch of Eternal Doom too. One of the concepts in 
        mind was to traverse an underground system filled with sticky 
        liquids, similar to "Cesspool" (MM25) but gory, hence the title, 
        and go through a variety of setups, indoors and outdoors, with 
        castle-like motifs, special tropes and whatnot that would style 
        the map. All of that morphed into what it is now, an hybrid 
        castle-cistern ("system"+"cistern" in spanish) with open yards, 
        platforms, and many more details I won't spoil... well, yes, take 
        a closer look at the switch types. I would also say Adam Windsor's 
        "Rats in the Walls" (REQ11) was another strong source in multiple 
        aspects. For the MM2 mood I chose a Klem midi to help me shape up 
        things. At the end I preferred a more contemporary track that 
        hopefully met that classic-modern energy -- it clicked for me. 
        Can you find the hidden potions..."

MAP20: Third Step from Chaos
Author: Pegleg
Music: "The Unjolly" by Mark Klem
Inspiration: MAP13: Pandemonium II from Obituary
Author's comments:
        "I was rather fond of the red key room with the pentagram from 
        Obituary. I always found the visuals and the aesthetics of the 
        room striking, with the circular nature of the room, the pentagram, 
        and the arched doorways (made with custom midtextures). I also 
        liked the tower it was in in the middle of a viny-covered stone 
        texture. I was inspired to make my version of the pentagram room 
        (that you both start and revisit), as well as the black tower and 
        the surrounding vine-covered walls. There additional features that 
        I hinted at throughout my map, although there wasn't as much green 
        stone or wood as in the original map, because I enjoyed working 
        with the resource pack for this project."

MAP21: Yet Another Day in Hell
Author: NoReason
Music: "Eerie" by Janusz Pelc and Michael Doniec
Inspiration: MAP13: Last Look at Eden and MAP29: Temple of Fear from Hell 
             Revealed and MAP29: Fire Walk With Me from Alien Vendetta
Author's comments:
        "Inspiration came from the gameplay and atmosphere of AV29, one 
        encounter in HR13, and parts of HR29. I tried to stay as close 
        to limit-removing as I could, but I can't live without sky 
        transfers."

MAP22: File Under Futile
Author: Dusty_Rhodes
Music: "Junkie Smack" by Mark Klem
Inspiration: MAP17: The Black Towers from Hell Revealed and MAP15: 
             Karmacoma from Memento Mori
Author's comments:
        "T﻿his was inspired entirely by Karmacoma from Memento Mori and The 
        Black Towers from Hell Revealed. When I think of old school 
        community wads, those two generally spring to mind. I tried to fit 
        the visual theme of the levels but not copy the layouts; I'm not 
        much of a slaughter mapper, so this is all new to me. The le﻿vel is 
        kind of flat but it needed to be to have this many monsters and set 
        pieces like this. That's another thing that's different, I usually 
        thrive off of incidental combat but these are all set pieces. Also 
        the title is taken from Back In Judy's Jungle by Brian Eno. If you 
        noticed, you're cool :D
        I hope people like this one. It took a lot of work getting familiar 
        with old - school "dumb" slaughter. Not anything like the really 
        well paced and high tuned modern maps."

MAP23: Paralyzing Odds
Author: Bdubzzz
Music: "Dragon's Revenge" by Knightrider of Doom
Inspiration: MAP14: Overwhelming ﻿Odds and MAP15: Bulls on Parade from 
             Alien Vende﻿tta﻿
Author's comments:
        "The map is inspired by AV 14 and the final fight was inspired by 
        AV 15's final fight. The reason I chose AV 14 is because I've 
        played the map a lot of times in survival co-op throughout the 
        years (since it seemed like every AV survival server was stuck on 
        14 ) and I do mostly enjoy playing the map. It did always feel like 
        it needed a final fight after you get the 3 keys so that's why I 
        threw in a final arena fight at the end and AV 15's final area 
        looked like a good arena. Anyway as you can expect from a Bdubzzz 
        map it is indeed on the challenging side but I think it's fairly 
        easy compared to other maps I have made :p"

MAP24: Eternal Deathmatch of the Spotless Mind
Author: Worm318
Music: "Acid Rain" by Liquid Tension Experiment
Inspiration: MAP01: Erazer: Seek and Destroy and MAP06: Author Room from 
             British WADpack Season 11 and MAP08: Plague from 
             E X E C U T I O N
Author's comments:
        "A weird mix of memories from DM Maps: brit10, brit11 and exec. 
        I tried to copy the general aesthetic of bricks, metal and grass, 
        but also recreate the chaotic and messy combat usually found in 
        DM... but with monsters, although nothing too refined. I decided 
        to put some dark hurt areas both for gameplay and to hint at 
        broken memories, forgotten areas or something. Some concrete 
        sources of inspiration were brit11 MAP01 (BFG jump), brit11 
        MAP06 (starting area), and exec MAP08 (Rocket Launcher fight). 
        Also D2M1/D5M1 for the end... but do not expect a faithful 
        recreation...
        I wish I had put more time to build this, but I was tempted by a 
        certain F2P game to flip some bits in a database in exchange of 
        some lifespan."

MAP25: Simutech Inc.
Author: Argent Agent
Music: "Brutality" by Jeremy Doyle
Inspiration: MAP29: Brutality from Icarus: Alien Vanguard
Author's comments:
        "I took the concept of simulations in Icarus to a new level; 
        using a hub similar to that of MAP29 from Icarus, I have three 
        simulations within the map, each dedicated to a different set of 
        wads: Icarus, Memento Mori, and Requiem/Dystopia 3 (mostly the 
        latter of the two)."

MAP26: Epilogue
Author: Obsidian
Music: MIDI of "It's Raining Somewhere Else" from Undertale
Author's comments:
        "Just a credits map to round out the set. Sit back and enjoy!"

MAP31: Callisto Mansion
Author: Xulgonoth
Music: "Desert Jello Bouncing" by Justin Scharvona
Inspiration: Titan Manor from Master Levels
Author's comments:
        "I really like Jim Flynn's style of puzzle maps and I've wanted to 
        make an homage to it for a while, so this was a cool opportunity. 
        Since combat really isn't the focus here at all, the way I've 
        decided to handle difficulties is that the setting determines how 
        many puzzles need to be solved before the player is allowed to exit 
        while the monster count stays the same."

MAP32: 90s Cyberspace
Author: KUBA18i
Music: "Alice Maestra" by ZUN
       "HACX05.mid" from HacX
       "Slider" by Mark Klem
       A MIDI rendition of a Kingdom Hearts remix of "Under the Sea", 
       originally composed by Alan Menken
       "Get Them Before They Get You" by Bobby Prince.
       "Sweaty Mancubus Armpits" by Metabolist
       "Impending Death" by Rich Nagel
Inspiration: Various maps from HacX, Eternal Doom, Maze War, Requiem, etc
Author's comments:
        "I couldn't think of a single megawad to take inspiration from, 
        so I decided to go with several at once, including HacX, Eternal 
        Doom, Maze War, Requiem, and maybe some others. I included several 
        custom textures and a MUSINFO to make use of the music changer. 
        Hope it's acceptable."

Title music: "Flight of the Fox" by stewboy

Level Clear music: "The Caco's Best" by MegaSphere

Intermission music: "Escaping the Doomed Fortress" by Myrgharok

===========================================================================

* What is included *

New levels              : 28
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Empty DEMO# lumps
Other                   : MAPINFO, EMAPINFO, GAMEINFO, UMAPINFO, MUSINFO
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP26, MAP31, MAP32
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : All maps were made in the space of one month.
                          Compiling took approximately 3-4 months.
Editor(s) used          : Doombuilder X, Ultimate Doom Builder, SLADE3, 
                          WhackEd4
Known Bugs              : None
May Not Run With...     : Any port that doesn't support sky transfers


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors