PSYKOPLEX
Notes, disclaimers, warnings, and apologies:


This set of maps is a waste of time.  Proceed no further if that is not your intention.  The only thought I've ever had of Doom being better was for it to be bigger.*  More territory to explore and conquer.  More enemies to exterminate.  More time away from a considerably less fun and exciting reality.  (Before Brutal Doom came along!*)  
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The term "Slaughter Map" did not exist when I was an active member of the community.  As far as I can tell, there still isn't any conclusive definition, but fair warning should be given of the possibility.  

There are dozens of hitscan enemies you have little chance of avoiding damage from - to nearly quote a reviewer of my previous maps.  Nay, there are hundreds of enemies in these maps.  I enjoy facing hordes of monsters, then witnessing the awesome spectacle of the Doom engine as they massacre each other, or me. 
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All of these maps have been tested to completion from a normal pistol start.  Though it may seem impossible, there is always a way, and usually a few.  Saving often is always a good idea, as there might be only one way.  If you play them in order, keeping items between levels, the adventure should not be overly difficult at all.

Unfortunately perhaps, I wasn't able to find any playtesters willing to be burdened with such a project, so I am relying upon the programs and my own exhaustive testing to ensure it is an error free, fully functioning and playable wad.  If it turns out there is a key missing on one of the lower skill levels that I didn't catch, then I am sorry.
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There are many totally optional areas that you don't need to enter at all to complete the map.  Often you will wish there was a shortcut to the exit, and sometimes there will be one.
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Beware: the EXITDOOR texture is used as the actual level exit in many of these maps - NOT as a door!  Don't touch it if you've left stuff behind to collect later.
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You will not need to discover any secrets to complete a map, but there are monsters in secret areas.  Sorry, you may have to hunt for 100% kills.  I know this is against the 'Doom Bible' rules, which I have tried to adhere to in most other ways. 
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The maps were not designed with jumping in mind.  I have tested them with jumping enabled and had mixed results.  Yes, you will sometimes find it easier to make your own shortcuts and reach some secrets, but you're just as likely to fall because you jumped, bounce off the ceiling, or hop into some place you wish you hadn't.  Use with caution, and remember there is always a way to get there without jumping.
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Difficulty levels have been implemented, though not by the book.  In general, if there is one enemy on levels 1-2, then there will be two at level 3 and three at levels 4-5.  Other than some powerups, however, the items are at the same availability at all skill levels.
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As a final whiny note, George Lucas once said that "a work of art is never finished, only abandoned."  I think the quote belongs to someone else, but he's right.  Every time I play through, I find something that could be a little better, or more interesting, but at some point it needs to be abandoned.

October, 2022
J56raham(x)gmail.com