
  ***********************************
   Tangerine Nightmare - Information
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CONTENT :
---------

1.  INTRODUCTION

	1.1 Story
	1.2 Compatibility

2.  TANGERINE NIGHTMARE TEAM

3.  MAP INFORMATION

	3.1 Map List
	3.2 Map Info

4.  ADDITIONNAL CREDITS

	4.1 Sprites
	4.2 Textures
	4.3 Musics
	4.4 Sounds



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[1] INTRODUCTION :
------------------

[1.1 Story]

You wake up next to the coffins, a vague memory of a crimson hell with black ashes, just like death. 
But here, the air is dry and unbearable. Around you, you can see only burning hot orange rocks. 
You look up at the sky to try and understand but some ominous and imposing skulls are watching your 
every move and seem to want your death. Your multiple brave acts have not taken you to heaven. 
No, you are here in the tangerine hell. 
Welcome to Tangerine Nightmare.


[1.2 Compatibility]

Tangerine Nightmare is a limit-removing compatible wad. We recommend you to use a Boom port to play it.
Map08 is an IOS map and needs the Boom compatibility to work correctly on demo recording. 
You thus need the '-complevel 9' command in order to record demos on this map.
Doom-Retro is highy recommended for the best experience !



[2] TANGERINE NIGHTMARE TEAM :
------------------------------


  Project Leader :
	- franckFRAG

  Level Designer :
	- [WH]-Wilou84
	- Chaos
	- Datacore
	- franckFRAG
	- Jambon
	- JCD
	- Roofi



[3] MAP INFORMATION :
---------------------

[3.1 Map List]

Map01 - Sombre Venue		- Datacore / franckFRAG
Map02 - Molten Desolation	- Datacore / [WH]-Wilou84
Map03 - Rain of Embers		- Datacore / [WH]-Wilou84 / franckFRAG
Map04 - Bile Noire		- Jambon / franckFRAG
Map05 - Orange Juice		- Chaos
Map06 - The Forgotten Land	- JCD
Map07 - Goetia			- Roofi
Map08 - Pandemonium		- franckFRAG
Map09 - Credits			- JCD / Roofi
Map10 - Umbreion Nils		- [WH]-Wilou84


[3.2 Map Info]


-=-=-=--=-=|Map01|=-=-=--=-=-
Level name : Sombre Venue
Author(s) : Datacore / franckFRAG
Build time : some months
Editor(s) used : Doom Builder 1.68
Music track : Treasures in the dark - Mark Klem (Strain, map 11)
Bugs : None
Inspiration : Not a real inspiration for this map.
Authors comments : The castle is based on a map of Datacore. With its consent, I profoundly modified
				this base, and I then made mountains all around (it's probably my main speciality ^^). 
				"Sombre Venue" is a authentic beginning map, with some secrets hidden in the rock.


-=-=-=--=-=|Map02|=-=-=--=-=-
Level name : Molten Desolation
Author(s) : Datacore / [WH]-Wilou84
Build time : 15 Heures
Editor(s) used : Doom Builder 1.68
Music track : Caverns - Goldeneye64 (Found in bloodstain.wad)
Bugs : None
Inspiration : fraDM
Authors comments : 
    Datacore : Don't Worry, Be Happy, Drink Pepsy, Be Sexy :)

    [WH]-Wilou84 : This is the most recent map Datacore made for this project. It was a bit simplistic, 
		but I liked the layout, so when offered the chance of improving the map's visuals, I gave it a go. 
		Gameplay-wise, this is pretty much all Datacore's, aside from the 4-Cacodemon brawl in a 
		corridor in the western part of the map and a small trap in the Computer map room where two 
		Hell Knights are revealed close to the player while a distant Arch-Vile emerges at the other side.


=-=-=--=-=|Map03|=-=-=--=-=-
Level name : Rain of Embers
Author(s) : Datacore / [WH]-Wilou84 / franckFRAG
Build time : 15 Heures
Editor(s) used : Doom Builder 1.68
Music track : (Crucified Dream - Map01) - Marc Pullen
Bugs : None
Inspiration : Orange dwarf / K dwarf
Author comments :
    Datacore : Don't Worry, Be Happy, Drink Coffee, Be Sexy :)

    [WH]-Wilou84 : An old map from Datacore, maybe the second map he made for the project 
		(there's an even older one but it didn't get included in Tangerine Nightmare). 
		I redetailed the whole map inside and out before Franck revamped the outside area 
		(and what an improvement it is !) and made the crosses near the ending.
    
    franckFRAG : I think that my vision of this map was different than that of Datacore and Wilou. 
		Rain of Embers was made by Datacore, and Wilou had come to make improvements.
		Then I added some new areas so that the castle aspect is more present.


-=-=-=--=-=|Map04|=-=-=--=-=-
Level name : Bile noire
Author(s) : Layout by Jean "Jambon" Bon, eveything else by FranckFrag
Build time : Some months 
Editor(s) used : GZDoomBuilder, Doom Builder 1.68, Slade, TuxGuitar, Anvil Studio 
Music track : Le Deuil du Merveilleux - Eros Necropsique (re-edited by franckFRAG) 
Bugs : None
Inspiration :
Jambon : I tried to make a kind of fortress in orange-dominated, in opposition to my first map 
	(not selected in the mapset) which was technologic and dark.
franckFRAG : Map32 of Swift Death for the maze. FRADM for some details about floor.
Author comments : 
    Jambon: It was planned to be my second map. The first one was refused for the project, 
		and I couldn't finish this one because of an arm injury :( Thanks to FranckFrag for doing 
		90% of the work 
    FranckFrag: I tried to respect at most the structure that Jambon was made.


-=-=-=--=-=|Map05|=-=-=--=-=-
Level name : Orange Juice 
Author(s) : Chaos (Yugiboy85)
Build time : Hmm, 2 months I think (maybe more)
Editor(s) used : GZDoom builder
Music track : "Astral Dreadnought" by James "Jimmy" Paddock
Bugs : None
Inspiration : From Scratch so...my head?
Author comments : Short map, fairly linear. A little dificult but not to overwhelming. 
    Loops around on itself. Name came to me just like that heh


-=-=-=--=-=|MAP06|=-=-=--=-=-
Level name : The Forgotten Land
Author(s) : JCD
Build time : Too much
Editor(s) used : Gzdoom Builder Bug-Fix
Music track : The Infinite Labyrinth - Eris Falling
Bugs : None
Inspiration : Some parts from Sih :p
Author comments : This is a little hell-focused town map :)
		It's hard to explore a new color theme with new textures/flats/sprites, thanks to 
		franckFRAG for his wonderful work !
		And I hope you'll enjoy this map !


-=-=-=--=-=|Map07|=-=-=--=-=-
Level name : Goetia
Author(s) : Roofi
Build time : August 2017 ---> December 2017
Editor(s) used : Gzdoom Builder Bug-Fix
Music track : Tactics Ogre Let Us Cling Together - Deathrattle
Bugs : 3D bridges may be a litte buggy. The music can't play if you launch the map on gzdoom with 
	the original soundfount.
Inspiration : TNT Revilution map 04 , SF2011 Map 25 , Likka Keranen's Maps , ESP map 12...
Author comments :  Don't explore this cavern alone. You may be possessed by the forgotten masters 
	of the goetia.


-=-=-=--=-=|Map08|=-=-=--=-=-
Level name : Pandemonium
Author(s) : franckFRAG
Build time : Some months
Editor(s) used : Doom Builder 1.68, Gzdoom Builder
Music track : The Calling - PRIMEVAL (Reverie, map 13)
Bugs : Complevel 9 is highly recommanded because monsters can be stucked among themselves in the 
	monster spawners in complevel 2.
Inspiration : Nope, the decoration at the bottom of the cathedral comes from Kris Kuksi.
Author comments : This map close the adventure of Tangerine Nightmare. It's harder than previous maps, 
	and will take much time to reach the area that will allow you to kill the IoS. Don't forget to 
	explore then the credit map over here hiding some secrets!


-=-=-=--=-=|Map09|=-=-=--=-=-
Level name : Credits
Author(s) : JCD / Roofi
Build time : 1 month
Editor(s) used : Gzdoom Builder Bug-Fix
                  
Music track : Resident Evil 3 - Safe Room
Bugs : none
Inspiration : hellcore 2.0, uac ultra
Author comments : 
	JCD : A Team Graveyard ! R.I.P Gwenvaël LE BIHAN (Aka Subject_119), You will always be in our hearts.
	Roofi : Don't forget to read the Civil Code on my grave because ignorance of the law is no excuse.


-=-=-=--=-=|MAP10|=-=-=--=-=-
Level name : Umbreion Nils
Author(s) : William "[WH]-Wilou84" Huber
Build time : A couple months
Editor(s) used : Doom Builder 1.68
Music track : "Dance With a Skeleton" by Pekka "Thyrbse" Marttinen, from Hell Revealed II
Bugs : none
Inspiration : Stardate 20X6
Author comments : "Umbreion Nils" is a medium-sized challenging map set in an ancient gothic crypt of sorts. 
	Expect some intense firefights.
	Here's some trivia : back when Datacore started this project, he came up with a strict set of 
	rules which read :
	- Available weapons : Super Shotgun, Rocket Launcher, Chainsaw
	- Available monsters : Imp, Demon, Spectre, Cacodemon, Pain Elemental, Revenant, Lost Soul, 
		Arch-Vile, Mancubus, Baron of Hell, and Cyberdemon.
	- Only one key.
	I thought it'd be interesting to try and make a map following this arbitrary ruleset. 
	The challenge was to create something challenging and interesting while relying mostly on the 
	Rocket Launcher. Thus, "Umbreion Nils" was born, and it was supposed to be the final map of the 
	episode. Then, when FranckFRAG stepped in to lead the project, he removed these rules - and it 
	was for the better. Still, since the traps in my map were envisioned for the Rocket Launcher 
	only, and since it was more difficult than the rest of the maps, we thought it would be best to 
	move this map to the 31st slot.
	Moreover, I added in a couple Hell Knights and Arachnotrons (which weren't permitted by 
	Datacore's rules) to make use of the nice new sprites - I particularly like Eriance's Arachnotron 
	replacement. Have fun with this one.



[4] ADDITIONNAL CREDITS :
-------------------------

[4.1 Sprites]
 
	Cacodemon (Undead Caco sprites) - Id Software, Tango (re-edited by franckFRAG)
	Baron of Hell (Lord of Heresy sprites) - Id Software, Bouncy, Tormentor667, Vader (re-edited by franckFRAG)
	Hell Knight - Id Software, (re-colored)
	Chaingunner - Id Software, (re-edited by franckFRAG)
	Demon (Mauler Demon sprites) - Id Software, Eriance
	Zombie man (Dune Warrior sprites) - Id Software, Raven Software, Neoworm, Tormentor667 (re-edited by franckFRAG)
	Shotgunner (Heavy Zombie sprites) - Id Software, Raven Software, Velocity Inc, Pandut
	Arachnotron - Id Software, Eriance (projectile colors edited by franckFRAG)
     	Mancubus - Id Software, Eriance
	New firestick - Frozen Time
	Candle and Tall Candle - 32 Inch Nails (size edited by franckFRAG)
	Barrel - Frozen Time
	Evil Eye - Id Software, franckFRAG
	Monster Spawner - Id Software, (re-colored by franckFRAG)
    	Teleport Destination - Id Software, (re-colored by franckFRAG)
	Computer map - from epic2.wad


[4.2 Textures]
			 
	90% textures has been created by franckFRAG
	fradm.wad
	brit11.wad
	Kris Kuksi (https://www.kuksi.com/)
	Crucified Dream
	Gothic Team Texture Pack


[4.3 Music]

	Map01 - Treasures in the dark - Mark Klem (Strain, map 11)
	Map02 - Caverns - Goldeneye64 (Found in bloodstain.wad)
	Map03 - (Crucified Dream - Map01) - Marc Pullen
	Map04 - Le Deuil du Merveilleux - Eros Necropsique
	Map05 - Astral Dreadnought - James "Jimmy" Paddock
	Map06 - The Infinite Labyrinth - Eris Falling
	Map07 - Tactics Ogre Let Us Cling Together - Deathrattle
	Map08 - The Calling - PRIMEVAL (Reverie, map 13)
	Map09 - Safe Room - Resident Evil 3
	Map10 - Dance With a Skeleton - Pekka "Thyrbse" Marttinen, from Hell Revealed II

	Title - Oath To Order - Zelda Majora's Mask
	Intermission - Memories of Aya and Eve - Parasite eve
	Read - Oath To Order - Zelda Majora's Mask

[4.4 Sounds]

	brit11.wad (open/close door)
	Doom 3 (plasmagun)


Thank you for playing Tangerine Nightmare, we hope you enjoyed playing it as much as we enjoyed making it :D