Archive maintainer:	this is another updated version of my "Prometheus Outpost" please delete old version 1.2

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Title 			: The Prometheus Experiment v1.3
File			: promexv1_3.wad
Version			: 1.3
Release Date 		: 2 May 2010
Author 			: UltimateLorenzo
E-mail Address 		: ultimatelorenzo@gmail.com
Web Site 		: www.ultimatelorenzo.it.gg
Other Files by Author 	:  DooM 2 Episode Patch (d2ep.zip)
			   DooM Castle (dcastle.zip) (with Ismaele)
			   Death Is Just The Beginning (djb10.zip)
			   Italian DooM Deathmatch (itdoomdm.zip) (with Ismaele)
			   Enterprise NX-01 (nx01.zip)
			   3 levels for the Italian DooM Megawad (itdoom1.zip)
			   Final Heretic Chapter One: The Docks (fhc1.zip) (for Heretic)
			   Assimilation Demo (assi_d.zip)
			   Paradice (prdc.zip)
			   Infernal Venice (infve.zip)
Misc Author Info 	: I play DooM
Description 		: 4 new levels (+ preludium, interludium and postludium) for the last ZDooM version
			  new textures, new music and a new boss: The ArchHeinous (created by Solarsnowfall).
Story			: You are a space marine, sent with your squad to investigate the loss of contact with 
			  the Prometheus Outpost. The Prometheus Outpost is a research center where UAC makes 
			  experiments on interdimensional travel. It is said that in this outpost has been 
			  created a new gate based on a new technology.
			  When your transport lands, all the squad exits except you and one of your comrades.
Instructions 		: "zdoom -file promex.wad"
Credits			: ID Software for DooM, DooM ][ and Quake 2
			  Ismaele and Buzzbomber for comments and suggestions
			  Travis Miller (Solarsnowfall) for his cool Arch Heinous.
			  Daniel "Tormentor667" Gimmer for 2mbrown.wad and for letting me use some textures from 
			  his bloodrpb1.wad.
			  Nick Baker for textures from his mlcetex.wad
			  Stecki for decontex textures
			  Jonathan Rimmer for erattex textures
			  Sean Johnson for textures in graphtx3.wad
			  Josh (EarthQuake) Simpson for skies in eq-skies.zip
			  The author of ktextm
			  Paul Corfiatis for some midis


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* Play Information *

Game 			: DOOM II
Map # 			: MAP01-MAP07
Single Player 		: Yes
Cooperative 2-4 Player 	: No
Deathmatch 2-4 Player 	: No
Difficulty Settings 	: Yes
New Sounds		: Yes
New Graphics 		: Yes
Demos Replaced 		: None
DOOM Port Support 	: ZDOOM and GZDooM
Other Enhancements 	: In "The Prometheus Experiment" there is a new cool Boss, the ArchHenius, created by Travis Miller. 
			  It is an enhanced Archivile with multiple attacks and a magic shield that deviates the shots.
			  There are also many rebel marines which bring the common DooM weapons. They are stronger than the 
			  usual scripted marine.


* Construction *

Base 			: New levels from scratch
Build Time 		: 1 year 
Editor(s) used 		: DooM Builder by Pascal vd Heiden (www.codeimp.com)
			  XWE by Csabo (http://doomworld.com/xwe)
			  Microsoft Paint
			  Paint Shop Pro 7
Other Utilities used 	: Brain, patience
Known Bugs 		: None. Mail me if any


==============================================================================
* Levels Description *

  Level 1 	: Preludium
  Description 	: First level, very simple; use the chainsaw 
  Inspiration 	: from "A New Hellspawn" by Lilwhitemouse

  Level 2 	: Cherudek
  Description 	: Regular Doom2 map with an hellish design
  Inspiration 	: Alien Vendetta map 21 by Pablo Dictter

  Level 3 	: The Library
  Description 	: An infested library, with some new library textures and cool 3D books
  Inspiration 	: none

  Level 4	: Interludium
  Description 	: this level is a base used by rebels to make their experiments
  Inspiration 	: none

  Level 5 	: The Flesh Factory
  Description 	: Killing monsters you have won a visit to the Flesh Factory - but as raw material
  Inspiration 	: many industrial-style maps

  Level 6 	: The Arch Heinous Temple
  Description 	: From this temple the Archheinous rules its infernal dimension. Kill him and escape !
  Inspiration 	: I was mainly inspired by the textures i used, they are from graphtx3.wad by Sean Johnson

  Level 7 	: Postludium
  Description 	: Well, you return in our dimension, it seems there is nothing more to do... or not ?
  Inspiration 	: A pessimistic sensation i was feeling while making this episode

==============================================================================
* Revision History *

Alfa release (17/03/07) FOR I.D.C. USE ONLY

Version 1.1  (03/04/07)

Version 1.2 (08/03/10)
Many bugs fixed

Version 1.3 (02/05/10)
Fixed fatal bug on map01

==============================================================================
* Resources *

  Textures
  --------
From 2mbrown.wad by Daniel "Tormentor667" Gimmer  : TCEMWL01, TCEMWL02, TCEMWL03, TCREWL08, TCTFWL11, TFNCWL09, TGRDWL77,
 						    TTKKWL02,
From bloorpb1.wad by Daniel "Tormentor667" Gimmer : BBOOKS01, BBOOKS02, BBOOKS03, BBOOKS05, BBOOKS06, BBOOKS10
From mlcetex.wad by Nick Baker 			  : AWALL1, AWALL2, AWALL3, AWALL4, AWALL5, AWALL6
				 		    BLUE1, BLUE2, BLUE3, BLUE4, BLUE5, BLUE6
				 		    CONC1, CONC2
				 		    GREEN1, GREEN2, GREEN3, GREEN4, GREEN5, GREEN6, GREEN7, GREEN8 
From decontex.wad by Stecki    			  : hexf0, hexf3, platef1, platef2, stkim1f, stkim4, stkim4g, stkia11, 
						    stkia14, stkia15, conc2, conc6, conc5, conc8
From erattex.wad by Jonathan Rimmer		  : jr_06, jr_17, jr_19, jr_20, jr_38, jr_86, jr_87
From ktex1.wad by ?				  : km_1, km_1b, km_1c
From graphtx3.wad by Sean Johnson		  : SBRIK1A, SBRIK1B, SBRIK1C, SBRIK2A, SBRIK2B, SBRIK2C, SBRIK3A, SBRIK3B,
						    SBRIK3C, SBRIK3D, SBRIK3E, SELITEP, SELITEY, SGLASS1, SGLASS2, SGRAN1,
						    SGRAN2, SGRAN3, SSTONE1, SSTONE2, SSTONE3, SSTONE4, SWOOD1, SWOOD2,
						    SWOOD3
A few textures are from Hexen.


  Floors
  ------
  From 2mbrown.wad by Daniel "Tormentor667" Gimmer : TGRTFL0, TLITFL55, TMIDFL6, TMRBFL0, TMRBFL08
  From mlcetex.wad by Nick Baker : BFLOOR1, BFLOOR2, BFLOOR3, BFLOOR4, BFLOOR5, NFLWALL3


  SKies
  -----
  Sky in levels 1 and 7 is SKYFOG from eq-skies.zip by Josh Simpson; Sky in levels 2-6 is SKY1A from the same pack.


  Sounds
  ------
  The ArchHeinous's sounds are by MRW (i think). 
  Other sounds are : dsflamst from hc20.wad
		     fan_sm4 and console from hsfinal.wad
  The take-off sound is from Space 1999.

  Music
  -----
	INTRO	:	Conan the Barbarian Main Theme
	Level 1	:	Descent level 1 and Quake 2 "Quad Machine"
	Level 2 :	"Symphony of the Dead" by Therion
	Level 3 :	(a midi I found in Internet) and e3m5 from 2002mids.zip by Paul Corfiatis
	Level 4 :	from Vae Victis 2 level 4
	Level 5 :	from Quake 2 "Descent Into Cerberon" and "The Underground"
	Level 6 :	e1m8 from 2002mids.zip by Paul Corfiatis
	Level 7 :	from Age of Empires
	END	:	"Arrival Of The Darkest Queen" by Therion
	INTER	:	from Half Life


  Other
  -----
  The TITLEPIC was downloaded from internet. The intermission pics are by me: you'll never know where I took those photos 
  (yes, they are photos from an existing place).


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* Copyright / Permissions *

This level is Copyright @ 2010 by UltimateLorenzo
Authors MAY NOT use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications. You MAY distribute this file in any electronic
format (BBS, Diskette, CD, etc) for non-profit purposes, as long as
you include this file intact (for instance, you may include it on a
CD that comes free with a book or magazine).

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* Where to get this WAD *
FTP Sites :
WWW Sites :
AOL/MSN/Other Online :
BBS :
