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Archive Maintainer      : 
Update to               : 
Advanced engine needed  : (G)ZDoom (latest version recommended)
Primary purpose         : Single play
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Title                   : Coils of the Twisted Tale
Filename                : Quicky2.wad
Release date            : 14/07/08
Author                  : James "Phobus" Cresswell
Email Address           : james@mpcressy.com
Other Files By Author   : Scourge (ph_scrge.zip); White Light (ph_wl.zip); Warpzone (ph_wz.zip); Scars of the Wounded Prey (ph_quik1.zip); the little demo room for T667s Too Much Brown Texture Pack (2mbrown.zip); MAP05 of zctcmaps (zctc.zip); Twisted Joke (ph_dac.zip); Community Chest 3 MAP18 (cchest3.zip); Justice - Infernal Mechanics (ph_quik3.zip); ZPack - Random Maps for ZDoom E1M2, E2M1, E2M0 (zpack.zip);
Misc. Author Info       : Getting ready for a year with a few more releases than the none in '07

Description             : This wad takes a look at a load of old crap I can't release, sees what it likes and uses it to its own ends. Its also a rollercoaster ride through an awful lot of different themes and areas. The scary part is, this is also a highly planned out wad. Not a sequel to Scars of the Wounded Prey. The aim here was to take the fun of those innocent years back in the 90s, and put them into a more modern wad. Jumping and Crouching required. This map works as 10 levels in one (hence 9 different music tracks (two used twice)) and has thrown realism out of the window so gameplay works like it's meant to. If ammo gets short, it might be worth not killing the monsters that don't have to be, or using alternative methods to kill them if available.

Additional Credits to   : Id software (Doom series), Randy Heit (ZDoom), Graf Zahl (contributions to ZDoom, GZDoom) and all other contributers to ZDoom. CodeImp for DB, Csabo for XWE, Microsoft for Paint, Dan S. Goldwasser and Marc Gordon for the sky texture from Aliens Doom, my brother and my dad for making one of the old dodgy levels (each) used in the inspiration of this wad, Raven Software for their door sounds, SCT (Donkey Kong Country - Factory (D_Tech)), Dave Phaneuf (Donkey Kong Country 3 - Pipes (D_POISON)), Cool Wolf (Donkey Kong Country 2 - Run Rambi! Run! (D_BLOOD)), anonymous (Resident Evil 2 - Sanctuary (D_CHAMBR)), Sivak Drac (Starwing - Fortuna (D_VOLCAN)), Susan Carriere and A.R.C.T. (Donkey Kong Country 2 - Krook's March (D_STAIRS)), Asa Lothario (Dance Dance Revolution Max 2 - Ghosts (D_PRISON)), Bouncy (D_E1M1 Rave Remix (D_CLOUDS))
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* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : A bonus story text file (story.txt)
Other files required    : None

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 month of actual days where parts were spent working, roughly
Editor(s) used          : Doom Builder, XWE, Paint
Known Bugs              : none
May Not Run With...     : Anything other than (G)ZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: www.phobus.servegame.com
FTP sites:

