===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single + coop play
===========================================================================
Title                   : Skulltiverse (version 1.2.3)
Filename                : SKULLTIVERSE
Release date            : 07.08.2021
Author                  : ViolentBeetle et al
Email Address           : [redacted]
Other Files By Author   : Hellevator

Description             : Skulltiverse is a community project built around
                          constrains in both playable space and build time.
                          Each map was mostly completed within a week.
                          
                          The wad contains 32 maps split into 6 themes -
                          Techbase, Corrupt Techbase, Ruins, Marble Hell,
                          Fleshy Hell and Void. 
                          
                          The story so far:
                          The UAC has discovered Skullgate - interdimensional
                          portals activated by a magic blue skull and used
                          them to travel between worlds. Unfortunately they
                          ran into some demonic problems again.

Additional Credits to   : The wad contains textures from CC4-tex, OTEX and
                          Jimmytex, as well as various textures made and
                          shared by various Doomworld users.
                          
                          Mappers for the project are: Shawny; Joe-Ilya;
                          Nimiauredhel; RataUnderground; Death Bear; Washing
                          Machine Enthusiasts; ViolentBeetle; Late night
                          person; Myolden; LordEntr0py; Juza; El inferno;
                          WeirdSandwich; Rune; Moustachio; LunchLunch; DFF;
                          Muumi; Rivi the Warlock; 7Soul; Man_with_a_gun.
                          
                          Wad also contains bespoke MIDIs by Bloo and
                          Nimiauredhel.
                          
                          Full breakdown can be found inside the CREDITS.TXT
                          file.
===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : About 4 months
Known Bugs              : The game won't start in PrBoom+ v 2.5.1.7 due to
                          inconsistent parsing of UMAPINFO (Consider updating
                          or downgrading to before UMAPINFO support)
                          
                          Some versions of PrBoom+ won't remove MAP01 MAP12
                          and MAP21 labels correctly due to same
                          inconsistency.
                          
                          The co-op is not very reliable due to complexity of
                          some maps.
May Not Run With        : Anything that doesn't support Boom
Tested With             : PrBoom+, gzDoom, zDaemon (A little bit)


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: Main feedback/discussion topic:
           https://www.doomworld.com/forum/topic/120210-release-candidate-1-skulltiverse-a-spiritual-sequel-to-hellevator-boom-speedmapping-community-project/
