===========================================================================
Advanced engine needed  : GZDoom
Primary purpose         : Single play
===========================================================================
Title                   : Doom Temple II: Joel Quest
Filename                : varg2.wad
Release date            : February 28 2018
Author                  : Michael Miller (as "thedickwolf")
Email Address           : [redacted]
Other Files By Author   : vtemple.wad

Description             : My map submission for Vargskelethor's Doom Mapping
                          Contest II back in 2018 under the pseudonym
                          "thedickwolf". Finally got around to uploading it
                          to the public.
                          
                          RPG elements such as gold drops, shops and
                          blacksmiths combine with a new melee and magical
                          arsenal to help you complete a quest tasked by your
                          king. 

Additional Credits to   : Bethesda for Daggerfall textures, compiled into a
                          WAD by ceeb of Realm667; Melee Revenant by CARRiON
                          and 00_Zombie_00 of Realm667; Mike Newman of VGMusic
			  for "Break the Targets" from SSBM; Merit Celair of 
			  VGMusic for "Kremlantis" from Donkey Kong Land; 
			  Vinesauce Vargskelethor for the contest!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 26 days (Feb 2 to Feb 27 2018)
Editor(s) used          : GZDoom Builder
May Not Run With        : Non-GZDoom ports. Uses many ZDoom features but has
                          true-color PNGs.
Tested With             : GZDoom 3.2.5


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
FTP sites: idGames Archive