===========================================================================
Advanced engine needed  : Boom-compatible
                        : DSDA-Doom or PrBoom+UMAPINFO strongly recommended
Primary purpose         : Single play
===========================================================================
Title                   : Pacifist Paradise Secret Santa
Filename                : ppss.wad
Release date            : 12/25/2023

Authors                 : Ravendesk, Meowgi (Leads) 
                        : Emperor SPOON, D0M0, Peccatum Mihzamiz, RedBoule, NiGHTS108,
			: DeafPixel, osminee, Berubaretto, Andrea Rovenski, DuckReconMajor,
			: General Roasterock, riktoi, el inferno, Nefelibeta, Ravendesk,
			: 4shockblast, raddicted, Petyan, Maribo, dashiefrickintyan,
			: Phoenyx, Knifeworld, Dan, tonytheparrot, Monsieur E, brendondle,
			: Cynder_Thief, cassis, besus, deat, akolai, msx2plus
			: 
			: 
Email Address           : [redacted]
Other Files By Author   : Various

Description             : Pacifist Paradise Secret Santa (ppss.wad) is a 34-map Boom-compatible
			  "Christmas wad" that is decidedly not Christmas themed. The concept was
			  to post preferences for the kinds of maps you like to play, then mappers
			  were assigned to map for one another based on those preferences.
			  Then we did a secret santa "unboxing" where mappers got to see their
			  recipient play their map and also play the map made for them.
			  All maps were made in a two-week timeframe, and map styles range from "Relaxing
			  Exploration" to "Chill slaughter" to "the utterly deranged and/or puzzles
			  that make you utterly deranged". Merry Christmas!

			  The entire mapping and wad creation process was held in
			  the Pacifist Paradise Discord Server, which I have a link to somewhere around here...

Additional Credits to   : Kinetic for the idea; Without him, none of this text would be here.

			  dashiefrickintyan for the custom INTERPIC
			
			  Petyan for the custom invuln colormap

			  Peccatum Mihzamiz for the ENDOOM

                          Uses textures from  32in24-15_tex_v2, OTEX 1.1, magnolia, jumpwad,
			  sunder, stardate 20x7

			  Uses sprites from supercharge_v2.9 and xmaschill
			  
			 


===========================================================================
* What is included *

New levels              : 34 maps
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : UMAPINFO
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-32, 33-34 (secret)
Single Player           : Yes
Cooperative 2-4 Player  : Sometimes
Deathmatch 2-4 Player   : Sometimes
Other game styles       : None
Difficulty Settings     : Sometimes


* Construction *

Base                    : New from scratch
Build Time              : Three weeks
Editor(s) used          : UDB, Slade, Whacked4, GIMP
Known Bugs              : Minor stuff
May Not Run With        : Anything not Boom or UMAPINFO compatible

                       
Tested With             : DSDA-Doom v27.5


* Map list *

MAP01    : Tread Lightly
Author   : Emperor SPOON
Gift for : Peccatum Mihzamiz
Music    : Chill of the Night by Emperor SPOON
Prompt   : Favorite genres/tropes: skillsawesque easy slaughter. Fun.
	   Doomcute. Special techniques like mikoportals.
	   Favorite (doom) music/midis: stuff like The Mucus Flow and
	   'Plasma' from 'Toxic Shock' in Alien Vendetta
	   Favorite color: bronze
Map Notes: Emperor SPOON: "Maybe with more time I could have properly thought through the encounter designs and had the
	   layout reflect that. As it stands, I suppose the layout is sorta fun to run around in...?
	   I put a lot of work into the detailing, so you'll find no shortage of that here.
	   The fake bridges were also a nightmare; trying to account for every possible angle the player can approach from.
	   I think they work fine, but let me know if something breaks.
	   When making the Midi, asking for The Mucus Flow or Plasma felt like a tall order. Again, maybe with more time
	   I could have made the midi feel more like that, but it doesn't grate the ears on repeat so I suppose it
	   has that going for it.
	   I hope you find this map at the very least mildly entertaining. I had fun placing all the trees
	   and adding all the Doomcute and details.
	   I'm pretty much available most of today and maybe tomorrow and Sunday, so hit me up about when you wanna play it."


MAP02    : The Abominaballad
Author   : D0M0
Gift for : Emperor SPOON
Music    : cloudshaping by Ribbiks
Prompt   : Favorite genres/tropes: Atmospheric, slow-burner,
	   environmental storytelling, Complevel 9, semi-combat puzzle,
	   weird stuff that does freaky shit with the engine to achieve
	   some sort of visual or gameplay effect (optional)
	   Favorite (Doom) music / Midis: Atmospheric, somber, prog-ish,
	   preferably something with Steel Guitar or E-Piano
	   Favorite Color: Clear / Transparent (If this is confusing, then
	   stick to black and white with a dash of blue) 
Map Notes: D0M0: "You may be able to tell by playing this map but I had severely underestimated the amount of time I had
	   for making this map. Originally the final fight was going to be a huge task, but again, ran out of time
	   so I had to result to a smaller, goofy fight, which means it's not so much a slow burner than anticipated.
	   A lot of the fights i'd say are pretty combat puzzle heavy along with the theme fitting a very monotone colour
	   scheme (along with some blue in the mix). I threw in some interesting voodoo tricks with some fights but nothing
	   too crazy. Honestly i'm a little disappointed myself with the result of this but hopefully you at least like it
	   somewhat. Very sorry if it's not what you'd hoped for, i'm not exactly an amazing mapper when it comes to doom.	
	   Merry Christmas tho!"


MAP03    : but to have a love of that color
Author   : Peccatum Mihzamiz
Gift for : D0M0
Music    : Trouble by Bloo
Prompt   : Favourite genre/tropes: 
	   ~ Complevel 9
	   ~ Non-linear routing. 
	   ~ A series of small scale slaughter fights which leads to a huge slaughterfest at the finale. 
	   ~ Secrets that require puzzles to get and that are very rewarding. 
	   ~ Has a fair amount of ammo but doesn’t oversupply nor starve the player. 
	   ~ Maps that are based on giant structures in a void-like setting.
	   ~ Honestly just surprise me. I really don’t mind what you throw into the map
	   as long as it’s not super complicated platforming.
	   Favourite music: I don’t really know with this one. Try and find a MIDI that’s ominous.
	   Favourite color: You can choose either between green or teal as the colour theme.
	   Either one works for me but i don’t mind if you decide not to stick to those colours.
Map Notes: Peccatum Mihzamiz: "This was a lot of fun! The small scale slaughter fights I made really are not that big.
	   I'm not a big puzzle guy and had trouble combining that with slaughter:
	   so maybe in a next map I'll succeed in doing that. Merry Christmas!"


MAP04    : The Complex Eaten by Snow
Author   : RedBoule
Gift for : DeafPixel
Music    : Golden (from Celeste) sequenced by LPad
Prompt   : Favourite genres/tropes: surreal, slaughter, cramped, combat-puzzle-y.
	   Calming / mysterious, levels that feel huge but the playable area is small or
	   have lots of areas you can't reach, feeling trapped, feelings of awe, idk
	   Favourite (doom) music: stuff like elysion map01, alien vendetta map10, speed of doom map19,
	   sf2011 map32, grove, nuts 3, mucus flow. generally "ethereal" / video game music
	   Favourite colo(u)rs: Don't particularly care, lately ive been drawn to both single-colour maps
	   and contrasts between white/grey and green. 
Map Notes: Red_Boule: "I tried to be as close as possible to what you wanted and I think I did good idk.
	   I hope you'll enjoy this because it was a lot of fun to make. Merry Christmas!"


MAP05    : Blood Red Boulevard
Author   : NiGHTS108
Gift for : RedBoule
Music    : Funky Stars by Quasar of Sanxion sequenced by Jimmy Paddock
Prompt   : Favorite genres/tropes: Combat puzzles without too many ennemies, or the complete opposite:
	   slaughter map with lots of ressources and not impossibly difficult to play.
	   Non-linear map where you can kind of choose where you want to go next,
	   difficult and challenging map please 🙂
	   Favorite (doom) music/midis: Nosp2/3 style of electro/atmospheric sounding MODs.
	   My personnal favorite being Nosp3 Map23
	   Favorite color: Green (preferably mixed with another/other color(s))
Map Notes: NiGHTS108: "Kind of a weird map, in a strange way both detailing and gameplay wise I think it ended up as a
 	   bizarre half and half amalgamation of mine and RedBoule’s style, there’s a few slightly clumsy parts,
	   particularly the red and blue key fights, though I think the ending and start’s pretty fun.
	   Inspiration wise I mostly looked at RedBoule’s standalone map, Spacecraft Invasion and a little bit of
	   his Doomium MAP28, Purgatory Nexus. Either way, merry christmas @Red_Boule, hope you enjoy!"


MAP06    : Iced-In Canyon
Author   : DeafPixel
Gift for : NiGHTS108
Music    : In a Snow-Bound Land from DKC2
Prompt   : Favorite genres/tropes: Speedmap, hot starts, light slaughter (?), pop-up ambushes,
	   fluid Gusta-like fights, rather elegant layouts, healing in damaging floors
	   (not in an annoying way I promise), infinitely resurrecting turret enemies
	   (or turret enemies in general), midtextures, LOTS of them, rocket launcher + plasma rifle,
	   sometimes BFG for a last fight (Don't worry, I don't expect you to do all of these or anything)
	   Favorite (doom) music/midis: 16-bit video game MIDIs, stuff from Donkey Kong Country,
	   early Sonic stuff, Castlevania, etc, or songs from stuff like Plutonia (or any) MIDI Pack,
	   Plutonia 2, Epic II, Skillsaw wads, Rise Of The Triad
	   Favorite color: Red, at least for Doom maps, for hard mode make something with my actual
	   favourite colours, blue and purp
Map Notes: DeafPixel: "went joshy-mode on this, basically"



MAP07    : Weitengrone Underground
Author   : osminee
Gift for : DuckReconMajor
Music    : Funky Stars by Quazar of Sanxion (mod)
Prompt   : Favorite genres/tropes: E1-style chill gaming or modern power fantasy micro slaughter.
	   anything in-between. i am unironically a fan of things others dislike such as:
	   shotgun, shotgun guy, Joshy's SOD maps (MAP05 <3). But I also like the things others like.
	   Speaking of SOD05 i like outdoor areas that still manage to feel constrained.
	   if you have no pre-existing vision just re-make sod05, otherwise i'd love to see anything
	   you had in mind. 
	   tl;dr: i am very easy to please, you will not disappoint me. :nodders: 
	   Favorite (doom) music/midis: something fanciful, like a midi of Duck Tales Moon theme, or
	   something xmas, or
	   something thrash, early Metallica midis etc. idk if that's against the spirit but
	   if you like it so do i
	   again: not picky
	   Favorite color: green
Map Notes: osminee: "Happy Christmas Duck! :)"



MAP08    : The Alchemist's Stronghold
Author   : Berubaretto
Gift for : osminee
Music    : Vacant Lot from Resident Evil
Prompt   : Favorite genres/tropes: puzzle maps, light/a bit tough combat, aesthetics 😍
	   Favorite (doom) music/midis: suspense building, spooky, metal bangers to headbang to
	   (depends on the map mood)
	   Favorite color: yellow (orange is also nice)
Map Notes: Berubaretto: "Currently the map implements UV and HMP difficulties, and HNTR is the same as HMP.
	   If you feel UV is too tough, feel free to lower the difficulty. I tried my best to put a small
	   puzzle in this map. Hope you enjoy it!"


MAP09    : "Wowzerz!"
Author   : Andrea Rovenski
Gift for : Berubaretto
Music    : game18 from descent
Prompt   : Favorite genres/tropes: short map, combat involves cyberdemons infighting other monsters
	   Favorite (doom) music/midis: musics from Descent is recommended, other musics are also fine
	   Favorite color: yellow or orange
Map Notes: Andrea: ":)"



MAP10    : Semi-Cybernetic Nightmare
Author   : DuckReconMajor
Gift for : Andrea Rovenski
Music    : Megaman X Vs. Zero Nightmare - Sequenced by: ShadowMan.eXe
Prompt   : Favorite genres/tropes: everything that isnt those weird trick maps :))))
	   wolfenstein3d-style designs too. (esp the textures). tysonable gameplay.
	   no bfgs, ideally. bizzare layouts.
	   Favorite (doom) music/midis: mega man x6
	   Favorite color: uhhhhHHHHHHHhhhh fduck like pink or purple?? green?
Map Notes: DuckReconMajor: "This was originally going to be a much more calm map but then i found this midi
	   and this starting fight popped into my head and it all took off from there 🙂"


MAP11    : HoursDaysMonthsSeasons
Author   : General Roasterock
Gift for : msx2plus
Music    : SINHALE by Zan-zan-zawa-veia
Prompt   : fave genres/tropes: idgames (not in the memey bad on purpose way), adventure,
	   claustrophobic, rocket launcher+berzerk, homs, platforming that is fun to do quickly,
	   generally not too ball busting but tricky, i don't actually play a ton of doom :xdd1::xdd2:
	   fave music/midis: i want to hear something you like or think is interesting. :catPlanet:
	   fave color: see below 
Map Notes: GeneralRoasterock: "No idea left behind, spiritually two decades old, couldn't fit what I think
	   is interesting in the wad without making it several MB so it's listed instead"


MAP12    : balls
Author   : riktoi
Gift for : General Roasterock
Music    : Beloved Tomboyish Girl from Touhou 6, sequenced by Gyana Ren
Prompt   : Favorite genres/tropes: Thought-provoking understanding of monsters, made from the heart, BFG
	   Favorite (doom) music/midis: Ethereal, alien, jazzy, no mods if you can help it
	   Favorite color: White
	   Otherwise: I trust your judgment
Map Notes: riktoi: "I did my best to make something intriguing, with the weapon of choice being BFG.
	   Unfortunately white is quite lacking in the palette and the resource WAD so I went with light blue. Have fun!"


MAP13    : Fanfiction Lemonade
Author   : el inferno
Gift for : riktoi
Music    : Girders by Jimmy
Prompt   : Favorite genres/tropes: Surrealist nonsense. Intentionally frustrating gameplay. Atmospheric maps
	   Favorite (doom) music/midis: Long ass Jimmy prog midis
	   Favorite color: Yellow
Map Notes: el inferno: "Well, here we go 🙂 The prompt you gave was quite provocative :xddx: 
	   but I ended up making something only mildly challenging since I don't really know your taste too well.
	   I guess I learned that you like maps with anime boys but there's none in this one, unfortunately.
	   Also no color yellow so I put something yellow in the title... Also the map is not that abstract.
	   The midi is by Jimmy but not exactly long ass... I failed my task pretty badly, now that I think about it.
	   Joking aside, but I hope you enjoy this thing 🙂"


MAP14    : Deckerbone Valley
Author   : Nefelibeta
Gift for : el inferno
Music    : Map04's music from Summer of '69
Prompt   : Favorite genres/tropes: any kind of slaughter, maybe preference for ssg/pg cramped gameplay,
	   but bfg/rl spam is also welcome. Any kind of platforming, fast paced or pixel fuckery - I dont care. 	   	   	   Preffered difficulty could be challenging to fucked.
	   Favorite (doom) music/midis: anything metal, prog rock midis, or smth chill.
	   Favorite color: surprise me!


MAP15    : Taiga
Author   : Ravendesk
Gift for : Nefelibeta
Music    : That's where I belong by Beyond
Prompt   : Favorite genres/tropes: starvation (not necessary)
	   Favorite music/midis: anything that suits
	   (I don't think you can use a generic doom rock midi for a christmas map anyway)
	   Favorite color: anything that suits
Map Notes: Ravendesk: "It is freezing outside, try to keep yourself warm whenever you can.
	   Bonfires and buildings will give you enough warmth to stay outside for a bit without getting cold.
	   And be careful spending your resources.
	   Only UV is implemented, not sure how balanced it is, I'm open to nerf/buff it. The music is a mod (.it),
	   if you prefer midi, I have a midi version of it, it just needs a bit of volume balancing."


MAP16    : Nocturnal Bottleneck Hypothesis
Author   : 4shockblast
Gift for : Ravendesk
Music    : String Attack! by Stephen Rippy from Age of Empires
Prompt   : Favorite genres/tropes: cramped fights or puzzle combat, small scale slaughter, fluid platforming,
	   but tbh pretty much anything goes if it's not boring. I like complicated 3d layouts,
	   but you don't need to make one.
	   Favorite (doom) music/midis: anything goes, I trust you that it fits the map
	   Favorite color: green, but you can use any colours you want
	   Feel free to ignore anything I said here. 
Map Notes: 4shockblast: "Have fun. :^)"



MAP17    : Everlasting Snow
Author   : raddicted
Gift for : 4shockblast
Music    : Assessment by Progbass92
Prompt   : Favorite genres/tropes: uhh idk, anything goes basically but add some platforming 🙂
	   could be ultra-cooked or the easiest thing ever. not a fan of spectres or forced glides/zero presses,
	   most other tricks and monsters/gameplay scenarios are safe
	   Favorite music: don't care much, I use a lot of midis from OSRS and The Incredible Machine,
	   but anything goes really
	   Favorite color: :multiShrug:
Map Notes: raddicted: "a map with some magnolia textures and a pretty decent amount of platforming,
	   could be more combat but whatever you mainly specified platforming so lol"


MAP18    : MODWALL3 my beloved
Author   : Petyan
Gift for : raddicted
Music    : loc_n6.mid by ribbiks
Prompt   : Favorite genres/tropes: resource starvation, infighting, slaughter-lite fights, platforming,
	   slaughter (in small doses, like 1 or 2 fights), secret hunting, puzzles,
	   combat puzzles, forboding/melancholic visuals
	   Favorite (doom) music/midis: 10x10 map10, wormwoodEU map04, dotw map06, nova map31,
	   10x10 map07, 10x10 map08, jumpwad map07, 
	   Favorite color: white and/or green (but just choose whatever looks good) 
Map Notes: 


MAP19    : Grandpa and dad got into a drunken brawl and ruined everyone's weekend. same thing every time
Author   : dashiefrickintyan
Gift for : Petyan
Music    : If only it were a sea of beer by Dune
Prompt   : Favorite genres/tropes: I find enjoyment in almost everything when it comes to doom except for ammo
	   starvation. Also really like when the map allows me to melee stuff and swap between melee/ranged
	   weapons frequently. I will most likely like the map that you liked making.
	   Favorite (doom) music/midis: Usually chill/mysterious kind of vibe music (even in slaughter),
	   also i do like whenever someone uses classical music in maps. Don't have a preference between
	   midi/tracker, both are good.
	   Favorite color: Yellow, but it's hard to use in doom, grey is 2nd favorite,
	   overall doesn't really matter though, every color is good, even brown.
	   Notes: 
	   My favorite maps usually tend to be either absolute chaotic slaughter that infights a lot
	   with occasional player interfernce (stuff like sc26, aa28 etc, you get the idea)
	   or something very exploration heavy with no combat (jumpwad in general, but jump07 specifically,
	   sepia 34 is also really good)
	   For the love of god don't even try to use specters, i can't see them due to super low monitor 
	   brightness/saturation.
	   I also don't like shotgunners, but they are more tolerable.
	   Having a berserk in the map is also something i usually look for.
	   If you feel like checking out stuff i make (i tend to like the gameplay at least) check out Sepia,
	   my junkfood 2 maps (jf1 map i made is bad) and 1x1 MAP18.
	   Above all - don't actually worry too much, i will like whatever you make
	   as long as you liked mapping it.
	   Favorite texture is OTEX beer, and it made it into the resource pack 🙂
Map Notes: dashie: "not christmas for us yet, but merry christmas petyayayayaya💜
	   this map is really-really smol and meme'y and i'm really sorry for it,
	   but i hope you'll like it anyway. also there's a lot of pevko:kirien1Hug:"


MAP20    : She Could Almost Touch the Sky
Author   : Phoenyx
Gift for : dashiefrickintyan
Music    : its_cold_up_here by Ribbiks
Prompt	 : Favorite genres/tropes: as for visuals - dreamy, void, maybe melancholic heh,
	   i really like castles and liquids too:p
	   as for gameplay - not so much to say, but light slaughter with scuffed secrets sounds fun.
	   i won't mind if there will be not a lot of monsters, but pretty architecture, cus i'll be just going
	   around appreciating it. while writing this i have 10x10, alcazar, ribbik stuff in my head,
	   so maybe something similar to that stuff (or you can go full on icgya and i'll be still happy
	   (goes to visuals too))
	   Favorite (doom) mucis/midis : oh well uhhhhh, again i like dreamy/moody stuff or the other opposite,
	   something energetic and that would make me catJAM. as for example of moody stuff you can check dumdum
	   thoughts (+CheesyMozzarella midis and blahblah), for jamming stuff it can be Cyber-Rainforce midis
	   (like battlefront, carbon dioxide, rendezvous, fortune etc), or Jimmy's stuff:) or you can even  
	   use mods, i like them a lot too! something from hardcore or dance or trance or rave genre directory xdd
	   just make me catJAM:)
	   Favorite color: 💜🖤
	   or you can just have fun:) just don't make me suffer pls 
Map Notes: Phoenyx: "This map is a little bit scuffed because I was ripped away from it for about a week due
	   to University so forgive me if the map's fights are a bit shit and the ending is a bit abrupt LOL"


MAP21    : Spectral Carmine
Author   : Knifeworld
Gift for : Phoenyx
Music    : MAP01 MIDI from The Mind Asylum
Prompt	 : Favourite Genres/Tropes: I don't really have a specific favourite.
	   Just make it fun, bonus points for having great atmosphere. Extra bonus points if its a long map.
	   Just for added help, here's some of my favourite maps off the top of my head:
	   Breathless
	   Sunlust Map 28
	   Resurgence Map 27
	   Speed of Doom Map 06
	   Poogers Map 28
	   Judgment Map 26
	   ICGYA Map 17
	   GOODWAD Map 11 and 26
	   Fractured Worlds Map 06
	   Eviternity Map 14
	   The Event Horizon
	   1x1 - Map 09 and 13
	   Back to Saturn X: Episode One - Map 24
	   Alien Vendetta - Map 20, 25 and 26 (yes I know these are really boring opinions but idc)
	   Antaresian Reliquary - Map 05 (yes I know this is from NOVA 3 but I also don't care,
	   I prefer this version)
	   32 Inch Nails Map 05
	   TNT Revilution Map 12
	   Literally the entirety of Scythe 2 Episode 5
	   Favourite Music: I love the darker side of Doom music, stuff like TNTR Map 12's MIDI
	   and Exomoon Map 12's
	   Favourite color: Red (bonus points if combined with black) 
Map Notes: knifeworld: "I took a ton of screenshots of maps you listed, but kind of did my own thing with the
	   texture set anyway, using a lot of Red GOTHBAR, ALLBACK, and gray textures and flats.
	   UV only at the moment in terms of balancing, will do difficulty levels soon enough.
	   Only the finale room might be fucked though, but there should be enough cells.
	   Hope you have fun with the map! and do let me know if you decide to stream or do a demo of it,
	   or if you have any suggestions/feedback."


MAP22    : Blood Toll
Author   : Dan
Gift for : Knifeworld
Music    : Hell's Furnace by Tristan Clark
Prompt	 : Favorite genres/tropes: Anything as long as it has cool lighting and atmosphere and isn't
	   a techbase or "classic doom" style map.
	   Combat puzzles, nomo exploration, exploration with monsters, macroslaughter, huge evil structures,
	   layout/architecture-porn, lighting gradient abuse, clever use of vanilla sector effects and
	   linedef actions, software rendering or colormap fuckery, light puzzle elements, huge monster counts,
	   tiny monster counts but with high difficulty, boom light sequences.
	   Bonus points for doom64-like vibes.
	   Favorite (doom) music/midis:  Dreamlike stuff with heaps of atmosphere, icy or evil sounding
	   instruments. Or, something like flotsam06 or the more heavy sounding hr2 midis,
	   softer but still very foreboding MIDIS are also great.
	   Any style is fine tbh, as long as it's moody and works well in MIDI or mod format.
	   Favorite color: Black (or just textures that are dark), bonus points for adding Teal, Orange, White,
	   or Red in there somewhere, for example: as lighting or liquids.
Map Notes: Dan: "Some pretty straightforward arena combat. I tried to make the first two fights play different depending
	   on what order you tackle them. Not sure how fun it came out in the end, but hopefully you enjoy it 🙂"


MAP23    : Cold Leftover Wings
Author   : tonytheparrot
Gift for : Dan
Music    : Confusion by xtd
Prompt	 : Favorite genres/tropes: BFG macro slaughter, plenty of resources but the player has to work to gain
	   access to them, rushing switches to activate multiple phases at once. Difficult 
	   Favorite (doom) music/midis: Generally prefer chill stuff even for BFG spam, but I also think faster 
	   paced tracks can work really well too. No preference between midi or tracker
	   Favorite color: Anything except purple or pink (just don't like how they look in doom
	   nothing against the colours themselves :xddx:)
Map Notes: tonytheparrot: "Mostly inspired by your Junkfood maps, which are the ones I am the most familiar with,
	   hopefully it is hard enough and enjoyable for you sir!"


MAP24    : Peak Revealed
Author   : Monsieur E
Gift for : tonytheparrot
Music    : Dark Groove from Jazz Jackrabbit 2
Prompt	 : Favorite genres/tropes: Extreme slaughter, HR inspired maps, BFG spam (esp with infinite ammo)
	   and skeleton spam
	   Favorite (doom) music/midis: classic megawad or video game OSTs, renditions of popular songs, ogg files
	   Favorite color: I honestly don't care, you can go wild or just make it full startan, be my guest!
	   Don't hesitate to take a look at my work here: https://doomwiki.org/wiki/Tonytheparrot
	   (especially the levels in my megawad, Junkfood2 or Hell Revealations) if you want a better idea
	   of what I generally make and enjoy the most in a Doome map.
	   (tho ofc you can add in your creative touches!) 
Map Notes: Monsieur E: "Fortunate coincidence I got to map for someone who's style I'm probably the most familiar
	   with LOL. I had a funny gag planned where I would be "low on time to betatest my map"
	   and make you do it as a surprise but I'm tired of waiting."


MAP25    : Frozen Cave
Author   : brendondle
Gift for : Monsieur E
Music    : Crawling Vermin by Psychedelic Eyeball
Prompt	 : Favorite Genre: Zzul slaughter, ribbiks/D-D combat puzzles, ammo starvation if there's berserk,
	   many secrets to find especially through movement (but no reptitive press switch -> find lift
	   before it raises sequences), infinite bfg grind kinda like ToD, casual 2-shotting inbetween normal
	   sequences. Fav easy wad is Zzul Bases. I also enjoy platforming so long as it doesn't require
	   more precise sr50 setups or more sr50-ing in general in excess since I have skill issues on that front
	   Generally I like most stuff but I don't really like scythe 1 inspired stuff, regular shotgun gameplay
	   even for like half a minute, skillsaw inspired stuff kinda bores me now, lots of turret enemies you're
	   expected to pick off, damaging floor use, abundant hitscan use, the shotgunner like completely,
	   Music: Gloomier, somber pieces that invoke melancholy, dread, overwhelming the player, etc.
	   Not into normal rock or metal midis.
	   Favorite color: Surprise me
Map Notes: (brendondle): "i have no idea what your skill level is lol so i kinda made this based around mine,
	   so apologies if its WAY too cooked. i havent gotten around to difficulty settings quite yet but
	   i'll definitely get them done soon in case uv is too hard.
	   the main thing im worried about is if uv is too difficult for you to enjoy but
	   i really hope you have fun nonetheless :)
	   also, you can softlock yourself from the secret so heres a hint if you need it:
	   keep your best friend alive :)
	   also just wanna add that youre an awesome person and i really enjoy talking with you in my
	   twitch chat and this discord, and that im super happy youre a part of this community.
	   love you bro and merry christmas"


MAP26    : To Brendondle With Love
Author   : Cynder_Thief
Gift for : brendondle
Music    : Power Rangers Theme
Prompt	 : Favorite genres/tropes: resource starvation (berserk or non-berserk), slaughter, cryptic secrets
	   (typically with secret fights), cramped fights, reuse of space
	   Favorite (doom) music/midis: i really dont care, but ive been listening to a lot of pryrus, ad_79,
	   and ribbiks midis lately
	   Favorite color: idc :trollrainbow: 
Map Notes: Cynder_Thief: ":cereal2:"


MAP27    : The Real Dude Souls Starts here
Author   : cassis
Gift for : Cynder_Thief
Music    : City Lights in the Black Strait
Prompt	 : Favorite genres/tropes: I like slaughter, frantic starts, and duck-and-cover urban combat style
	   gameplay. I love Archvile skirmishes. Harlot's Garden (Sunder M 32) is my favorite Doom map of all time.
	   Struggle and Augur Zenith are two of my favorite wads. I despise convoluted progression,
	   and I could do without hard platforming. 
	   Favorite Midis: I adore the soundtracks for Valiant, Ancient Aliens, NOSP 2, and Cosmogenesis.
	   Favorite color: The turquoise/cyan family of colors. Also red marble.
Map Notes: cassis: "Read the readme. I was suddenly struck by inspiration for this map/gimmick while thinking
 	   about your stream and had to do it, I hope it's not too far outside your comfort zone.
	   If you're not having fun feel free to savespam etc. 
	   Readme: As long as you are having fun, use the bonfires to save the game. Save only within the candle
	   circle. "Use" the torches to refill your health.
	   Read the automap to learn about the world of Dude Souls. I hope you enjoy 🙂"


MAP28    : ẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶẶ
Author   : besus
Gift for : cassis
Music    : CAFO - Animals as Leaders
Prompt	 : Favorite genres/tropes: irregular heighted detailed floors, natural formations, weird stairs, ledgecrawls.
	   small scale cyber/rev/archie driven BFG slaughter. (esp. with redrock 😁) intricate projectile dodging driven
	   fights, slaughter (or small scale crowd based fights) where you can't faceplant crowds to easily solve space
	   issues due to tight health, """bullethell""", reality slaughter, okuploky shit etc. easy flowy platforming
	   and easy flowy rocketjumps. intentionally designed obscure progression, "where do I go/how do the mechanics of
	   this map function to allow me to go places" puzzles (as opposed to "play checkers in doom" puzzles).
	   Big nonlinear exploration maps with biting combat. Open ended activate as you like actioney maps like SL18
	   and TOTG03. Bizarre punishments for taking resources. General resource tightness if it drives interesting 
	   strategic approach to a map or rewards projectile avoidance that is usually unimportant in doom maps.
	   Some of my favorite wads which exhibit some though definitely not all of the things here:
	   No Chance, skepland, Old Still Life
	   Favorite (doom) music/midis: love love love dancey stuff like FL05 midi on imposing combat maps.
	   Appropriate use of super noisy abrasive stuff like Degrassi midi. Ambient stuff. General weird stuff.
	   Utena midis. Oh now that we have mods Raiden Fighters style aggro Amiga stuff. surprise me if you want 😁
	   Favorite color: pink i have neither positive or negative feelings on the one color highlight style
	   these days so do whatever you want
	   I'm a really omnivorous player and love earnestly made stuff the author clearly likes so hopefully you can
	   find some ideas you like in here or use this palette as an opportunity to go outside your comfort zone
	   without sweating about whether you're making something tediously hard and massive enough for me.
	   If you want to spend a week making Dimensions 7 for some reason though go nuts I'll stream it 
Map Notes: besus:"surprise it is me who maps for you super sorry about the whole thing being super late
	   i did test this and max it took like a good several hundreds of attempts it works fine with v12 of rsc
	   balanced for pistol start, foreknowledge (read: blind unfriendly) and good rng (slot)
	   i only got to making a subset of the wishlist tho i did try to do my best also the prompts really got
	   me out of my comfort zone and i enjoyed it more than i thought i would so i hope you dont hate it too much
	   honestly i didnt like the 2nd section of this too much it didnt really follow the prompt but idk what to do
	   with geometry ive already drawn if you dont like it i could just delete the whole section tbh since its
	   the worse part of the map to me
	   also note that some of the pseudo-switches might be broken just press use on them twice if they do nothing
	   i just didnt really want to have to use a custom switch table entry"


MAP29    : 17 kilometres 'til Freedoom
Author   : deat
Gift for : besus
Music    : gmc.bonus from Terry's Big Adventure by Alistair Brimble (converted to MOD)
Paris 1939 by dreamer
Hit Me With Your Rhythm Stick by Ian Dury & The Blockheads
Donauwellen (Waves of the Danube) by Iosif Ivanovici
Yamma Hardcore v2 by Antti 'Heatbeat' Mikkonen
prboom-plus.exe 2.6.66 converted to 22khz mono raw audio (reconverted to FLAC because dsda-doom doesn't like PCM wave files for music)
Dragon's Legend by Koto (cover by Nighthawk)
That's Amore by Dean Martin
Deceit from Freedoom Phase 2 by Julian Hope
game14.hmi from Descent (HMI2MID conversion)
Scupping Around by Antti 'Heatbeat' Mikkonen
Denied Love by Benni 'emax' Petersen
Hungarian Dances No. 01 (Allegro molto) by Johannes Brahms
TrueCurrentscapo2.mid by TheGroovitron (stolen from ultimate-guitar.com)
belligerent math (xapplesaucex.mid) by TheGroovitron (also stolen from ultimate-guitar.com)
yoinks by ribbiks
All of Me (Boy oh Boy) by Sabrina Salerno (arranged by Arcady Sayamov Samara)
NEURORAK by Zan-zan-zawa-veia
sic em boy by ribbiks
Starburst Apocalypse by KoD83
Suspense (Remix) by SilentZora
The Odyssey by Symphony X (arranged by Simone Mularoni)
Evil In You by Kalmah
Malinkova by Verasy (arranged by Tchernjak Alexander)
Abyss by DJ Taka (re-arranged by ribbiks)
Prompt	 : Favourite genres/tropes: complevel 8, 9, 10, 16, 17, attempt spam d5da brainrot, W key platforming
	   (especially on thin (especially scrolling) platforms), platforming fights, beserk punching (like toad05)
	   (full health cyb is a bit much tho), maps without hitscanne, maps without hidden secrets, tight space combat,
	   ssg combat, dimensions map03 box fight, short maps, strafe glide, wobble glide, fence glide, void glide
	   (rockets or no rockets), station y, short & fast slaughter, cheating, straightforward maps, doome
	   Favourite music/midis: ribbiks midis (ap35b, iwt, underground, kek, magno31, magno01, etc), zach siegel midis,
	   cheesy mozarella midis, , jazz/swing (take five, zanzibar (ft03), 2.mid), classical music,
	   prog rock (stolen from ultimate guitar), math rock, metal (dotw01, 02, 31), kod83 type powermetal,
	   italo disco (it06, 07, 09, 10, 11), nosp2/3 type mods, descent type midis (like fl05/alphamajr/sunder01/sl29),
	   scythe symphony x midis, zan zan midis (ft08, ft10, almostru, peacepot microyacht, etc), waltz music
	   (waltz in c# minor opus 64 no 2), sd20x7 midis, freedoom2 midis, suspense silentzorah remix (dmn03 finale),
	   verasy midis, random exe as raw audio at ~22kHz
	   Favourite colour: red teal gold yellow black grue white grey green magenta purple pretty much everything
	   idk i never thought about having a favourite colour before idk
Map Notes: deat: "guaranteed replay value or your money back. has difficulty settings"


MAP30    : SEIGE5.WAD
Author   : akolai
Gift for : deat
Music    : pillow.it by distance & lackluster at
Prompt	 : mapping crimes, 1994 WAD tropes, non-linear exploration, obscene puzzles, bullshit secrets,
	   repeatable voodoo closets
	   yeah I just said the same thing three times, drip feed me that shit
	   not too picky about combat but effective usage of low-count monsters is preferred,
	   platforming is fine but please avoid precise SR50s off tiny platforms as my trackball gamer wrist
	   physically struggles with it
	   Favourite music: any 4-channel MOD file
	   Favourite color: I DON'T CARE IF COLOUR 
Map Notes: akolai: "random bullshit wad i found on idgames. uses custom resources (all with prefix ako_)"

MAP31    : shepherded
Author   : msx2plus
Gift for : akolai
Music    : Forests by John Pfeiffer
Prompt	 : Favorite genres/tropes: something else, entirely /// malicious, deranged,
	   unsignposted /// as far as your wings will take you
	   Favorite (doom) music/midis: glittering, mesmerising, lucid
	   Favorite color: dazzling flashes in a sea of pitch
	   Other: at the risk of ruining the mystical theme of the post, if the above is all too much,
	   just explore some crazy ideas, and i'll probably like it
Map Notes: msx2plus: "software graphics only
	   akolai,
	       it's been difficult to come up with map concepts i've been satisfied with, and i feel that this
	   is no different, but the freedom in your prompt was somewhat relieving, and knowing that i am mapping
	   for a player as skilled as you has allowed me to explore some concepts that are a little above my pay grade.

    	   i hope you find it interesting, and i hope if nothing else, the space is captivating.
                    hyvää joulua,
                        - em"


MAP32    : Merry Christmas (Credits)
Author   : Meowgi
Music    : Silent Night

MAP33    : Merry Christmas Pacifist Paradise
Author   : Maribo
Gift for : Pacifist Paradise
Music    : sol_battle016.mid by soleil

MAP34    : dominoes
Author   : Ravendesk
Gift for : Meowgi
Music    : hazzardous_horns by randall
Prompt	 : Favorite genres/tropes: Slaughter, revenant hallways, rocketing imps.
	   Oh yeah, cook that shit up especially if its short.
	   I like difficulty as long as its reasonable (not totally RNG).
	   Favorite (doom) music/midis: earblasting tracker mods, retro video game midis,
	   specifically Donkey Kong Country/64, Kirby, Runescape MIDIs, etc.
	   Favorite color: Green and black go well together 😄
Map Notes: Ravendesk: "Merry Christmas Meowgi <3"

Additional Music Credits:
Title       : Jingle all the way (Country Jingle)
Intermission: We wish you a merry christmas



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* Where to get the file that this text file describes *

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Doomworld: https://www.doomworld.com/forum/topic/142411