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Archive Maintainer      : -
Update to               : -
Advanced engine needed  : Zdoom Compatible
Primary purpose         : Single Player (Coop and DM supported).
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Title                   : Urban Slaughter
Filename                : urban_sl.wad
Release date            : 5/2010

Author                  : Deimos Anomaly & Aluqah.
Email Address           : Deimos_Ocr@hotmail.com
			  aluqahweb@yahoo.com.ar
Web page		: www.aluqahweb.blogspot.com
Other Files By Author   : Many.

Misc. Author Info       : 

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Description             : Fight until death in a small city which is suffering a
			  brutal invasion.

Play notes		:
			-Try to get the highest score possible. For more fun play without
			 saving the game(in cooperative mode, there is a 500 ponts penalty
			 for each player death).
			-Call new reinforcements using the radio.
			-Dead marines are your only ammunition source.
			-Health will automatically replenished.

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Additional Credits to   :
 
-Deimos Anomaly: Idea & concept, mapper.
-Aluqah: ACS (gameplay) & special lumps.

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-Autogun (Weapon 2)
Decorate: Captain Toenail, Aluqah.
Sprites: Kuju, 3D Realms, Captain Toenail, Rogue Entertainment.
Sounds: Id Software, Captain Toenail.

-Swat shotgun (Weapon 3)
Decorate: lolo_is_cool, Aluqah.
Sprites: Gearbox Software (HL).
Sounds: 99weaps.wad.

-Necrovisión MG40 (Weapon 4)
Decorate: lolo_is_cool.
Sprites: SiN.
Sounds: Raven Software (SoF2).

-Radio
Decorate: Aluqah.
Sprites: Eriance.

-Hellion
Decorate: Eriance, Aluqah.
Sounds: Id Software.
Sprites: Id Software, Eriance.

-Watcher
Decorate: Eriance.
Sounds: Eriance, Blizzard Entertainment.
Sprites: Eriance.

-Remote Sentry Defense unit turrets
IMPORTANT: this alied character are extracted from Alandoguns weapons and enemies wad pack.
Sounds: from Alandoguns.
Decorate: Alando1 (Alan), Deimos Anomaly.
Sprites: Duke3D, Alando1.

-Marine Trooper
IMPORTANT: this alied character are extracted from the "Aliens: Colonial Marines" TC by Deimos Anomaly.
Sprites: made by Deimos Anomaly using a variant of classic marine skin.
Sounds: Half-Life.
Decorate: Deimos Anomaly.

-Ambient sounds from Quake 2, AvP & Carmageddon 2.
-Textures pack "Mortres" (Nick Baker, WAD compilation by S. 'Metabolist' Woodman)
-Textures from Action Doom (Scuba Steve).
-New textures by Deimos Anomaly and Aluqah (a few).
-Vehicles from Action Doom, slightly modified.

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Influenced by:

-Raccon City (Resident Evil 2 & 3)
-Warhammer 40.000.

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* What is included *

New levels              : 1 level.
Sounds                  : Yes.
Music                   : Yes.
Graphics                : Yes.
Dehacked/BEX Patch      : No.
Demos                   : No.
Other                   : No.
Other files required    : Nothing.


* Play Information *

Game                    : DOOM_2.wad with Zdoom compatible (tested also in Skulltag).
Map #                   : MAP01
Single Player           : Designed for.
Cooperative 2-8		: Yes.
Deathmatch 2-8 Player   : Yes.
Other game styles       : No.
Difficulty Settings     : No.


* Construction *

Base                    : Scratch.
Build Time              : Two months.
Editors used 	        : Doom Builder, XWE, Photoshop CS; Slumped, Wintex, MSPaint, PhotoFiltre.
Known Bugs              : None.
May Not Run With...     : Only Zdoom Compatible ports. Tested in Zdoom and Skulltag.
			

* Copyright / Permissions *

Authors may use this maps and graphics as a base for new ones or reuse, but
give the credit to the original author.

You MUST distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any format.


* Where to get my maps *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: www.aluqahweb.blogspot.com
	   www.arcades3d.com



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