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  ⁂ VERY NON-COMPREHENSIVE CHANGELOG ⁂
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  Bite 2.5c:
  - Changed version letter
  - Split this changelog into a new file cause its getting big (if you didn't
    already notice)
  - Greatly improved reliability of Arch-vile teleports at the end of MAP01
    (you're welcome)
  - Also in MAP01 removed vines covering a door added in the previous patch
    (it blocked visibility too much) and fixed silo light sequence
  - Forgot to change a few shootable switch textures AGAIN
  - Little navigation markers on the teleports in MAP16
  - Reduced Lost soul health to 60 (overdue)

  Bite 2.5b:
  - Changed version letter
  - Fixed stuck monsters in MAP15
  - Improved (hopefully) handling of things that fall off the train in MAP11
  - Cyberdemon in MAP08 reacts to sound more conventionally again
  - Assorted automap cleanup
  - Handful of other very minor fixes

  Bite 2.5a:
  - Changed version letter
  - Finished a few tweaks that I forgot or missed in the main update
  - Fixed random-ass hole in the wall in MAP16 (forgot to raise floor higher)
  - Fixed BFG sometimes not teleporting in on MAP11 if a monster was blocking
    the spawn point on some ports
  - A few more balance/difficulty changes
  - Replaced a secret in MAP04 I was never happy with

  Bite 2.5:
  - Changed version number
  - Added difficulty scaling FINALLY!
  - Great amounts of internal reorganization
  - Fixed potential softlock in MAP16, one I'm amazed I hadn't seen happen yet
    in MAP07, and another in MAP31
  - Yet another round of details, enhancements, fixes, new textures, etc to
    every map (like, a LOT of them)
  - Added a few ambient sounds in various places as part of the above
  - Dropped special handling for gzdoom and other ports and moved to pure
    UMAPINFO
  - Intermission text screens now have fullscreen backdrops as UMAPINFO allows
    for this
  - More Dehacked antics (includes new and exciting ROCKS)
  - New higher-visibility rocket sprites
  - Added chapter titles
  - Slightly tweaked palette and added hand-adjusted colormap

  Bite 2a:
  - Changed version letter
  - Fixed MAP15->31 secret missing from UMAPINFO
  - Fixed door in MAP32 not being openable from both sides in strict ports
  - Finished a texture for MAP32 that I forgot to

  Bite 2:
  - Changed version number
  - Added maps 14, 15, 16, 17, 31, and 32 (aaahhhh)
  - Many textures redone/improved
  - Innumerable little tweaks and fixes to older maps, big and small
  - Scattered bushes and grass tufts all over the place where relevent
  - Title map for gzdoom as well as ports that can play boom demos
  - Replaced invuln + invisibility sprites, and added a new one for berserk
  - Widescreen menu, status bar, and intermission graphics
  - Oh god I can't remember everything I should have written it down earlier
  - Added lots of bugs probably

  Bite 1a:
  - Changed version letter
  - Fixed secret in MAP03 not working
  - Hopefully fixed some slime trails in MAP02 and MAP09
  - Also hopefully fixed MAP09's teleporting keys from sometimes failing
  - Added MAPINFO for gzdoom et al
