===========================================================================
Advanced engine needed  : MBF21
Primary purpose         : Single play
===========================================================================
Title                   : One of Everything
Filename                : ooe.wad
Release date            : 7 April 2026
Author                  : Ravendesk et al
Email Address           : [redacted]

Description             : One of Everything is an MBF21 project where the
                          mappers had to fulfil increasingly growing demands
                          for the industrial mapping machine. The
                          requirements start simple, but get progressively
                          more complicated and involved. And here is the
                          twist - the requirements are cumulative, so with
                          each map a new requirement is added, but all the
                          previous requirements still stay.
                          
                          Difficulty settings are implemented. On UV you can
                          expect moderate difficulty with a smooth upward
                          curve as the maps get longer and more complex.
                          
                          See ooe_extra_info.txt for the full
                          map/author/music list and credits.

Additional Credits to   : Graphics:
                          Interpic - photo by vinnievaz
                          Title pic - photo from meetmebythesea blog
                                                    
                          Sprites:
                          Tree sprites by Necrodome
                          Junk piles by Raven Software
                                                    
                          Texture packs:
                          - deConstruct Industrial Textures (decontex.wad)
                          bystecki
                          - Nmn Corporation Texture Set Part 2 (nmncorp2.wad)
                          by Pawel Zarczynski
                          - Ogro Texture Pack for Doom2 by Fran ois-Xavier
                          Delmotte aka OgrO_FiX
                          - cr8_set.wad by Speedy 
                          - Hell texture pack by Nightmare
                          - OTEX version 1.1 by Ola Bj rling (ukiro)
                          - BTSX textures (mysteryproject-tex-phase1) by
                          Sarah "Esselfortium" Mancuso, Sven "ptoing" 
                          Ruthner, moekki, Xaser Acheron
                          
                          - Makkon Textures by Makkon (duh)
                          - 32in24-15_tex_v2 by Esselfortium
                                                    
                          Textures taken from individual wads:
                          - Magnolia
                          - DBP68
                          - Sunder
                          
                          Skies:
                          box of skies
===========================================================================
* What is included *

New levels              : 30
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2 months
Editor(s) used          : UDB, Slade
May Not Run With        : zdoom family of ports
Tested With             : dsda-doom 0.29.4


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors