===========================================================================
Archive Maintainer      : Have a splendid day!
Advanced engine needed  : Not needed, it runs perfectly fine in DOOM2.EXE
Primary purpose         : Single play
===========================================================================
Title                   : Charming Castle
Filename                : CRMGCSTL.WAD
Release date            : 17/03/23 (dd/mm/yy)
Author                  : volleyvalley
Email Address           : volleyvalley5281@gmail.com
Other Files By Author   : DETHGRDN.WAD
Misc. Author Info       : I design more Doom maps rather than just playing
                          the game, and yet I rarely release anything! :/

Description             : After the demonic invasion, you scoff at a small,
                          but a rather charming castle, because it has
                          seemingly been completely untouched by the hellish
                          corruption, so one night, the curiosity got the
                          better of you, so you grabbed your pistol with a
                          few mags and you head straight into the castle to
                          investigate...

Additional Credits to   : Huge thanks to Biodegradable, Cass "Owly" Python,
                          Zorngottes and Julia Nechaevskaya for playtesting
                          this map and pointing out many descrephancies
                          during the beta testing of the map.
                                                    
                          Special thanks to Adam Duży for giving me an
                          really in-depth analysis of my map and for teaching
                          me how to auto-align in UDB! The same amount of
                          praise goes out for Snowy for helping me to test
                          the deathmatch area, for pointing out some mishaps
                          in the area, and for providing a good challenge in
                          deathmatch. If you accidentally stumbled upon the 
                          opening demo, that's the two of us fragging eachother,
                          with me being green, while Snowy being indigo. It was 
                          a really fun session, with Snowy winning with 64 frags
                          while I got a wimpy 51. If you think we were playing
                          poorly, then you're correct, but just keep in mind,
                          that our connection was spotty to say the least, mostly
                          due to my really crappy router. (for reference, I'm 
                          from Estonia and Snowy is from Poland.)
                          
===========================================================================
* What is included *

New levels              : Just one.
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom II
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New level from scratch.
Build Time              : Six days, on and off.
Editor(s) used          : Ultimate Doom Builder and SLADE.
Known Bugs              : None that I know of. If you find any, please email
                          me!
May Not Run With        : Deathmatch 2.0, as it's broken when played in that
                          gamemode.
Tested With             : Chocorenderlimits, Chocolate Doom and Crispy Doom.


=================
LEVEL INFORMATION
=================

MAP01:

Level name           : "Charming Castle"
Author(s)            : volleyvalley
Editor(s) used       : Ultimate Doom Builder and SLADE.
Bugs                 : None that I know of.
Inspiration          : Countless old-school castle levels.
Author's comments    : Started working on this little castle after
                       getting more free time in my hands, in my
                       case, it was in the middle of Feburary this
                       year. Really happy how this one turned out,
                       because I envisioned this map as a dark,
                       moody castle level, that has that distinct 
                       vanilla charm. I'm particularly proud of
                       the sewer monolith and the ambush, it took 
                       alot of time to make it just right, and I'm
                       really happy it did. Definitely an huge 
                       improvement over my previous level, as that 
                       level had very few elevation changes, rather
                       dull scenery and uninspired combat.
                      

* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors