Patch File for DeHackEd v3.0
# Created with WhackEd4 1.2.4 BETA
# Note: Use the pound sign ('#') to start comment lines.

Doom version = 21
Patch format = 6


Thing 24 (Mr. X (SS Nazi))
Hit points = 100
Alert sound = 37
Pain chance = 30
Death sound = 60
Speed = 16
Bits = SHOOTABLE+TRANSLATION+TRANSLATION2+SOLID+COUNTKILL

Thing 129 (Hanging body 1)
Bits = NOGRAVITY+SPAWNCEILING

Thing 130 (Hanging body 2)
Bits = NOGRAVITY+SPAWNCEILING

Thing 131 (Hanging body 3)
Bits = NOGRAVITY+SPAWNCEILING

Thing 132 (Hanging body 4)
Bits = NOGRAVITY+SPAWNCEILING

Thing 133 (Hanging body 5)
Bits = NOGRAVITY+SPAWNCEILING

Thing 134 (Hanging body 6)
Bits = NOGRAVITY+SPAWNCEILING

Frame 13
Duration = 2

Frame 14
Duration = 2

Frame 15
Duration = 2

Frame 16
Sprite subnumber = 3
Duration = 2
Next frame = 45

Frame 45
Sprite number = 3
Sprite subnumber = 4
Duration = 2

Frame 46
Sprite number = 3
Sprite subnumber = 5
Duration = 2
Next frame = 10

Frame 726
Sprite number = 28
Next frame = 726

Frame 727
Sprite number = 28

Frame 728
Sprite number = 28
Duration = 1

Frame 729
Sprite number = 28
Duration = 1

Frame 730
Sprite number = 28
Duration = 1

Frame 731
Sprite number = 28
Duration = 1

Frame 732
Sprite number = 28
Duration = 1

Frame 733
Sprite number = 28
Duration = 1

Frame 734
Sprite number = 28
Duration = 1

Frame 735
Sprite number = 28
Duration = 1

Frame 736
Sprite number = 28
Duration = 2

Frame 737
Sprite number = 28
Sprite subnumber = 32773
Duration = 1

Frame 738
Sprite number = 28
Sprite subnumber = 4
Duration = 2

Frame 739
Sprite number = 28
Sprite subnumber = 32773
Duration = 1

Frame 740
Sprite number = 28
Sprite subnumber = 4
Duration = 2

Frame 741
Sprite number = 28
Sprite subnumber = 32773
Next frame = 728

Frame 742
Sprite number = 28
Sprite subnumber = 6

Frame 743
Sprite number = 28
Sprite subnumber = 6

Frame 744
Sprite number = 28
Sprite subnumber = 7

Frame 745
Sprite number = 28

Frame 746
Sprite number = 28

Frame 747
Sprite number = 28

Frame 748
Sprite number = 28

Frame 749
Sprite number = 28
Sprite subnumber = 14

Frame 750
Sprite number = 28
Sprite subnumber = 15

Frame 751
Sprite number = 28
Sprite subnumber = 16

Frame 752
Sprite number = 28
Sprite subnumber = 17

Frame 753
Sprite number = 28
Sprite subnumber = 18

Frame 754
Sprite number = 28
Sprite subnumber = 19

Frame 755
Sprite number = 28
Sprite subnumber = 20

Frame 756
Sprite number = 28
Sprite subnumber = 21

Frame 757
Sprite number = 28
Sprite subnumber = 22

Frame 758
Sprite number = 28

Frame 759
Sprite number = 28
Sprite subnumber = 10

Frame 760
Sprite number = 28
Sprite subnumber = 9

Frame 761
Sprite number = 28
Sprite subnumber = 8

Frame 762
Sprite number = 28
Sprite subnumber = 7

[CODEPTR]
FRAME 16 = NULL
FRAME 46 = ReFire
FRAME 737 = BspiAttack
FRAME 738 = FaceTarget
FRAME 739 = BspiAttack
FRAME 740 = FaceTarget
FRAME 741 = BspiAttack

[STRINGS]
HUSTR_1 = level 1: docks
HUSTR_2 = level 2: tactical nuke
HUSTR_3 = level 3: toxin distillery
HUSTR_4 = level 4: going commando
HUSTR_5 = level 5: phobia
HUSTR_6 = level 6: cage match
HUSTR_7 = level 7: cia headquarters
HUSTR_8 = level 8: hardware failure
HUSTR_9 = level 9: sunveil
HUSTR_10 = level 10: finito
C1TEXT = Reporting in. \nChief Officer -You just lost your job-\nOh, how I adore taking away someones livelihood.\n\nIf my role had any of the perks I was promised, \nI'd have a god damned armed escort out of this\nshithole! Not that I feel bad about discharging \nthat crackpot marine after his handiwork at the \ntech base. That guy was one step away from\ngetting married to crazy!\n\nLooks like I better start putting that voluntary \nfield training to good use, and here I was thinking \nI'd grow old and curmudgeonly with a nice safe \ndesk job. Thanks for the years of support and \nexperience Sunveil Starport...  Fuck you.
BGFLAT06 = FLOOR0_1
