===========================================================================
Archive Maintainer      : 
Advanced engine needed  : Limit removing port (prboom+ is recommended)
Primary purpose         : Single play
===========================================================================
Title                   : Whitemare
Filename                : whitemar.wad
Release date            : 19.01.2011
Authors                 : Russian Doom Community (see below)
Email Address           : archirage@gmail.com
Other Files By Authors  : Heroes' Tales, freak3.zip, freak4.zip, freak5.zip

Description             : Megawad, based on "winter" theme from Russian 
                          Doom Community. The demons have decided to ruin 
                          the winter's fun of Christmas and New Year's 
                          celebrations to people, so your task is prove 
                          those stupid bastards wrong. The base of this 
                          megawad are 12 improved maps (map 01 - map 06, 
                          map 08-map 11, map 14, map 16) from speedmapping
                          contests ¹5, which took place on 19.12.2010 on 
                          iddqd.ru forum. The rest levels were added some
                          time later, some maps were seriously reworked,
                          and others have been put in wad almost without
                          any changes at all. Have a good game.

Additional Credits to   : ID Software, Raven Software, Monolith Productions
                          for Blood, 3DRealms for Duke Nukem 3d, Cherepoc
                          for Mogor's sprites, BeeWen for Titlepic, 
                          pixiv ID 1898492 for Interpic, 3EPHOEd for 
                          Russian Doom Builder, all authors of music 
                          (see below for more detail). 
                           
===========================================================================
* What is included *

New levels              : 19
Sounds                  : Yes (SS Nazi sounds replaced)
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : Yes (Mapinfo, EMapInfo and Gameinfo lumps)
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : map01 - map17, map31, map32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : 18.12.2010 - 19.01.2011
Editor(s) used          : DoomBuilder 1.68 (3EPHOEd edition), XWE 1.16,
                          DoomBuilder 2, Photoshop CS 8.0 and others. 
Known Bugs              : Map 12 don't work correctly with -complevel 2
                          in prboom+
May Not Run With...     : vanilla
Tested With             : prboom-plus, GZDoom 1.5.2, Eternity 3.40.00 


List of maps and authors:

Map 01. Ice Canyon (Dragon Hunter) - from speedmapping contest
Map 02. North Base (Bed.intruder) - from speedmapping contest
Map 03. Sacrifice (Archi) - from speedmapping contest
Map 04. LDFXGESA (Memfis) - from speedmapping contest
Map 05. The Ancient Mysteries (Cybermind) - from speedmapping contest
Map 06. Frozen Point (NRM) - from speedmapping contest
Map 07. Ledges of Pain (Archi) - non-competitive, was made in 2 hours
Map 08. Ice Cavern (Nil) - from speedmapping contest
Map 09. Coldblood (Ameba) - from speedmapping contest
Map 10. Sweet House (Slavius) - from speedmapping contest
Map 11. Nord Keep (Shadowman) - non-competitive, was made in 2 days
Map 12. Kleptomania (BeeWen) - non-competitive
Map 13. The Abandoned Base (Cybermind) - non-competitive
Map 14. Hopeless Joy (BeeWen) - from speedmapping contest
Map 15. Arctic Heart (Dragon Hunter) - non-competitive
Map 16. Depraved Feast (Arsenikum) - from speedmapping contest
Map 17. The End (Archi) - level isn't playable, it finishes the wad
Map 31. Ice Riff (Archi) - non-competitive, was made in 2 days
Map 32. Mogor's House (Shadowman)  - non-competitive,was made in 3 hours


Music sources:

map 01   - AV.wad, map 20
map 02   - "Dune 2: The Building of a Dynasty" 
map 03   - Amon Amarth - Free will sacrifice
map 04   - 2002ado.wad, e1m4, Paul Corfiatis
map 05   - Mark Anthony Klem - "Dance of the Sugarplum Lunatic"
         (MAP30 from Memento Mori II) 
map 06   - Sepultura - Refuse, Resist
map 07   - original (by Archi)
map 08   - "Ultima Underworld 2" 
map 09   - Front's March (Strife: Quest for the Sigil - map10)
map 10   - Avenged Sevenfold - A Little Piece Of Heaven
map 11   - "Realm of Arcania 2"
map 12   - "Dead Sity" - F.S.O.L. (Future Sound of London).
map 13   - Tom Mustaine - "More" (MAP05 from TNT Evilution)
map 14   - "Dead Sity" - F.S.O.L. (Future Sound of London).
map 15   - "Chaser"
map 16   - rpg_boss by Cyn
map 17   = Titlepic 
map 31   - Sonic 3 - Ice Cap Zone, Howard Drossin
map 32   - "Time Trapped Isle" song from "Killing Time"
Titlepic - original (by Arsenikum)
Interpic - "Realm of Arcania 2"
D_READ_M - "The Elder Scrolls: Daggerfall" 


* Copyright / Permissions *

Authors may NOT use the levels of this wad as a base for
modification or reuse.  

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

ftp://archives.3dgamers.com/pub/idgames/
