===========================================================================
Archive Maintainer      : If possible, leave my email address
                          ([redacted]) as publicly visible. I have
                          a separate personal email address that's different,
                          for privacy, so it's ok.
Primary purpose         : Single play
===========================================================================
Title                   : Blood Reactor
Filename                : BloodReactor.wad
Release date            : 2019-08-15
Author                  : Jesse Bollinger ("FruitOfTheDoom" on DoomWorld)
Email Address           : [redacted]
Misc. Author Info       : I'm a game developer, a programmer, and an author
                          of a few published books. I've worked in the game
                          industry professionally as a programmer. Doom is
                          one of my favorite games. I play many different
                          genres of games though and have very broad
                          interests.

Description             : Blood Reactor is a single vanilla Doom 2 level
                          designed to be short and fun. It features 6
                          secrets, plus a few pseudo-secrets. All of the
                          weapons are available. It is intended to be
                          challenging but not frustrating. It has high
                          variety, low tedium, and careful use of map layout,
                          lighting, and gameplay to create a tight and
                          polished experience.
                          
                          The theme/story of the level is that you've
                          infiltrated a "blood reactor" (an energy fusion
                          power plant fueled by blood instead of nuclear
                          fusion) in hell and need to shut it down to hinder
                          hell's energy resources and then to escape out
                          through the sewage system of the reactor.
                          
                          I hope you enjoy it! 
                          
                          For reference, the available secrets are: (1) the
                          invisibility powerup room, (2) the super shotgun,
                          (3) the BFG room, (4) a smarter way to handle the
                          BFG room, (5) the soulsphere room, and (6) the
                          rocket launcher. Try to see if you can get them all
                          without cheating! Some are easy to find and some
                          are hard.

Additional Credits to   : The original creators of Doom and the Doom modding
                          community, for creating such a fun game and such
                          useful and easy-to-use tools.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 7 days
Editor(s) used          : GZDoom Builder (Bugfix) R3067
Known Bugs              : It is possible to get the rocket launcher after you
                          are no longer supposed to be able to, due to a
                          quirk in how vanilla Doom treats linedefs that
                          aren't visible anymore but can still be activated.
                          
                          Fixing this without changing my level design in
                          vanilla doom seems to maybe be impossible. Maybe
                          I'd have to use ACS scripting to fix the bug, but
                          that would reduce vanilla Doom compatibility.
                          
                          Also, the par time and level name shown on the
                          stats page upon completion are wrong.
                          
                          Also, monster AI doesn't always behave in exactly
                          the way I intended it to, but there's a limit to
                          what I can do with vanilla Doom.
Tested With             : GZDoom g4.1.3, Doom 2 IWAD


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors