===========================================================================
Advanced engine needed  : Boom compatible
Primary purpose         : Deathmatch
===========================================================================
Title                   : 32in24-10: MAPS FOR THE MAP GOD
Filename                : 32in24-10.wad
Release date            : 10/31/2010
Author                  : The 32in24 Team!
Email Address           : shaikoten@hotmail.com
                          esselfortium@gmail.com
                          eabaker@san.rr.com (compiler)
Other Files By Author   : 32in24.wad (FFA), 32in24sp.wad, 32in24-3.wad
                          (DUEL CORE EDITION), 32in24-4.wad (CTF),
                          32in24-5.wad (FFA) 32in24-6.wad (FFA),
                          32in24-7.wad (CTF), 32in24-d.wad (SP),
                          32in24-8.wad (FFA), gw2.wad (with Hellbent),
                          32in24-9.wad (Return of DUEL CORE)

Description             : "In 1972 a crack commando unit was sent to
                          prison by a military court for a crime they
                          didn't commit. These men promptly escaped from a
                          maximum security stockade to the Los Angeles
                          underground. Today, still wanted by the
                          government, they survive as soldiers of fortune.
                          If you have a problem, if no one else can help,
                          and if you can find them, maybe you can hire the
                          Yeoman Engineers and Designers of Software."
                          
                          Their assignment this week was to produce 32
                          levels suited for 4-8 player free-for-all
                          deathmatch within 24 hours.  Thanks to a timely
                          ambush by dastardly terrorists, it took them 48
                          hours to accomplish this.  In spite of this, YEDS
                          hopes that this megawad will be worthy of your
                          perusal.
                          
                          The levels in this iteration of the series are:
                          
                          MAP01: Lawn Wake IX
                                 by esselfortium
                          MAP02: Grayscale
                                 by Mechadon
                          MAP03: Wood, Stone, and Steel
                                 by The Green Herring
                          MAP04: Techbase, Bloody Techbase
                                 by Tib
                          MAP05: Baseheads
                                 by Melon
                          MAP06: Boxed In
                                 by Solarn
                          MAP07: Lord Assburger's Manor
                                 by Craigs
                          MAP08: Perfect Blue
                                 by Walter Confalonieri
                          MAP09: High Roller
                                 by Icytux
                          MAP10: Terror Towers
                                 by TrueDude
                          MAP11: Eat Dirt
                                 by Jimmy91
                          MAP12: See and Hunt Thy Enemies
                                 by Philnemba
                          MAP13: Mithanthaya
                                 by tm512
                          MAP14: Delirite
                                 by Mechadon
                          MAP15: Five Piece Chicken Dinner
                                 by Revenant
                          MAP16: Abandoned Mining Complex on Tiberius Alpha
                                 by RottKing
                          MAP17: Stretch Mark Labs
                                 by 40oz
                          MAP18: Need That Soulsphere
                                 by Forty-Two
                          MAP19: Doublequick
                                 by Icytux
                          MAP20: Canyon Target
                                 by kuchikitaichou
                          MAP21: Stoned Grasshopper
                                 by Xtroose
                          MAP22: Big Trouble in Fuzakistan
                                 by Walter Confalonieri
                          MAP23: Oh No! Alien Pee!
                                 by Melon
                          MAP24: Too Many Pizza
                                 by The MisterCat
                          MAP25: Tech Initiative
                                 by purist
                          MAP26: Cannonball
                                 by esselfortium
                          MAP27: 3D TREE TEMPEST
                                 by RottKing
                          MAP28: Viridian Complex
                                 by The Green Herring
                          MAP29: Base Battle
                                 by killer ninja
                          MAP30: Jeremiah's Museum
                                 by TimeOfDeath
                          MAP31: Quinoline
                                 by Mechadon
                          MAP32: Choco
                                 by Mechadon (lol, one day late)
                          
                          Since the WAD ended up taking two days to make
                          instead of one, here are a few levels that
                          didn't make it through quality control, but were
                          kept anyway just so the mappers wouldn't feel
                          bad.  You're welcome.
                          
                          MAP33: The Fly
                                 by Joshy
                          MAP34: Ballistic Base
                                 by KingLunar
                          MAP35: Symmetrical Shit
                                 by ClonedPickle
                          MAP36: Welcome to the DWANGO
                                 by Walter Confalonieri
                          MAP37: Hell Arena Deathmatch XL
                                 by RottKing
                          
                          And last, but not least, here's a pair of levels
                          that were made for previous 32in24s, but didn't
                          quite make it.  Think of these as 3.5th
                          anniversary bonus levels!  Or don't!  See if
                          they care!
                          
                          MAP38: MILITARY BIJW
                                 by Bucket (originally for 32in24-8)
                          MAP39: Filler Techbase
                                 by Icytux (originally for 32in24-9)

Additional Credits to   : Revenant and esselfortium for running the
                          session; The Green Herring for compiling the WAD;
                          Shaikoten for drawing the title and intermission
                          pics; infurnus for making the console graphic,
                          and composing both the title screen music (based
                          on "Dog Police" by, uh, Dog Police) and the
                          intermission music (based on the Battletoads
                          pause music;) Tib, TheMisterCat, and KingLunar
                          for composing the music for their levels; the
                          composers of the rest of the music we shamelessly
                          stole; dew for reviewing each level prior to
                          release; and everyone who participated!
===========================================================================
* What is included *

New levels              : 39
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO for ZDoom-based ports and EMAPINFO for
                          Eternity
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP39
Single Player           : No (why!?)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 10/24/2010 - 10/25/2010.  That's right, 48
                          hours!  We suck! Plus six days for checking over,
                          updates, etc.
Editor(s) used          : Quite likely many, we bet, but Doom Builder 2,
                          Paint Shop Pro 5, CleanWAD and SlumpEd were
                          certainly used during compilation
Known Bugs              : You cannot play any level past MAP32 in Boom.
                          Everyone here at YEDS regrets this.
May Not Run With...     : [insert trite joke here] (or Doom2.exe)


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors