Current Version: 2

Version 1:
Initial Release.



Version 2:

GENERAL:
Added a "CHANGELG" text lump
All Weapons: Adjusted offsets so graphics do not cut-off on statusbar-less HUD setups.
Fire Axe: New graphics.
Assault Rifle: New graphics and muzzle flash. Shell Casings now move up and down on lifts.
Chaingun: New muzzle flash.

MAPS:
MAP07: Fixed a crash that occurred in newer versions of DSDA-Doom.
MAP09: Implemented Difficulties
MAP12: Fixed 2 enemies in a teleport closet being stacked on top of each other.
MAP15: Made some monster closet teleporters more consistent, minor texture fixes.
MAP19: Fixed a monster teleport closet never opening.
MAP20: The Ships teleport pads also allow you to leave now, putting you near the teleporter you used to get on. Said Teleport Pads are also now on switch activated lifts.
MAP22: Removed empty text screen after clearing map, sector fixes.
MAP28: Improved a few graphics that only appear in this map.
MAP30: Fixed a Long Wall Error with the final boss health bar. Shotgun Areas have had more ammo added to them. Fixed ending text.
MAP34: Fixed two lifts whose triggering line def was pointing the wrong way, texture fixes.


Version 3:
GENERAL:
MIDI Soundtrack has had audio rebalanced, about half the soundtrack has been made 15%~20% louder, with some outliers being made around 30% louder.
Shotgun: Fire delay increased by 2 frames, from 5 to 7, making timing more lax on using standard or alternate fire. Cocking animation made 2 frames faster to maintain overall fire rate.
Fixed Fallen Combat Medic having the wrong active sound.
Fixed Transparent Cyberdemons speed being halved.
DEMOs have been updated; DEMO2 is now a playthrough of MAP09 on NM, and DEMO3 is a failed D2A run on NM.

MAPS:
MAP03: Adjusted lifts.
MAP06: Added some player corpses to the instant death slime pits.
MAP09: Fixed a Revenant that was accidentally moved in V2.
MAP13: Adjusted a lift. Added some player corpses to collapsing tunnel section.
MAP19: Texture fixes.
MAP25: Fixed a problem that allowed things to sink into the floor in one area.
MAP30: Fixed an issue with multiple monster teleporter closets.
MAP34: Fixed a multitude of long wall errors.