===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Uroboros
Filename                : uroboros.wad
Release date            : 8 December 2022
Author                  : Ravendesk
Email Address           : [redacted]
Other Files By Author   : catc.wad, 4pfl.wad, awksub.wad

Description             : Uroboros is a Boom wad with non-linear progression
                          between levels. Each map has both normal and secret
                          exits, leading to different next map. But there's
                          more! It may also be absolutely random which exit
                          you will get (however you might discover secret
                          deterministic exits), so there are many different
                          ways to progress through the wad.
                          
                          Non-linear progression is controlled with UMAPINFO
                          so make sure your source port supports it.
                          
                          Uroboros consists of two episodes.
                          Episode 1: The Head. Begins with a fresh new game
                          start and ends when you get to map 06. As said
                          previously, the exact route between map 01 and map
                          06 is non-deterministic.
                          
                          Episode 1 can be played pistol-started if you want,
                          you will not miss out much (it will just be more
                          difficult). 
                          
                          Episode 2: The Tail. From map 06 until one of the
                          three endings. In this episode you might revisit
                          levels you have already played, however with new
                          equipment you got there, you will be able to access
                          previously unreachable areas and find various
                          shortcuts.
                          
                          Episode 2 must be played continuously, otherwise
                          you will not be able to progress to the final level
                          and some of the endings.
                          
                          Despite the fact that the wad is designed around
                          continuous play, each map (even episode 2 maps) was
                          playtested both continuously and pistol-started and
                          each map can be uv-maxed with pistol start.
                          
                          Please also note that cybers and barons don't count
                          towards the kill count. However, hellknights and
                          green cybers still do. 
                          
                          Compatibility: Boom (-complevel 9). Requires
                          UMAPINFO support. Please use a port that supports
                          UMAPINFO, otherwise you will not be able to follow
                          the non-linear campaign Uroboros offers.
                          Tested in dsda-doom, woof and GZDoom 4.8.2.
                          I did my best to make the wad fully compatible with
                          GZDoom, however there are still some boom gimmicks
                          that are not emulated fully correctly, so I
                          strongly recommend playing Uroboros in
                          dsda-doom/woof/prboom+umapinfo and not in
                          ZDoom-based port. If you absolutely want to play it
                          in GZDoom - ok, but no guarantees, play at your own
                          risk :) Mouselook, jumping and crouching should
                          absolutely be disabled though.
                          
                          Map & midi list:
                          
                          Map 01: A Familiar Place
                          Midi - "True" from Silent Hill 2
                          
                          Map 02: In the Hall of the Mountain Queen
                          Midi - "Strawberry Crisis!!" from Touhou 3:
                          Phantasmagoria of Dim.Dream
                          
                          Map 03: Where I found my friend Morte
                          Midi - "24" by Stuart Rynn
                          
                          Map 04: Vingt mille lieues sous les grottes
                          Midi - Premonition. Taken from 3 Heures D'agonie
                          II.
                          
                          Map 05: The Library of Babel
                          Midi - "Maiden in Black" from Demon's Souls
                          
                          Map 06: Karnak
                          Midi - "Land of Able" by Mark Klem
                          
                          Map 07: Cadmea
                          Midi - "Aeschylus" by Ravendesk and Shin`ei
                          
                          Map 08: Where Dolphins Cry
                          Midi - "Deep Ridge" from Ecco: The Tides of Time
                          
                          Map 09: Bad End. A Familiar Place..?
                          Midi - "Nightmarish Waltz" from Silent Hill 4
                          
                          Map 10: Good End. Watching over
                          Midi - "Sad Theme" from Corpse Party
                          
                          Map 11: True End. Ascended
                          Midi - "True" from Silent Hill 2
                          
                          Title screen - "Something Is Wrong (01)" from
                          Corpse Party PC-98
                          Intermission screen - Title Screen theme from
                          Syphon Filter 2
                          Intermission text screen - "Alone in the Town" from
                          Silent Hill 2

Additional Credits to   : Textures & Sprites:
                          Main pack - 32in24-15_tex_v2
                          Some additional textures are from OTEX 1.1 by ukiro
                          and from muumipack_v2 by Muumi.
                          
                          Trees sprites - supercharge_v2.9.
                          Lava decoration sprites - supercharge_v2.9.
                          BFG sprites - Raven Software (edited by Vortale,
                          taken from The Lost Magic).
                          
                          Chaingun sprites are taken from Valiant, original
                          author is NMN.
                          Various other sprites - Raven Software.
                          
                          Numbers for the hud are taken from The Lost Magic
                          and recolored.
                          
                          People who helped me with technical stuff:
                          Xyzzy and Jizzwardo
                          
                          Playtesters:
                          Billa, Xyzzy, Nefelibeta and Master Medi
                          
                          Wads that brought technological inspiration:
                          Magnolia, &#65279;POOGERS and Wormwood &#65279;]|[
                          - The Horror&#65279;, Jumpwad
===========================================================================
* What is included *

New levels              : 11
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-11
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 5 months
Editor(s) used          : UDB, Slade, Doom Writer, Paint.net
May Not Run With        : Source ports that do not support UMAPINFO
Tested With             : dsda-doom 0.24.3, dsda-doom 0.25.2, woof


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors