===========================================================================
Advanced engine needed  : MBF21
Primary purpose         : Single play
===========================================================================
Title                   : Skulltiverse II: REDoux
Filename                : SkullVRS2
Release date            : 08.03.2026
Author                  : Community project led by ViolentBeetle
Email Address           : [redacted]
Other Files By Author   : Solar Struggle, Hellevator, Skulltiverse, Pale
                          Horse
Misc. Author Info       : See https://www.doomworld.com/forum/topic/156277
                          for official doomworld thread

Description             : Welcome back to the Skulltiverse - a series of
                          worlds connected by Skull Gates - portals powered
                          by skulls. On almost every map, you must find a red
                          skull and return to the gate from where you
                          started, to travel to the next level. 
                          
                          After you defeated the Skull Lord last time, you've
                          spent your time relaxing on in the dark and
                          featureless void. That is until a UAC spaceship has
                          found you and delivered some grim news - a new evil
                          is threatening the Skulltiverse. A villainous group
                          known as The Skullt is here. Your vacation is over.
                          
                          
                          Skulltiverse II is a sequel to 2021 Cacoward
                          honorable mention. It features 35 new levels, split
                          into 6 different episodes, 22 new monsters and 6
                          custom bosses. Each level (Except for the first
                          one) begins and ends on a Skullgate - to exit the
                          level you need to find a Red Skull Key and return
                          with it to the start. All playable areas are
                          restricted a certain cross shape.
                          
                          The archive additionally contains a pdf with some
                          flavorful description for custom monsters.

Additional Credits to   : Too many to mention. The archive contains breakdown
                          for maps and midis. Custom textures are taken from
                          a variety of sources - the WAD contains markers to
                          indicate their authors and origins.
===========================================================================
* What is included *

New levels              : 35
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP35
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : About 10 months
Editor(s) used          : UDB, SLADE3
Known Bugs              : - The DEHACKED patch uses features that weren't
                          always supported by gzDoom. Make sure you use the
                          latest version or uzDoom, otherwise the collision
                          on the decorations will not work properly
                          - g/uzDoom assigns transparency to monsters that 
                          temporarily turn invisible. It results in them
                          being semi-transparent when attacking or dead,
                          which is not intended. I don't know what causes it
                          and how to fix it
                          - Hardware mode and some renderers do not display
                          sky correctly. Software is recommended.
May Not Run With        : Anything that doesn't support MBF21. See bugs
                          section on gzDoom
Tested With             : DSDA-Doom (Complevel 21)


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
