race_to_the_death-3.0.wad: the awful adventure
idgames style text file

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Advanced engine needed  : mbf + musinfo
Primary purpose         : Single play

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Title                   : race_to_the_death-3.0.wad
Filename                : rttd3.wad
Release date            : eventually
Author                  : _thresh_
Email Address           : [redacted]
Other Files By Author   : none that are here yet. a lot on my website.
Misc. Author Info       : not to be trusted with salt and vinegar potato chips
Description             : some lunatic told you about the "race to the death 3.0", whatever that is. a 
			  week later you get teleported to this weird pit in the middle of nowhere with 
			  some switches on the wall.

			  its just a wad that i originally made to mimic the style of some of my old 
			  levels from way back when.
			  it doesnt really do a very good job at mimicking them however, and this becomes
			  especially apparent at ~16 levels in.

Additional Credits to   : the people whos midis i stole (see bottom of text file)

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* the stuff you get here *

New levels              : 69 (not funny shut up)
Sounds                  : nope
Music                   : i think so
Graphics                : last i checked yes
Dehacked/BEX Patch      : yes (embedded in wad)
Demos                   : no
Other                   : a readme (not included yet), musinfo, burnmap.lmp (a colourmap)
Other files required    : none

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* how 2 play *

Game                    : doom 2 (first half), ultimate doom (second half)
Map #                   : 01-33 (first half), e1m1-e4m9 (second half)
Single Player           : yes
Cooperative 2-4 Player  : playable but bad (and requires people willing and able to play with you)
Deathmatch 2-4 Player   : e3m6 only and it sucks (i didnt place the player starts in the other levels)
Other game styles       : streamer mode: you overreact to every single enemy, obstacle, etc (for example: 
			  saying "OHMYGODITSANIMP" whenever you see an imp)
Difficulty Settings     : yes (wip)

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* how i made this fever dream *

Base                    : new from scratch
Build Time              : 15 months on and off
Editor(s) used          : eureka (for all the levels), deutex (misc after e2m7), slade3 (misc until e2m7)
Known Bugs              : certain levels have issues on woof and probably also lots on gzdoom
May Not Run With        : anything that does not support musinfo
Tested With             : dsda-doom v0.28, prboom-plus v2.6.2, dsda-doom v0.27.5 (complevel 11)

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* legal stuff blah blah blah very boring *

By storing the file this file describes (race_to_the_death-3.0.wad/rttd3.wad) you agree to the following 
terms:
1. You MAY NOT redistribute and/or modify the file without crediting the author
2. Any modifications of the file must be licensed under these terms. Extra terms are allowed, but these 
ones must be there.
3. If you are distributing a modification of a modification (etc), you must credit all authors who have 
worked on it.
4. (the likely most important one) This file MAY NOT be used to train machine-learning algorithms for 
making game textures, music, or doom levels. Not that this would be a very good source of training data, 
but this is probably quite important currently. 
Basically, these are all irrelevant if you don't plan on sharing this with anyone, or training 
machine-learning algorithms.
  
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* the places confirmed to have this file (until they dont) *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites				: https://www.dietwater.net

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* levels (& descriptions) *

	EPISODE1: It Begins...
map01: ENTRYWAY (a bad level)
map02: UNDERHALLS (nazi's rocket resort)
map03: THE BEST LEVEL EVER!!!11!!!1!!! (home of "The Door". do not feed "The Door".)
map04: WATCH OUT 4 VE MECHA DUDES (concrete mecha dude house)
map05: LEVEL 5: THE GR EA T TUNNESLS (sound labrynth. this level is very annoying)
map06: TH3 RETART3D CRUSCHER (very stupid and slow crusher level)

	EPISODE2: Mega Badness
map07: THE Deadly figh7 (Your life is in peril !! Be careful...)
map08: traps and tricks (this level is very annoying. handle with care.)
map09: THE HILL (a blatant ripoff of doom2's map09)
map10: CR33py p1ac3 (this area is creepy and the skeletons have homing rocket launchers oh no)
map11: "D" OF DESTRUCTION (not "d". its a "b".)

	EPISODE3: The Enlightenment
map12: revenge of the baron of hell, slinger of snot (the ancient temple of the barons)
map13: unlucky number (you need to be lucky to survive this one !!)
map14: or is it? (moonmen.ogg) (Hey, Vsauce. Michael here. I am giving you good descriptions... or am I?)
map15: 2 sectors lol (contains a few cyberdemons)
map31: 1 sector lol (contains a few cacodemons)
map32: sectors? (contains a few player starts)
map16: regret (why is waluigi pinball playing?)
map17: generic snow level (wait, what do you mean nobody makes snow levels?)
map18: unholy (doomguy finds out what makes the grunts in his toilet)
map19: the poopy sewers (doomguy has found the source of the grunts and now must exit)
map20: race_to_the_death-3.0.wad: the ultimate finale (very epik)

	EPISODE4: Time 4 Hell!
map21: nyan^inf (welcome to hell)
map22: so i heard you know about snow levels... (i think i did)
map23: barrels 0' misery (you are miserable because of the barrels. some endings rated pg-13.)
map24: you have lost your gun privileges (contains very annoying "narration")
map25: physics? never heard of 'em ("this level is awful!" - albert einstein if he had a time machine)
map26: deja vu (not particularily epik)
map27: barn-raising: open iwad project ("WHAT ITS NOT FREEDOOM! I WANT A REFUND!!1" - you)
map28: super doom kart (5 laps, and lakitu was shot by a cyber cyberdemon so falling off is lethal)
map29: the final conquest (neither final nor a conquest)
map30: icon of sin (the "end")
map33: the reappearance (he is back)

	EPISODE5: You Must Die!
e1m1 : new beginning (its basically a whole new wad, except not really and still with the snow!)
e1m2 : the [key] ga[u]ntlet (passed the spelling bee (how 2 spell that))
e1m3 : another frozen techbase (i still dont think that is overused though. techbase maybe, snow no.)
e1m9 : return of bad level design (this level has lots of secret areas though!)
e1m4 : not a snow level (but there really werent that many snow levels before?)
e1m5 : c18h24o2 (aka "stuff i want but cannot have")
e1m6 : quantum computing facility (technetium reference)
e1m7 : quantum killing device (the most painless death since 1793)
e1m8 : revenge of revenge of the baron of hell, slinger of snot (you are back in the baron temple)

	EPISODE6: 7 Grand Dad
e2m1 : technetium (technetium reference again)
e2m2 : 3v1l 4t (an average rpg game, but with better or worse graphics. depends on how you think about it)
e2m3 : fever dream (the reject from "doom the way we remember it" that never was)
e2m4 : generic snow level mk2 (I STILL DONT THINK THIS IS OVERUSED I CANT HEAR YOU LALALALALALA)
e2m5 : 7 (oh no... he is coming! run while you still can! nooooooo!)
e2m9 : not funny (you need to do your tasks in this recreation of the best map from the 2018 mafia ripoff)
e2m6 : cursed snow level (very cursed. still not overused as well.)
e2m7 : blockmap beach (oh no! now even the games collision itself is against you... and me! how evil!)
e2m8 : revenge of ve mecha dudes (the mecha dudes are upset at you for watching out for them)

	EPISODE7: "Final" ShowDown
e3m1 : tech support (BSOD. ends with a deposit of liquid death.)
e3m2 : liquid death (doomguy is hallucinating due to drinking the liquid death. unrelated to e1m5.)
e3m3 : pandammonium (ammonium + pandamonia)
e3m4 : retards revolution (controversial slaughter map)
e3m5 : the awful adventure (luigi gave doomguy more liquid death because waluigi was more popular)
e3m6 : deathmatch level (john romero would hate this level despite being a deathmatch level)
e3m9 : revenge of revenge of ve mecha dudes (the mecha dudes are even angrier)
e3m7 : its the final coutndown ("WH37 J00 7YP03D??/ IMM4 H4X0R J00!!!1" - the "PHPeople")
e3m8 : the "final" showdown (ezpz (pronounced "ee-zed-pee-zed"))

	EPISODE8: Thy Sanity Consumed
e4m1 : the town of the molten car doors (you travel back in time to when the series started)
e4m2 : the under realm (explore the microscopic cave system. remember not to use idspispopd.)
e4m9 : adhesive substance (this level is very... adhesive... and long... and adhesive...)
e4m3 : house of leaves (world's worst "myhouse.wad")
e4m4 : horizontal door project (making the mundane incredibly hyped up)
e4m5 : they will repent (a reference to a certain other level i made)
e4m6 : against thee wickedly (this level took like 15 minutes to make and isnt even accurate)
e4m7 : what a boring level (its incredibly boring. would not recommend playing after or at school)
e4m8 : level 69: unfunny number (i think this level sucks, but i didnt really want to make a good one)

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* music i stole so you can steal it too *

d_theda2: d_baronk (mock2)
d_moonmn: moonmen.ogg (jake chudnow)
d_runni2: modified running from evil (bobby prince)
d_evil  : midi of ripple field 2 (joe cortez)
d_dead2 : midi of waluigi pinball (arfguy7764@homtail.com)
d_snow  : midi of snowball scuffle (fraston)
d_unholy: nuts 2 song but modified
d_shawn2: midi of funky area (amazin117)
d_nyan  : nyan cat song
d_ddtbl3: d_readit (mock2)
d_theda3: midi of meow (quenb09)
d_blood : dave3d05 (jute)
d_grass3: midi of grass land 3 (some body)
d_romer2: d_romero (freedoom 0.7)
d_runni3: d_runnin (freedoon 0.7)
d_tense : midi of rainbow road (andrew shand)
d_double: (mock2)
d_hyper : midi of hyper zone 2 (joe cortez)
d_squid : midi of gentle breeze (daniel lawrence)
d_finale: modified ph-openin (picklehammer)
d_inter : un39 (bobby prince)
d_sweden: midi of sweden (someone)
d_dave3d: oxidine (korp)
d_rippl1: midi of ripple field 1 (jayster)
d_halber: midi of inside halberd (nm7)
d_sandyc: midi of sand canyon 1 (joe cortez)
d_e1m6  : horizon (tom mustaine)
d_victor: midi of paralizer (midi hits)
d_tech43: not my first rodeo (lola harvey)
d_moon  : midi of moonlight capital (lukas redd)
d_flinst: midi of meet the flintstones (blazor67)
d_sus   : midi of among us drip (eleventy-7)
d_niki  : cheerful vacation (niki wonoto)
d_ktdbos: midi of bouncing boss battle (dtfox)
d_mule  : midi of mule (roy glover)
d_haltmn: midi of the noble haltmann (mtd128)
d_boomwh: (mock2)
d_hammer: ph-untitled (picklehammer)
d_un41  : (bobby prince)
d_e3m3  : modified e3m3 song (bobby prince)
d_underf: map02.mid (freedoom)
d_crapca: (mock2)
d_3556  : midi of breaking bad song (midi mike)
d_mlp   : midi of my little pony theme song (unknown)
d_countd: ph-countd (picklehammer)
d_finl_c: midi of final countdown (bitmidi)
d_mk64ra: midi of rainbow road 64 (ricoberto dones)
d_beevil: midi of dirty & beauty (david militello)
d_shavir: (mock2)
d_odetoa: (mock2)
d_fdoom : fdoom27.mid (old freedoom; may be plagiarized)
d_door  : d_turnit (mock2)

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* fun facts! *

1: this was originally going to be more faithful until my test subject decided they didnt want to make it
2: episode 4 saw a massive increase in the amount of time it takes to make levels due to unknown reasons
3: this was supposed to take heavy inspiration from mock 2 until the "middle" at the time
4: this originally was just going to have 32 levels and not 69, which is way less.
5: i dont know why i added 2 rainbow road recreations or a fun facts section
6: a few levels are referencing past wads i made (and abandoned) other then race_to_the_death-*.wad
7: i find eureka better then doombuilder
8: episode 4 has a VERY annoying "gimmick"
9: this wad likely did not meaningfully change space exploration
10: this wad also likely will not have any effect in the development of Project Orion
11: this wad would NOT make good propellant for Project Orion due to being ones and zeroes
12: this section is way too long!
13: i dont think you actually said any of the stuff it says you said
14: you are not allowed to ask why i downgraded dsda-doom from v0.28 to v0.27.5

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* the end *

no really this is the end
