===========================================================================
Advanced engine needed  : ZDaemon
Primary purpose         : ZDaemon Rocket Jumping, Coop or Single
===========================================================================
Title                   : RJSLOTH
Filename                : rjsloth12.wad
Release date            : August 15, 2008
Author                  : TimeOfDeath (Chris Balch) and Morrison
Email Address           : thelastbreathofthedying@yahoo.com

Other Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
                                                     26,27,28
                          2sector map07
                          sloth
                          rjsloth
                          masterjumps map06 (co-author)
                          SMEDLEY
                          SQUANE
                          chips19 (Chip's Challenge remake)
                          FLANAGAN
                          dekutree (Zelda remake)
                          LOINK
                          TOM19
                          sloth0409
                          uuhhtod
                          SLUT (Half-Life Decay remake)
                          BUMP
                          av20mem

Misc. Author Info       : 27 years old
                          myspace.com/timeofdeath
                          timeofdeath.wrvids.com
                          youtube.com/timeofdeath
                          video.yahoo.com/people/5525124
                          mariokart64.com/smknonnbt/chrisbalchntsc.htm
                          mariokart64.com/smk/profile.php?pid=191

Description             : This is a rocket jumping wad designed for ZDaemon
                          rocket jumping behaviour with default gravity and
                          no air control.

                          MAP02 was originally made in November 2006,
                          before the new superjump techniques were
                          developed.

                          MAP06 was originally made in 2007 for
                          Morrison's masterjumps.wad. The map was his idea
                          and we each built our own sections. In the exit
                          room there are teleporters that take you to each
                          section of the map. The GATE3 teleporters take
                          you to a section that Morrison built. The GATE2
                          teleporters take you to a section that I built.
                          Morrison built the exit section and I built the
                          starting section. In 2008 I did some updates to
                          the map, like higher jumps and an intermission
                          section with a cyberdemon after you complete each
                          jumping section. Also, after you spend about 100
                          seconds in one section, it becomes easier (a
                          floor lowers so you don't have to jump as high).

                          MAP10 was made in 2008 and is a modified version
                          of MAP02. After the new superjump techniques were
                          discovered, MAP02 became less difficult. So, I
                          made every jump higher and added some stuff
                          (including the plasma gun, but it's possible to
                          max this map using only the rocket launcher).
                          Morrison helped with some scripting.


Additional Credits to   : id Software -
                          Authors of the ports and programs I use -
                          Morrison for the genius idea of putting lifts at
                          teleporter destinations so players don't get
                          stuck -
                          EarthQuake for the dehacked -
                          id Software and Afterglow for q1tex.wad -
                          TeamTNT for the key textures in retres.wad -
                          All of the rjumpers and rjump mappers -
===========================================================================
* What is included *

New levels              : 3
Sounds                  : No
Music                   : midi from map20 in scythe2.wad
                          midi from map30 in doom2.wad
Graphics                : A couple Quake textures from q1tex.wad
                          Key textures from retres.wad
Dehacked/BEX Patch      : Yes
Demos                   : go to doomedsda.us


* Play Information *

Game                    : Doom 2
Map #                   : MAP02,06,10
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes - if you fall in the void in map02, you'll
                                get teleported further back on the harder
                                difficulties


* Construction *

Base                    : New from scratch
Build Time              :
Editor(s) used          : Doom Builder 1.66, XWE
Known Bugs              :
May Not Run With...     :


* Copyright / Permissions *

Authors MAY use these maps as a base for modification, as long as you
give credit.

You MAY distribute this file for free, provided you include this text file,
with no modifications.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com