AMoDoom is a wordplay: 'Amo Doom' means 'I love Doom' in italian, but it can also be read as
'A mod for Doom'.

The map LAB was originally called MIRROR, as both the floors and ceilings were mirrors. It was the second
map made for the WAD, when it still was based on GZDoom, but when I ported everything to Zandronum, I
scrapped it for a while, before editing it into what it is now.

The hands you see while using (the non-powered) Emerald Splash are my brother's!

The Freezer's name and properties are based on an inside joke between my brother and I: when we're
playing Quake and he finds a Lightning gun, he shouts 'IL FREEZINO!' for some reason.

The Franco Cam and Chicken Hands are based on suggestions by my friends, who wanted to see some memes
in this mod.

The upgraded Pistol is based on a weapon I scrapped while moving the mod from GZDoom to Zandronum.
Its name was Emperor and it was a pink recolor of the Pistol. (It was also based on the Stand with the
same name) 

The face used by the PH actor is of Uccio the Santis, an italian comedian.

The files titled D_PAPAX are midi files I found on my dad's old phone. I wanted to see if they would work
here and kept them as a fun easter egg. One of the files gave me the idea to use Profondo Rosso's theme as
the mod's title theme.

The file D_CENA is a midi version I made of the melody found in the Last Supper by Da Vinci. I made it for 
a school project.

MAZE's layout is a recreation of Pac-Man's maze. That's why it's called 'Familiar Ruins'

PIT was originally called SKY, as it was supposed to be a floating island. For a variety of reasons, I then
scrapped it and replaced it with it. An earlier concept for SKY was to have multiple stone pillars and 
mountains peeking out from the clouds, but I didn't like how it looked, so I scrapped that as well.

DARK originally had a 'pool' room and it lasted trough many revisions of the map, but I decided to scrap
it because it sucked and made the map more dispersive.

When MIRROR still existed, there was another map called LAB, that featured a huge vat with a huge Pinky
(Called Killer) that would oneshot players by touching them. When I moved to Zandronum, I merged the two
ideas, but removed the killer because it didn't work in this port.

