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Archive maintainer      :  
Update to               : 
Advanced engine needed  : Most ports that support mbf21. Tested with 
			  dsda primarily. 
                 
Primary purpose         : Single play (with some coop stuff implemented, but not tested)

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Title                   : Speed of Moon
Filename                : SPDMOON.zip
Release date            : 01/10/2025 (initial release) 
Author                  : Yugiboy85 
Email Address           : [redacted]
Other Files By Author   : Link to wadography:
                          
                          https://www.doomworld.com/forum/post/2314966
                                       
Misc. Author Info       : French doomer

Description             : Introducing "Speed of Moon", a 5 map mapset (+ an epilogue) by yours trully. 

 			  This is a mapset I started at the beninging of August after a fairly long break from mapping. I wanted to make something short and easy going and well, it turned into this. The map              			  that took the longest to make was map 2 actually. 

			  This mapset features a very lunar theme (yet again reminescent of valiant's E5) and the gameplay is fairly easy although, some fights are pretty tough i guess. There are no difficulty 			  settings yet and the automap cleanup isn't finalised (it should be fine) but, everything else is pretty much set. 

			  The mapset includes 2 "new" monsters + some reskins thanks to decohack and doomtools (and mbf21). Have fun ! 

Inspiration		: Valiant and ancient aliens to some extent 
			  

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* Credits *

Music credits: 

 

Map 01 - "Space Jiggle" by Stewboy

Map 02 - "Valiant" by AD_79

Map 03 - "Honor in sacrifice" by LVENDead

Map 04 - "The dorito caves" by Korp

Map 05 - "Fall of the Kingdom" by Stewboy

Map 06 - "Mystproj" by Esselfortium (btsx, episode 2 hub midi)

 

Textures:

 

Valiant's E5 textures + some edit by me (basically used motm's resource as a base)

Sock's egypt textures 

Ancient aliens for the inca/aztek and various temple textures and ice/snow stuff

 

Special thanks to @Fuzzball for the sexy moon texture edits (the 256 tall versions) :D

 

Sprites:

 

Cybruiser:

Amuscaria 

 

Chaingunner with helmet:

 

HorrorMovieGuy, Touhou
Hisouten-Scarlet Weather Rhapsody for the spriteset used (uber chaingunner from realm667)

 

Shotgunner:

 

Mark Quinn, Vegeta, Xim,
Ghastly_dragon, MagicWazard for the spriteset used (from the zspec pack from realm667)

 

Former human:

NMN, Tormentor667 for the spriteset used (Rapid fire trooper from realm667)

 

Pinky:

Original spriteset edit by Neoworm, Vader

edit for this wad by yours trully (the reconditus edit)

 

Suicide Bomber: 

Mark Quinn, Anthony Cole

Base spirte by idsoftware 

 

GFX:

 

Titlepic background graphic: marenoctis

Titlefont: From the doom text generator (wolfendoom i think) 

CWLVS: valiant font 

Statbar: edited version of the valiant stat bar

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* What is included *

New levels              : 5 + One epilogue map (so 6 i guess)
Sounds                  : Yes 
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes 
Demos                   : No
Other                   : 
Other files required    : None, everything is included

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* Play Information *

Game                    : Doom 2
Map #                   : Map 01 through 06 (there is no exit on map 6 as it is an epilogue map)
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only, not really tested 
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes
Additional info         : All maps have been tested with pistol start.

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* Construction *

Base                    : From Scratch

Build Time              : 2 months (on and off)

Editor(s) used          : Ultimate Doom Builder, Slade 3, Gimp 

Known Bugs              : I have not seen any gamebreaking bugs and, none
                          were reported by my testers for this version. There
                          may be the odd slimetrail but, heh, I think I got
                          rid of most of them. 
                          
                          The mapset uses mbf21 dehacked stuff. Prob not a good idea to test it with gameplay mods. 

May Not Run With        : Vanila engines and anything that doesn't support mbf21 

Tested With             : Dsda-doom primarily (this is my go to port rn). 

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* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for
modification or reuse. 

(as far as the actual levels go at least), you can use the textures etc... with respective credits of course.  
I would recommend asking the respective artists for the music just to be sure. 

Permissions have been obtained from original authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors