===========================================================================
Update to               : levels/doom2/Ports/megawads/seriously.zip
Advanced engine needed  : MBF21, Comp level 21
Primary purpose         : Single play
===========================================================================
Title                   : Seriously
Filename                : seriously.wad
Release date            : April 1, 2022
Author                  : Traivs 'T-117' Haselden
Email Address           : [redacted]
Other Files By Author   : None
Misc. Author Info       : Software developer, casual doomer, wannabe mapper.

Description             : [version 2.4]
                          Seriously is an MBF21-compatible, 15-map (mega?)wad that contains 13 distinctly themed (and seriously fun) challenge arenas accessible through a central hub.
                          Originally designed as a single large marathon map (MAP31), it is also playable as 13 individual maps (MAP02-MAP14).
                          Make the choice in MAP01.

                          Jumping and crouching should be disabled.  Freelook is discouraged but optional.

                          Each map is designed to be played continuously from the previous map but does support pistol starts if that is your thing.
                          The behavior of every weapon and most monsters have been changed slightly to give a unique gameplay experience.  The goal of this project was to keep things similar enough to vanilla doom to be familiar but changed in ways that make the experience feel new and exciting.  Hopefully the maps will keep the player asking "Seriously?" - to which the map replies, "Oh yes.  Seriously."

                          Serious challenges await you.  Do you seriously think you're up to it?
===========================================================================
** Credits **

Mapping	                : T-117

Sprites                 : Jacolantern sprites by borogk
                          Fireblu Caco ball by Anarki
                          Beheaded Kamikaze from Realm667 by Tormentor667 and Captain Toenail
                          Other custom sprites by T-117

Sounds                  : Kamikaze by Croteam
                          Plasma Rifle sound from Ancient Aliens
                          Spectre sounds from Eviternity by Amuscaria and Eris Falling
                          All other custom sounds by T-117

Decorate                : Beheaded Kamikaze by Captain Toenail, modified by T-117
                          Various other monster, weapon, item code by T-117

Music                   : Title Music, Intermissions, MAP01:
                          	“Song of Technology” from Breath of Fire III by Capcom, composed by Akari Kaida and Yoshino Aoki, sequenced by SCT
                          Central Hub, All Maps:
                          	“Rainbow Cemetery” from Castlevania: Symphony of the Night by Konami, composed by Michiru Yamane, sequenced by Jayster
                          Pistol Area, MAP02:
                          	“Waves of Intrigue” by Kyle Dobson
                          Berserk Area, MAP03:
                          	“The Instinct” from Killer Instinct by Nintendo Ltd, composed by Robin Beanland, sequenced by Shawn Holderfield <pearldrummer98@hotmail.com>, shortened for looping by Bofu
                          Shotgun Area, MAP04:
                          	“New Junk City” from Earthworm Jim by Shiny Entertainment, composed by Mark Miller, sequenced and arranged by Teck
                          Super Shotgun Area, MAP05:
                          	“Darkness Continues” by Bloo
                          Chaingun Area, MAP06, MAP09:
                          	“Shhh, the Shadows Are Near” by decino
                          Rocket Area, MAP07:
                          	“Magus’s Theme” from Chrono Trigger by Square, Ltd., composed by Yasunori Mitsuda, sequenced by Jorge D. Fuentes <Magus4600@aol.com>
                          	“Magus’s Theme techno remix” originally  from Chrono Trigger by Square, Ltd., composed by Yasunori Mitsuda, sequenced by Jeff Tipps
                          Plasma Area, MAP08:
                          	“Big Blue” from F-Zero X by Nintendo Ltd., composed by Yumiko Kanki and Naoto Ishida, sequenced by King Meteor, edited for looping by T-117
                          Red Keycard Area, MAP10:
                          	“Birdman” from Pilotwings 64 by Nintendo Ltd, composed by Koji Kondo, sequenced by DaGuy
                          Yellow Keycard Area, MAP11:
                          	“One-Winged Angel” from Final Fantasy VII by Square Co., Ltd., composed by Nobuo Uematsu
                          	“J-E-N-O-V-A” from Final Fantasy VII by Square Co., Ltd., composed by Nobuo Uematsu
                          Blue Skullkey Area, MAP12:
                          	“Tristram Village” from Diablo by Blizzard, composed by Matt Uelmen, sequenced by T-117
                          	“Water Temple” from The Legend of Zelda: Ocarina of Time by Nintendo, Ltd., composed by Koji Kondo, sequenced by J Shep (V-O-O D-O-O)
                          	“Fin and Feather” from Ecco: Tides of Time by Novotrade International, composed by Attila Dobos, András Magyari & Andy Armer
                          	“Tides of Time” from Ecco: Tides of Time by Novotrade International, composed by Attila Dobos, András Magyari & Andy Armer
                          Yellow Skullkey Area, MAP13:
                          	“Botpack 9” from Unreal Tournament by Epic Megagames, composed by Michiel van den Bos, sequenced by KDS <karandip95@yahoo.in>, track and channel fixes by T-117
                          Red Skullkey Area, MAP14:
                          	“Corridor of Death” from Serious Sam: The Second Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117
                          	“Courtyards” from Serious Sam: The Second Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117 and SoberCake
                          	“Courtyards (fight)” from Serious Sam: The Second Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117 and SoberCake
                          	“Boss Fight 3” from Serious Sam: The Second Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117
                          End Sequence:
                          	“Credits” from Serious Sam: The First Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117
                          Misc:
                          	“Wind Sounds” by Mark DiAngelo from https://soundbible.com

Playtesting             :	Bofu
                          	Kali Sierra
                          	Kgorob
                          	Tescari
                          	Vetramiga

===========================================================================
* What is included *

New levels              : 15
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : N/A


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP14, MAP31
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Approimately one year
Editor(s) used          : Slade v3.1.13, UDB 3.0.0.3844, Audacity 3.0.5, MidiEditor 3.3.0, WhackEd, MS Paint
Known Bugs              : Map 31 may have degraded performance on some machines due to map size and monster count.
May Not Run With        : Engines that don't support MBF21.  Mods that change weapon or monster behavior.
Tested With             : GZDoom 4.8.2, DSDA Doom 0.24.3



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors