===========================================================================
Advanced engine needed  : Any Limit-Removing
Primary purpose         : Single Player Only
===========================================================================
Filename                : skepland.zip
Release date            : 09/17/2011
Author                  : Monakhov Vladimir
Email Address           : skepticist@mail.ru
Other Files By Author   : asgarden.wad
Misc. Author Info       : I'm 24-years old russian doomer, blah-blah-blah..

Description             : An attempt to create difficult, non-linear maps in
                          the plutonia visual style, without going the 
                          slaughterfest route.

Additional Credits to   : Hitherto, Derrida, [WH]-Wilou84 & Heretic (for playtesting),
                          Archi (for technical support),
                          James "Jimmy" Paddock (for music tracks provided).
===========================================================================
* What is included *

New levels              : 3
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes
Demo                    : No


* Play Information *

Game                    : Final Doom (plutonia.wad)
Map #                   : MAP01 - MAP03
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : UV & HMP


* Construction *

Base                    : New from scratch
Build Time              : around 6 weeks
Editor(s) used          : Doom Builder II
Known Bugs              : None
May Not Run With        : Vanilla Doom
Tested With             : PrBoom-Plus
===========================================================================
* Additional Information *

It's not recommended to play these maps FDA-style on Ultra-Violence. 
Otherwise, expect a lot of dying due to a tight ammo & health balance. 
Use HMP for FDA instead; it will provide a far more comfortable experience,
while still being fairly hard.

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of anymodified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

