===========================================================================
Advanced engine needed  : Limit Removing
Primary purpose         : Single play
===========================================================================
Title                   : Not Quite Vegas
Filename                : t-vegas.wad/zip
Release date            : December 31st, 2008
Author                  : Tango
Email Address           : bugenheim@gmail.com
Other Files By Author   : M2 Mix
                          http://www.doomworld.com/idgames/index.php?id=14498
                          
                          M3 Mix
                          http://www.doomworld.com/idgames/index.php?id=14499
                          
                          Stone Turmoil
                          http://www.doomworld.com/idgames/index.php?id=14725
                          
                          Gyrotechnics
                          http://www.doomworld.com/idgames/index.php?id=14762
                          
                          Systematic Corruption
                          http://www.doomworld.com/idgames/index.php?id=15038
                          
			  Toxic Cove
                          http://www.doomworld.com/idgames/index.php?id=15050
Misc. Author Info       : ~~~

Description             : A short map making use of Nick Baker and Sam
                          Woodman's Morister Resources texture pack. MAP01
                          is based off an older speedmap of mine done in
                          late 2006, included as MAP02 of this pack.
                          
                          What is here MAP01 was started sometime near
                          summer 2007 and was, if I recall correctly,
                          originally intended for "Tango and DomRem go to
                          Vegas," a speedmegawad by DomRem and myself.
                          That idea died out and DomRem disappeared from
                          the internet, but since then I've been opening
                          up the map in Doom Builder to make changes from
                          time to time. Unlike some of my previous
                          speedmapping revamps, I've made some extremely
                          noticeable changes in the map's overall
                          structure, and have, of course, added a nice
                          amount of detail that makes me look like an Erik
                          Alm wannabe.

Additional Credits to   : Nick and Sam for the fantastic texture pack.
                          Hobbs, Esselfortium, Belial for the invaluable
                          feedback and testing. Various other Doomers for
                          additional testing in the map's later stages.
                          Myk for pointing out some texture errors. DomRem
                          and the rest of #dmclub for the 2-hour
                          speedmapping session that created MAP02. Mark
                          Klem for the music. Me for the sky.
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-02
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for but not tested
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2 hours for MAP02, over a year and a half for
                          MAP01
Editor(s) used          : Doom Builder, SLumpEd, XWE
Known Bugs              : none?
May Not Run With...     : ~~~


* Copyright / Permissions *

You MAY use this file as a base so long as you credit myself and the authors of the other resources that I used (mortres.wad). Contacting me prior to/at the time of release would be nice but is not necessary. Don't try selling the WAD or anything else stupid like that. Please keep this txt file with the WAD file itself when distributing.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
