===========================================================================
Advanced engine needed  : Boom (UMAPINFO + Dehacked Compatible)
Primary purpose         : Single play
===========================================================================
Title                   : Sectors, Monsters, Violence!
Filename                : SMV2025.zip
Release date            : 02-Apr-2026
Author                  : ShadowyMV
Email Address           : [redacted]
Other Files By Author   : No standalone releases, but contributions to
                          various community projects since 2025.
Misc. Author Info       : Been playing doom since I was far too young and
                          mapping properly since the mid 2020s.

Description             : 18 Boom format maps, split into three episodes
                          containing six maps each (5 normal, 1 secret).
                          Built off an old forgotten archive of my own early,
                          failed or incomplete maps. Three gameplay demos,
                          custom music, text screens and an intermission map
                          are included via UMAPINFO. Also includes one
                          dehacked enemy that I made to practice my sprite
                          editing skills and learning how to use dehacked.
                          Built mostly during the NaNoWADMo 2025 event.
                          
                          Story:
                          
                           Deep in a forested valley, far beyond the
                          outskirts of civilization, reports have begun
                          surfacing of hellspawn sightings and hidden UAC
                          facilities. The reports are confusing though as the
                          eyewitness reports describe facilities that
                          according to UAC and government archives only
                          existed on incomplete UAC blueprints that were
                          never finished and as such the facilities remained
                          unbuilt. 
                          
                           Those facilities - haphazardly structured, where
                          demonic brick, flesh and bone fill the gaps in the
                          steel, are apparently very real. It's as if they
                          were willed into existence by some otherworldly
                          entity. Tasked with finding out just what's going
                          on in that valley, you set out with your trusty
                          pistol side-arm, ready to show hell once again why
                          it should stick to it's own dimension.
                          

Additional Credits to   : iD software for Doom/Doom II
                          The authors of the tools used to create this
                          project (listed below).
                          My good friend Lee for additional testing of
                          Episode 1 during development.
                          Keyboard_Doomer and Spikee1975 for their feedback
                          on the Doomworld forums. 
                          Finally scwiba on Doomworld for hosting NaNoWADMo
                          2025.
                          
                          (see MUSCREDS lump for full music credits)
===========================================================================
* What is included *

New levels              : 18
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP14, MAP30-MAP33
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch.
Build Time              : ~6 weeks (Oct - Mid Nov 2025) + 4 months to apply
                          fixes, feedback & polish.
Editor(s) used          : Slade3, Ultimate Doom Builder, WhackEd4, Aseprite,
                          ENDEDIT, Eevee's Doom Text Generator
Known Bugs              : There is a very minor chance of softlock on MAP33
                          with the eye switches when shooting at an acute
                          angle. Also some HOMs in MAP09, but if you've
                          fallen into the rift and can see them you are
                          basically dead already. The use of godmode cheats
                          can and most likely will break the telefrag exits
                          on MAP05, MAP10 & MAP13.
May Not Run With        : Any ports without Boom, Dehacked or UMAPINFO
                          support.
Tested With             : DSDADoom 0.29.4, UzDoom 4.14.3


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: Doomworld.com (release thread)
