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                       Hatomo Battles The Yomi Demons v2.1
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Date Started		: late 2004 (or early 2005?)
Date Finished           : august 2007
Re-Release with Fixes	: august 2014 [and again, on january 2015]
Authors                 : Tobias Münch - Pablo Dictter
Homepages               : www.doom2.net/schlemiel - www.kotogoto.com
Emails		        : pablodictter@msn.com - tobias_muench@gmx.de

Description             : a 10 map episode for zdoom.the maps are inspired by
			  the level design of doom2, so the maps range from simple and
			  linear to very linear levels. jumping was disabled, in case
			  you wonder why you cant jump.

			  if you use a zdoom launcher, start the game with map53

Credits			: all music by Damian Lee (except for the crappy one on the start map)
			  The Gothic DM team for their awesome textures.
			  and i think two are from the darkening2 (the hanging vines?).

1.2 Update		: See note at the bottom to see the list of changes. the origial
			  release has been included as well, for those that care.

1.3 Update		: Stupidly maps 2 & 3 had a "reset inventory" tag on their mapinfo.. info.
			  its all fixed now of course.
                          
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 * Play Information *

Source Port		: Zdoom 2.1.7 or higher
Game Wad File		: DOOM2
Episode and Level #     : MAP41-50
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes (only for plasma gun)
New Music               : Yes
New Graphics            : Yes
Demos Replaced          : No


 : Construction :

Base                    : New levels from scratch
Editor(s) used          : Doom Builder - wintex v4.3
Known Bugs              : we fixed all the ones we found, hopefully those where
			  all the bugs we found... hopefully

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 * Map List *

map41 "izumo province"		  :Tobias Münch
map42 "blour base"		  :Tobias Münch
map43 "radical ozone"		  :Pablo Dictter
map44 "cobus regularis"		  :Tobias Münch
map45 "depth"			  :Tobias Münch
map46 "lucy paper sunshine"	  :Pablo Dictter
map47 "stones for yogi bear"	  :Pablo Dictter
map48 "larlar's grounds		  :Tobias Münch
map49 "a house at pooneil corners":Pablo Dictter
map50 "the ganja underground" 	  :Pablo Dictter
map53 "start map"		  :Pablo Dictter

 * small note *

the gameplay was tested with zdoom's autosave feature on. so its kinda like quake, you die on a level and if you did not save, it will start with whatever weapons/ammo you had from the previous level.

and only two skill settings (skills 2 & 4). if for some reason you need skills 1 & 3, you can play with them by using the console commands. two skill settings are better for easy testing and its just more simple. having to test 4 different skill settings is a bit annoying. the other skills where not really tested, so the gameplay will be not as good. maybe.

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 * Copyright / Permissions *

Authors may NOT use these levels as a base to build additional
levels.

as for the music, you might want to e-mail Damian Lee and ask for his permission
if you wish to use a tune or two OR ALL MUAHAHAHA! damian672@yahoo.co.uk

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

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avaliable at www.kotogoto.com or www.doom2.net/schlemiel

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1.2 update changes


map41
-small texture fixes

map43
-removed commander keen in dummy sector

map45
-small texture fixes

map46 
-removed commander keen in inaccessible area

map47 
-gameplay on skill 4 was polished a little bit

map48 
-a small fix

map49
-made start lava pit into blood, now it gives no damage. added two simpaks in there [skill 4 only]
-added shotgun at the start
-added super shotgun on red key area
-made red key visible. before it was hidden inside a pillar.
-textures fixes.
-on the first pit beyond the yellow key door, if player fell into this pit, they couldn't get out. added teleporters and floor no longer gives damage
-secret "exit" removed, but replaced with a bfg. area is still the same.

map 50
-super shotgun is given at the start
-red skull room has the door open by default, but closes as player enters the room 
-to rise the "bridge" only one switch is needed. easier to look out the windows now to see the bridge rising
-various gameplay [skill4 only] & texture fixes.

