===========================================================================
Advanced engine needed 	: Boom
Primary purpose 	: Single play
===========================================================================
Title 			: Six Minute Showdown
Filename 		: SMS.WAD
Release date 		: December 7th, 2023
Author 			: Vytaan
Email Address           : contact@vytaan.com
Misc. Author Info 	: I create Doom content at https://www.youtube.com/@Vytaan :)

Description 		: WARNING: The map is named this way because it WILL end exactly 6 minutes after grabbing the shotgun. 
			  You better escape before that time - you have been warned. Have fun!
			  
			  ----------------------------------------

			  My first real map! The main 'gimmick' is that the map has some rhythmic elements to it. 
			  I was inspired by Cammy's 'Chicago Typography', originally created for the Alien Vendetta MIDI pack.
			  Because it's used for a map in the old version of AV (v1, MAP25: Valley of Echoes), which many people
			  might not have played, I feel like it deserves more recognition. Plus I simply love the track!

	       		  IMPORTANT: 
			  - Do NOT pause or load, it will break the intended effect. The map is short for a reason!
			  - Do NOT use GZDoom, it breaks the map
			  - Use OpenGL, software will cause a graphical issue.
			  - I suggest turning up the music compared to the sound effects so you can hear the track during bigger fights as well. 
			  That way you'll also be able to prepare for certain cues once you know the map.

			  Difficulty options are fully implemented. UV is hard, especially blind, and forces you to keep up the tempo. 
			  HMP is tough and HNTR is still somewhat challenging.
  

Additional Credits to 	: Cammy for creating 'Chicago Typography' (used in MAP01) and 'Boston Cream Pie' (used in the menu) 
			  Brayden "AD_79" Hart for creating 'Undefined' (used in the intermission screen)
			  Ola "ukiro" Björling for creating the OTEX texture pack.
===========================================================================
* What is included *

New levels 		: 1
Sounds 			: No
Music 			: Yes
Graphics 		: Yes
Dehacked/BEX Patch 	: Yes
Demos 			: No
Other 			: No 

* Play Information *

Game 			: DOOM2
Map # 			: MAP01
Single Player 		: Designed for
Cooperative 2-4 Player 	: No
Deathmatch 2-4 Player 	: No
Difficulty Settings 	: Yes, fully implemented. Please use them!

* Construction *

Base 			: New from scratch
Build Time 		: 2 - 3 months
Editor(s) used 		: UDB, Slade, WhackEd
Known Bugs 		: The software renderer will cause a graphical issue, so please use OpenGL instead.
			  Pausing and/or loading a game will break the intended behavior as the music won't pause together with the gameplay.
Will not run with 	: GZDoom, it will cause the intended effect to break due to different conveyor belt mechanics. Plus it messes up some monster spawns.
Tested With 		: DSDA 0.26.0+/PrBoom+ 2.6.66

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this file 
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors