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Advanced engine needed  : Any engine without visplane limits should work.
Primary purpose         : Single play
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Title                   : Quack's Quaint Collection
Filename                : Q_Q_C.wad
Release date            : 02/4/2025
Author                  : CpnQuack
Email Address           : [redacted]
			
Misc. Author Info       : ...

Description             : A small, 5 map .wad made by a novice mapper (me). Borrows aspects of design from a few mappers (insane_gazebo, lunchlunch, and Tristan Clark to name a few), and attempts to forge it all into something halfway decent to play. I hope you all enjoy whatever the hell this is.


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* What is included *

New levels              : 3 (+1 no-exit stopper)
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-3, 31
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time		: September 2024-February2025
Editor(s) used          : GZDB, SLADE
Tested With             : DSDA-Doom 0.21.3 

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                                CREDITS:
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~ MIDIs ~
Title: Eternal Breath - AD_79
Intermission Screen: Clay - Jimmy Paddock
MAP01: Gyaszolas - Tristan Clark
MAP02: unnamed - BPRD
MAP03: Crawling Vermin -  Maxime Tondreau
MAP04: Eminence - Psyrus
MAP31: Kuiper Belts - AD_79

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                             CUSTOM MONSTERS:
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Cybruiser - Sprites and code were ripped straight from Valiant.wad, so credits go to the team behind that wad.
*Replaces the Baron*

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~ Playtesters ~
CpnQuack

*Custom textures taken from insane_gazebo's SUNDER wad. All credits go to him and everyone that supported that texture pack.*

*Apologies to any contributers I have missed or forgotten about.*

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* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *



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                                MAP LIST:
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==================
MAP01: "the core of sin"
==================       

Originally a standalone map that was never uploaded, focused on mild platforming, shotgun workouts, and a cyberdemon turret. The resource strictness, lighting, texture use, and general difficulty stay consistent throught the rest of the maps, so if you like that, then you probably will like the rest. 

================
MAP02: "serqet's bathhouse"
================        

Probably the smallest map in the set, and used to feature the highest monster count before I made some minor changes. Thankfully it's mostly just fodder, with only a few heavies and 2 (rather cheap) archviles at the end. Focused a lot more on color coordination and lighting in this map then the others.

=================
MAP03: "where sleeping gods lie"
=================        

This map is the one I spent the most time on (prior to V2). I tried to make it the most exciting and hardest map in the wad, full of lava, black rock, blood, and flesh. Got a little lazy with the ending but overall it's my favorite map I made for the original set.

===================
MAP04: "echoes of grace"
===================

Originally started while my house's internet was down. Heavily inspired by insane_gazebo's "The Dreaming Garden" from Sunder, with it's flesh, concrete, and outdoorsy style look. Also was an experiment with attempting a Tyson Map, and is most definitely harder then the other maps as a result. 
This will likely be the most polarizing map in the set.

=================== 
MAP31: "meager thanks"
===================   

literally just a box with a poorly draw "TY!" in the floor. I mean i dunno what else to say.