| UAC: Down to Earth READ ME File |
(Please rename this file to README.text before uploading)
========================================================================
Archive Maintainer      : N/A
Update to               : N/A
Advanced engine needed  : GZDoom
Primary purpose         : Single player Campaign
========================================================================
*INTRODUCTION*

Thank you so much for downloading UAC: Down to Earth!
I hope you'll enjoy playing it as much as I did making it. This project
has been in the making since circa March 2023, so I'm glad it has
finally come to a close. This text file is intended to inform you of
what each map entails as well as what your GZDoom settings need to be.
Please at least read through the GZDoom preferred settings section to
ensure that you have the best experience playing UAC - Down to Earth.
========================================================================
*GENERAL WAD INFO*

Title                   : UAC - Down to Earth
Filename                : UAC - Down to Earth.wad
Release date            : 8/20/2024
Author                  : Naxion the Knight (NAX)
Email Address           : [redacted] (Please remove this)
Other Files By Author   : N/A
Misc. Author Info       : YouTube channel link (for playthrough videos
                          of this wad's maps):
                          NAX Gaming- www.youtube.com/@NAXGaming777
# of Levels in wad      : 13
Other file required     : DEHACKED file (already baked into the wad)
Base Game               : DOOM2
Game modes included     : Single player campaign only
Difficulty Settings     : All difficulty settings implemented

Description             : See "EPIC GAMER LORE" section for story
========================================================================
*CONSTRUCTION*

Base                    : New from scratch
Build Time              : 1 1/2 years
Editor(s) used          : GZDoom Builder
Known Bugs              : None, please report any if found
May Not Run With        : Anything not the newest version of GZDoom
Tested With             : GZDoom 4.12.2 (or the newest version)
========================================================================
*GZDOOM PREFERRED SETTINGS*

1. Compatibility Mode
Compatibility Level- Default GZDoom

2. Display
Rendering API- OpenGL
Render Mode- Hardware Accelerated
Texture Filter Mode- None

3. Player Setup
Autoaim- 0
Vertical Bullet Spread- ON

4. Gameplay
Autoaim- OFF
Always Mouselook- ON (Required for most maps)
Jumping- Usually required, optional on a few maps (See map details
section for more info)
Crouching- Optional, only required on one map for 100% secrets (See map
details section for more info)

5. HUD
Crosshair- ON
Alternate HUD- ON, if you wish to use other HUDs

6. MIDI
MIDI Device- FluidSynth
========================================================================
*EPIC GAMER LORE*

	The year is 205X and the world is at peace after the victory of
N.A.T.O. in World War 3.
	Countries apart of N.A.T.O. are thriving economically, and many
scientific advancements are being made in the nations. One of these
advancements is the long awaited invention of teleportation.
	Deep dives into quantum mechanics have allowed scientists to
create machines capable of producing a "whirling vortex" of atoms that
can consume matter and displace it to another vortex. These machines
became known as "portal makers" to the public, as their real name was
considered classified information.
	Yet, this new tech was limited to displacing matter from one
"portal" to another on Earth. It was incapable of spontaneously
generating new "portals" in other parts of the universe. So, a group of
124 scientists came together to form a group known as the United
Aerospace Corporation, or "UAC" for short. They formed this corporation
with the goal to make teleportation technology better by any means
possible.
	Within 3 years of the corporation's founding, the new vortex was
completed. This new machine ran on 250 super computers and was the
length of an entire football field. News outlets everywhere considered
it the "portal to rule all portals". It was capable of generating
portals anywhere in the known universe. Finally, explorations of far off
planets and galaxies could begin. The invention revolutionized how the
scientific community viewed quantum mechanics, bringing many scientists
from around the world came to admire this marvelous invention.
	It brought great fame and fortune to the 124 scientists
associated with the UAC. Over time, members of the UAC began to
theorize an even better machine that would be able to generate portals
outside of the known universe, into other "realms". Most scientists were
humanitarians, and to prove that there is no such thing as other
"realms" such as heaven or hell.
	However, some scientists were protested against this idea
claiming that tapping into other supernatural "realms" would be a
terrible idea, and that staying within the confines of the physical
universe would be the safest for mankind. But, temptations of possibly
disproving the supernatural prevailed among the majority of the
scientists, and those who disagreed were expelled from the UAC.
	The remaining scientists inspired to disprove the supernatural,
but in reality driven by the need for more fame and money, began work on
the new vortex. This new vortex was greater in size than last, yet also
required more energy. The first test conducted could only run the
"portal" was 3 seconds, using up enough nuclear energy to power the
entire world in that time. The location in which they put there sights
on was none other than hell itself.
	To the scientists surprise, the portal worked. But they quickly
realized that this was no matter to celebrate. Hundreds of spirits and
creatures of many kinds poured in through the portal in the short time
it was opened. They quickly over powered those who were there, and began
a mass invasion of Earth. They declared that "The Great Monstrosity" had
sent them, and they would only decimate mankind if it refused to worship
it the way they wanted.
	Unfortunately, many gave into the demands of the demons, fearing
that they would be killed if they didn't. Those who tried to revolt were
quickly slain.
	In spite of this, there came a man of unknown origins, and an
unknown name. He was determined to do what he believed was God's work,
and restore mankind. He gathered his belongings, then journeyed to the
small lab were it all began. His only goal in mind was to "rip and tear,
until it was done." If that meant traveling to hell to fight the
Monstrosity that started the invasion face to face, then so be it.
========================================================================
*MAP DETAILS*

MAP01- UAC Central Labs
Par Time- 2:00
UV Speedrun PB- 0:24
Nightmare?- Possible
MIDI- At Doom's Gate (DOOM)
Jumping- Optional
Crouching- Optional

MAP02- Storage Depot
Par Time- 3:00
UV Speedrun PB- 1:02
Nightmare?- Impossible
MIDI- American Pie (DOOM II)
Jumping- Optional
Crouching- Optional

MAP03- Sewers
Par Time- 3:00
UV Speedrun PB- 2:18
Nightmare?- Impossible
MIDI- Dark Halls (DOOM)
Jumping- Optional
Crouching- Optional

MAP04- Underground Research Labs
Par Time- 5:30
UV Speedrun PB- Unattempted
Nightmare?- Impossible
MIDI- Between Levels (DOOM II)
Jumping- Required
Crouching- Optional

MAP05- Shipping Center
Par Time- 8:00
UV Speedrun PB- Unattempted
Nightmare?- Impossible
MIDI- Untitled (DOOM)
Jumping- Optional, required for 100% secrets
Crouching- Optional

MAP06- Office Complex
Par Time- 8:45
UV Speedrun PB- Unattempted
Nightmare?- Impossible
MIDI- I Sawed the Demons (DOOM)
Jumping- Required
Crouching- Optional

MAP07- Welcome to the Underworld
Par Time- 7:00
UV Speedrun PB- Unattempted
Nightmare?- Impossible
MIDI- Hiding the Secrets (DOOM)
Jumping- Optional, required for 100% secrets
Crouching- Optional

MAP08- Mount Brimstone
Par Time- 11:30
UV Speedrun PB- Unattempted
Nightmare?- Impossible
MIDI- Shawn's got the Shotgun (DOOM II)
Jumping- Optional
Crouching- Optional

MAP09- Lake of Fire
Par Time- 6:00
UV Speedrun PB- 2:12
Nightmare?- Impossible
MIDI- The Demon's Dead (DOOM II)
Jumping- Required
Crouching- Optional

MAP10- Bridge to Monstrosity
Par Time- 7:30
UV Speedrun PB- 0:15
Nightmare?- Unattempted, likely possible
MIDI- Getting Too Tense (DOOM II)
Jumping- Optional (technically), required for 100% secrets
Crouching- Optional

MAP11- Hell's Fortress
Par Time- 20:00
UV Speedrun PB- Unattempted
Nightmare?- Impossible
MIDI- Into Sandy's City (DOOM II), Creepy Wind.mp3 (www.mediahuman.com),
Massacre Machine (Plutonia MIDI Pack)
Jumping- Required
Crouching- Optional, but helpful

MAP12- Hitscan Headquarters
Par Time- 12:25
UV Speedrun PB- Unattempted
Nightmare?- Impossible
MIDI- Donna to the Rescue (DOOM)
Jumping- Optional
Crouching- Optional, required for 100% secrets

MAP13- Hell's UAC Central Labs
Par Time- 4:00
UV Speedrun PB- 2:00
Nightmare?- Impossible
MIDI- Wrought in Blood (TNT Evilution MIDI Pack)
Jumping- Optional
Crouching- Optional
========================================================================
*CREDITS*

Music Credits:
Bobby Prince - DOOM & DOOM II MIDIs
Lippeth - Massacre Machine
Viscra Maelstrom - Wrought in Blood
CreepyWind.mp3 - www.mediahuman.com
*These were downloaded non-commercially, and are available for free use

Playtesters:
ZorgoXorgon
CheesecakeLegend
========================================================================
*COPYRIGHT / PERMISSIONS*

Authors MAY NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY not distribute this file in any format.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: (Insert Doomworld link here when I upload it)