===========================================================================
Advanced engine needed  : Boom, see "Tested With"
Primary purpose         : Single Player
===========================================================================
Title                   : Sine Die
Filename                : sinedie.wad
Release date            : Oct 2007
Author                  : Didy
Email Address           : moontrader@gmx.de
Other Files By Author   : some
Description             : map01: mainly rusty metal, tech;
			  map02: clean tech base, a bit hellish;
			  ---------------------------------------------------
			  Your mission: Seek three mystical skulls. Use their 
			  collective power to destroy the Source of Evil.
			  ---------------------------------------------------
			  Notes: I recommend to play map02 from pistol start.
			  No jumping.			  
Additional Credits to   : Textures: Nick Baker for nmtext1 and mlcetex,  
			  Danimetal for two textures, Espi for four animated
			  textures RP2_x, id software, Tom Lelli for re4trw.wad,
			  Lucas Arts for darkforces, Monolith and A Limes Zen Sky 
			  for avp2tex, Monolith and Tormentor667 for bloodrpb1, 
			  Shitbag for some plants from trees.wad, those who are 
			  named in 2mbrown.txt (mentioned by Tormentor667), 
			  Pawel Zarczynski for nmncorp1/2, to the one who made 
			  the chain in gothictx.wad (adel_s05)
			  Sound: one is taken and modified from SPZDOOM2
			  Testers: Belial (map01), Robin (Hawkwind)
			  Special thanks goes to Robin who did an excellent 
			  job in testing and giving suggestions - great help. 
			  He also included the level names and has contributed
			  the text for the story.
===========================================================================
* What is included *

New levels              : 2
Sounds                  : Yes, four effects
Music                   : Yes, (Map01 from Aliens - slightly modified)
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2 (with Boom port, see "Tested With")
Map #                   : Map01, Map02
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : months
Editor(s) used          : Doombuilder, XWE

Known Bugs              : none seriously, mainly a few minor glitches
			  dependently on the port		
			  
May Not Run With        : Edge, ZdoomGL0.75, Zdoom63a (the ending in map02) 

Tested With             : Eternity 3.33.50
			  GZdoom 1.0.26-GL
			  PrBoom 2.47, PrBoom 2.47-GL,
			  PrBoom+ 2.48.2, PrBoom+ 2.48.2-GL
			  Risen3d 2.1.00/2.1.1 (Launcher: set corpse fade to 0)
			  Zdoom 2.17
			  advice for Eternity / prboom(+)-NON-GL:
			  set translucency filter percentage in options 
			  to < 60 i.e. 40 / 50


* Copyright / Permissions *

Everything is allowed except commercial use. There are also
copyrights for the textures listed above, see 
http://www.doomworld.com/afterglow/textures.shtml
and text-files of listed resource-wads

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames/
FTP sites:

