===========================================================================
Advanced engine needed  : Boom, or a source port with UMAPINFO support
Primary purpose         : Single play
===========================================================================
Title                   : The Parasite of Good Will
Filename                : tPoGW.wad
Release date            : December 5th, 2023
Author                  : Emperor S P O O N
Email Address           : [redacted]
Other Files By Author   : GLOOM.wad, FiltPlnt.wad, CmndBnkr.wad, LotS.wad
Misc. Author Info       : S P O O N is pronounced with extra reverb

Description             : Complevel 9 (Boom)
                          
                          IMPORTANT NOTES:
                          - CONTENT WARNING: This map contains extreme mature
                          themes that some. may find disturbing.
                          Player/viewer discretion is advised.
                          - This map is extremely dark. Recommend playing
                          this map in the dark or turning up the brightness
                          on your monitor.
                          - This wad uses Muusi's SoftFX mod, which is best
                          utilized using the Software renderer. OpenGL may or
                          may not work based on what source port you're
                          using.
                          - This wad uses a DEHACKED file and a LOT of sprite
                          and sound replacements that are essential to the
                          wad's function and artistic intent. It is STRONGLY
                          encouraged to play this wad without mods.
                          - It is also recommended you turn off textured
                          automap in your settings. Many sections use silent
                          teleports to create the illusion of looping
                          corridors, and many other sections hide linedefs to
                          mask surprises that would otherwise be prematurely
                          spoiled.
                          	
                          PREAMBLE:
                          There is a place for those blessed from damnation.
                          A place where souls never grasp time. In these
                          caverns of rot an infection grows, incarcerated in
                          its incubator. There an ancient being resides
                          festering. His body bearing a hideous resemblance
                          of those who look upon him, and in the dark halls
                          and crevices of these chambers does he mold Hell's
                          new guard.
                          	
                          Few crumbs of Death's harvest abscond from this
                          misery, only to find themselves somewhere else
                          unwelcome. They speak of a voice that calls to them
                          in that prison; an alien murmur of pain and anger
                          whose choir rings through untold miles of viscera.
                          Such tales of horrid tongues struggle to recount
                          these words spoken to them:
                          		
                          'Enter my maw, oh ye of worn body and soul. My
                          vitals shall guide you through me. Explore, if you
                          will, your new home. I shall await, for your test
                          of faith demands no exceptions.'
                          		
                          HINTS?:
                          - The light is your guide. Shadows hold no mercy,
                          so light will be spared for when you need it most.
                          - Poor souls who run blindly find themselves lost
                          and with a mouth full of bricks and broken teeth.
                          - Maps do no good for places you cannot draw.
                          - In an organism, essential nutrients are carried
                          through tube-like structures in the body to vital
                          organs.
                          - Intrepid explorers find solice in their spoils.
                          Beware, for treasures do not go unguarded or
                          unwarrented.
                          
                          AUTHOR'S NOTES:
                          This stand-alone horror map took quite a lot of
                          energy from me to make, but I think in the end it
                          was worth it. Hope you enjoy playing it.

Additional Credits to   : ID Software, SN-42 for the hand sprites,
                          CharlieMarks for sound effects, Muusi for SoftFX,
                          Esselfortium et al for 32in24-15tex, Marty Kirra et
                          al for the hand templates, Plums for the deflated
                          caco corpse sprite, and Rivi for the Darkzone
                          sprite edits
                          	
                          Playtesters: ShepOriginale, Plums, NiGHTS108,
                          Shulbocka, LadyMistDragon, Dragonfly, Jimmy, SN-42,
                          knifeworld, ProfBloomVTuber
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 3+ weeks or so
Editor(s) used          : Ultimate Doom Builder, SLADE
Known Bugs              : God, I hope not...
May Not Run With        : GZDoom's Hardware renderer, PrBoom+'s OpenGL
Tested With             : DSDA-Doom, PrBoom+, ZDoom, Eternity, GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.dropbox.com/scl/fo/sqxv7kht4me9z2z4djzv2/h?rlkey=mhpzni11skq88mcbdi0px3hii&dl=0