===========================================================================
Archive Maintainer      : This is an update (Feb. 15, 2011) that fixes a
                          rare bug which could prevent 100% Kills, and adds
                          some extra health on Hurt Me Plenty and Hey, Not
                          Too Rough.  Please replace the version currently
                          on the archives with this version.
Update to               : levels/doom2/Ports/v-z/year_23.zip
Advanced engine needed  : Boom-compatible source ports with an increased
                          SEGS limit
                          (PrBoom+ 2.5.0.8 -complevel 9 or Eternity Engine
                          v3.39.20 "Resheph" recommended)
Primary purpose         : Single play
===========================================================================
Title                   : Year 23 -The Belly of the Beast- [v1.1]
Filename                : YEAR_23.WAD
Release date            : December 22, 2010 [v1.1: February 15, 2011]
Author                  : Eric "The Green Herring" Baker
Email Address           : eabaker@san.rr.com
Other Files By Author   : Community Chest 3 (MAP08/15/16/27/32, etc.), Year
                          21 -The Vanishing Point-, 32in24-6 (MAP07/13/28),
                          32in24-7 (MAP04/13), Diet 32in24 (MAP02/16),
                          Plutonia 2 (music), 32in4-8 (MAP21), SargeBaldy
                          Speedmapping Compilation #21 (MAP02),
                          Claustrophobia 1024 (MAP01/MAP06), Maps From
                          Memory (E1M3), The Fireworks Factory, Doomworld
                          Speedmapping Compilation #21 (MAP04), Greenwar II
                          (MAP31 detailing,) 32in24-9 (MAP02/MAP20/MAP30),
                          Year 22 -A Rock and a Hard Place-, Quadruple
                          Threat (southern area,) Doomworld Speedmapping
                          Compilation #24 (MAP09), 32in24-10 (MAP03/MAP28)
Misc. Author Info       : A student.  Not related to Nick Baker.

Description             : Good God!  After that struggle in the canyon, it
                          feels like a year's gone by!  You stand over the
                          corpses of five zombies, drenched in the blood
                          and guts of all who opposed you.  In that tiny,
                          cavernous room, the only other opening you see is
                          a tunnel that stretches off into darkness. 
                          Taking a deep breath, you descend the craggy
                          passage, the torches blazing within the walls
                          your only guide.  After a short while, you can
                          feel the air getting hotter -- and not just from
                          the torches.  When you see light again, the rock
                          has become suspiciously red and black.  You press
                          on, feeling as if your skin was on the verge of
                          combusting, until--
                          
                          Well, wouldn't you know it?  You've ended up in
                          Hell!
                          
                          You could say this was just the inside of a
                          volcano, but that doesn't explain the coloration
                          of the rocks.  Or the brown stalagmites up there.
                           Or, for that matter, the fact that you haven't
                          burst into flame from convection already.  You
                          turn around and try to head back, but as luck
                          would have it, a wall shoots out of the ground
                          and blocks you.  You shrug, turn back to the
                          stream of lava on the other end, and sit down. 
                          Just when you've started to think of fun things
                          to do with demon intestines, stepping stones rise
                          out of the lava.  You pick yourself up, and
                          proceed to jump from step to step, trying to see
                          where the passage leads.
                          
                          The sad part?  When you get back from all this,
                          /no one/ is going to believe you.
                          
                          * * *
                          
                          The newest entry in the Year series, this is the
                          sequel to Year 22 -A Rock and a Hard Place-. 
                          Consequently, it runs on MAP03.  This time, I
                          gave myself a development period of one week
                          starting from my birthday, which was far more
                          reasonable -- in theory, anyway.  Unfortunately,
                          mapper's block, coupled with life and other Doom
                          projects, conspired to make this take most of the
                          year to finish... /again./  Thankfully, I was
                          able to get this done before the end of the year.
                          Either way, I apologize for the wait.  You'll
                          also have to play this on something like PrBoom+
                          or Eternity this time; there are too many SEGS in
                          this level for Boom to load it without crashing. 
                          Oh, well.  Also, if you're using ZDoom (or any
                          variant thereof) to play this, you can't use the
                          jump or crouch buttons.  Sorry, but you're not
                          supposed to do those in this level.
                          
                          Anyway, it's a big level compared to the last
                          one, and a rather tough one, at that -- at least
                          on Ultra-Violence.  I really mean it this time,
                          too; there are /many/ devious traps, and if you
                          begin the level from a pistol start, you'll have
                          to get the berserk pack at the beginning.  Trust
                          me.  In fact, if you're playing this for the
                          first time and you're not skilled at Doom, I
                          recommend you play it on Hurt Me Plenty instead. 
                          It might be a bit hard, but it's not as mean as
                          it'll be on UV.  Don't even /think/ of trying
                          this on -fast or Nightmare if you value your
                          sanity!
                          
                          Regardless, enjoy the level!

Additional Credits to   : Pascal vd Heiden (CodeImp) for creating Doom
                          Builder 2; Super Jamie, Use3d, Qaatar, and dew
                          for alpha-testing; Phml, ArmouredBlood, 40oz,
                          Kate, hawkwind and Belial for beta-testing; Espi,
                          Nick Baker, Eriance, the Darkening Team, and the
                          Gothic Deathmatches I/II teams for some of the
                          custom textures used in this level; id Software
                          for making Doom (naturally;) and my friends and
                          family for remaining awesome as always!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes ("The Death and Return of Xavier Pontius";
                               started on October 16, 2009;
                               finished on February 16, 2010)
Graphics                : Yes
Dehacked/BEX Patch      : Yes (includes level titles for earlier Year WADs)
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP03
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 9.5 months
Editor(s) used          : Doom Builder 2, SLumpEd, Paint Shop Pro 5, Anvil
                          Studio, CleanWAD 1.54, WADptr 2.3
Known Bugs              : In some parts of the level, you and the enemies
                          may suddenly turn brighter when you run over
                          certain platforms, even though the part of the
                          platform you're on is darker.  This is a side
                          effect of a few of the lighting effects in the
                          level, and there is nothing I can do about it.
May Not Run With...     : Doom2.exe, Boom.exe (too many SEGS,) or any
                          source port that isn't Boom-compatible


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

* Changelog *

December 22, 2010       : Original release

December 23, 2010       : Hotfix release
                          * Fixes broken special effects (an incomplete texture
                            change at the end, and an untagged decorative
                            pillar.)
                          * Fixes a switch that did not animate when pressed
                            (in Section I.)

February 15, 2011       : v1.1 release
                          * Fixes a rare bug involving the first monster warpers
                            in Section III which could prevent 100% Kills.
                          * Adds some extra health on Hurt Me Plenty and
                            (especially) Hey, Not Too Rough, mostly in the
                            tougher sections of the level. (Ultra-Violence,
                            however, remains unchanged.)
